ISTE
Feature

Table 1. Stages of development.

Portfolio

Electronic Portfolio

Multimedia Project

Purpose, Audience

1. Defining the Portfolio

Decide, Assess, Context, Goals

Collect, Interject

2. The Working Portfolio

Design, Plan

Select, Reflect, Direct

3. The Reflective Portfolio

Develop

Inspect, Perfect, Connect

4. The Connected Portfolio

Implement, Evaluate

Respect (Celebrate)

5. The Presentation Portfolio

Present, Publish


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Feature

Table 2. Levels of electronic portfolio software strategies based on ease of use.

0

All documents are in paper format. Some portfolio data may be stored on videotape.

1

All documents are in digital file formats, using word processing or other commonly used software, and stored in electronic folders on a hard drive, floppy disk, or LAN server.

2

Portfolio data is entered into a structured format, such as a database or HyperStudio template or slide show (such as PowerPoint or AppleWorks) and stored on a hard drive, Zip, floppy disk, or LAN.

3

Documents are translated into Portable Document Format with hyperlinks between standards, artifacts, and reflections using Adobe Acrobat Exchange and stored on a hard drive, Zip, Jaz, CD-R/W, or LAN server.

4

Documents are translated into HTML, complete with hyperlinks between standards, artifacts, and reflections, using a Web authoring program and posted to a Web server.

5

Portfolio is organized with a multimedia authoring program, incorporating digital sound and video. Then it is converted to digital format and pressed to CD-R/W or posted to the Web in streaming format.


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Feature

Table 3. Technology skill levels.

1

Limited experience with desktop computers but able to use mouse and menus and run simple programs

2

Level 1 plus proficient with a word processor, basic e-mail, and Internet browsing; can enter data into a predesigned database

3

Level 2 plus able to build a simple hypertext (nonlinear) document with links using a hypermedia program such as HyperStudio or Adobe Acrobat Exchange or an HTML WYSIWYG editor

4

Level 3 plus able to record sounds, scan images, output computer screens to a VCR, and design an original database

5

Level 4 plus multimedia programming or HTML authoring; can also create QuickTime movies live or from tape; able to program a relational database


Feature

Table 4. Technology available.

1

No computer

2

Single computer with 16 MB RAM, 500 MB HD, no AV input/output

3

One or two computers with 32 MB RAM, 1+ GB HD, simple AV input (such as QuickCam)

4

Three or four computers, one of which has 64+ MB RAM, 2+GB HD, AV input and output, scanner, VCR, video camera, high-density floppy (such as a Zip drive)

5

Level 4 and CD-ROM recorder, at least two computers with 128+ MB RAM; digital video editing hardware and software. Extra GB+ storage (such as Jaz drive)


Feature

Table 5. Portfolio construction tools compared.

Relational database

Common development tools

FileMaker Pro

Structure & Links

Fields, records, or files linked by common fields

Player available

Yes

Advantages

Flexible reporting, network-friendly, Web accessible, cross-platform

Disadvantages

Size of files requires player

Ease of Use (1 = low skill, 5 = high skill)

4 to develop, 2 to use

Technology Required (1 = low tech, 5 = high tech)

3

Cost (with educator discount)

$65–156

Hypermedia

Common development tools

HyperStudio, Digital Chisel

Structure & Links

Electronic cards linked by “buttons”

Player available

Yes

Advantages

Widely available in classrooms, construction tools included, some software cross-platform

Disadvantages

Not easily Web-accessible (requires browser plug-in), view limited to screen size

Ease of Use (1 = low skill, 5 = high skill)

3 to develop

Technology Required (1 = low tech, 5 = high tech)

3

Cost (with educator discount)

$39–199

Multimedia Authoring

Common development tools

Macromedia Authorware, Director

Structure & Links

Icon- or time-based environment

Player available

Self-contained

Advantages

Most flexibility in development, CD-ROM, cross-platform

Disadvantages

Steep learning curve

Ease of Use (1 = low skill, 5 = high skill)

5

Technology Required (1 = low tech, 5 = high tech)

5

Cost (with educator discount)

$128–699

Web Pages

Common development tools

Adobe PageMill, Claris Home Page, Composer

Structure & Links

Pages viewed with a Web Browser (Netscape or Explorer) using links created in HTML

Player available

Browser (free)

Advantages

Web-accessible, cross-platform

Disadvantages

Multimedia (video) not well integrated, complex authoring

Ease of Use (1 = low skill, 5 = high skill)

2 with editor, 4 witho

Technology Required (1 = low tech, 5 = high tech)

4

Cost (with educator discount)

$0–79

Adobe Acrobat

Common development tools

Adobe Acrobat Exchange

Structure & Links

Postscript-based pages that can be navigated sequentially or by using bookmarks, links, or buttons

Player available

Reader (free)

Advantages

Web-accessible, cross-platform, create files, from any applications, ideal for CD-ROM, can capture Web pages with links

Disadvantages

Size of files, limited construction tools

Ease of Use (1 = low skill, 5 = high skill)

2

Technology Required (1 = low tech, 5 = high tech)

4

Cost (with educator discount)

$42–90

Slideshows/Presentations

Common development tools

Microsoft PowerPoint, Works, AppleWorks

Structure & Links

Slideshow presentation or “Binder” (Microsoft Office) to link documents together

Player available

No

Advantages

Widely accessible software, cross-platform

Disadvantages

Not directly Web-accessible, ease of creating hypertext links, requires original application to read.

Ease of Use (1 = low skill, 5 = high skill)

3

Technology Required (1 = low tech, 5 = high tech)

3–4

Cost (with educator discount)

$46–210

Digital Video

Common development tools

QuickTime or AVI format., Movie Player Pro (for editing), Apple Video Player (for digitizing), iMovie

Structure & Links

Web access high interactivity random access editing

Player available

QuickTime, RealPlayer (both free)

Advantages

Used to include performances in and out of the classroom within other digital portfolio construction tools, also, digital video editing (Avid Cinema, Adobe Premiere, iMovie) can be used to prepare artifacts for presentation in analog video.

Disadvantages

File size, storage quality, bandwidth requirements, hardware requirements to digitize video

Ease of Use (1 = low skill, 5 = high skill)

Level 5 skill needed to create digital video, although with tools such as Avid Cinema and iMovie, the learning curve is flatter.

Technology Required (1 = low tech, 5 = high tech)

5 to use computers with video digitizing boards. Digital video cameras streamline the process, especially with the latest computers, which have FireWire (IEEE 1394) connections to the DV camera.

Cost (with educator discount)

Editing software from $29 (MoviePlayer Pro) to $500 or more. Digital videos cameras <$1,000.

Analog Video

Common development tools

VHS, 8mm

Structure & Links

Ubiquitous access, cheap storage medium, acceptable quality, relatively low-cost hardware requirements

Player available

Used to capture performances in the classroom or to gather data outside also a universal format for final presentation portfolio; sometimes the computer is used to organize and present the formal portfolio

Advantages

Level 2 skill needed to create analog video, although editing analog videotape is more complicated.

Disadvantages

Linear access, low interactivity, no Web access, storage, editing

Ease of Use (1 = low skill, 5 = high skill)

Can be recorded with low-end equipment

Technology Required (1 = low tech, 5 = high tech)

VCR

Cost (with educator discount)

Other than the cost of a camera or VCR, the only additional cost is for videotape. Analog video editing system cost can range from $250 and up. Pay as little as $300 for an 8mm camera.

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