| Edited by Dennis W. Spuck and William C.
Bozeman |
formerly Journal of Research on Computing in
Education
Volume 26 Number 3 -- Spring
1994
Table of
Contents
How Exemplary Computer-Using Teachers Differ From Other
Teachers: Implications for Realizing the Potential of
Computers in Schools
Henry Jay Becker 291
Facilitating Logo's Potential Using Teacher-Mediated Delivery
of Instruction: A Literature Review
Thomas E. Walsh, Jr. 322
Computer-Mediated Communication as a Teaching Tool:
A Case Study
Donna R. Everett and Terence C. Ahern 336
The Myers-Briggs Personality Type and Its Relationship
to Computer Programming
Catherine Bishop-Clark and Daniel D. Wheeler 358
The Relationship Between Perceived Realism and the Cognitive
Abilities of Children
Mark L. Merickel 371
The Emergence of the "Nerd": An Assessment of Children's
Attitudes Toward Computer Technologies
Robertta H. Barba and Cheryl L. Mason 382
Specificity Versus Nonspecificity of Cognitive Skills
in Elementary Computer Programming
John P. Charlton and Paul E. Birkett 391
Charting Pathways of Conceptual Change in the Use of Computer
Software: A Formative Analysis
Robin H. Kay 403
Collaborative Design in a Networked Multimedia Environment:
Emerging Communication Patterns
Geri Gay and Maria Grosz-Ngate 418
Abstracts
How Exemplary Computer-Using Teachers Differ From Other
Teachers: Implications for Realizing the Potential of
Computers in Schools;
Henry Jay Becker;
University of California, Irvine
Abstract
Using national survey data from 3rd- through 12th-grade
teachers of academic subjects, 45 teachers out of 516 were
identified as being exemplary computer-using teachers. Four
factors in the teaching environment made exemplary computer
users more likely to be present: collegiality among users,
school support for using computers for consequential
activities, resources allocated to staff development and
computer coordination, and smaller class sizes. Also found
were certain factors in teachers' backgrounds that were
related to the probability of their being designated as
exemplary users (e.g., if they were liberal arts majors
rather than education majors) and showed that only among
exemplary users were major changes in content coverage
accomplished. The presence of exemplary users in a school did
not result in fewer problems for administratorsÑjust
different ones. Contrary to expectations, exemplary teachers
were not overrepresented in high socioeconomic communities,
nor did they disproportionately teach classes of high-ability
students.
Facilitating Logo's Potential Using Teacher-Mediated Delivery
of Instruction: A Literature Review
Thomas E. Walsh, Jr.
Ames Community Schools, Ames, Iowa
Abstract
This literature review examines Logo's contribution in
facilitating student learning and promoting problem-solving
skills. The reported positive and negative effects for
students using Logo are discussed. Research on Logo
cognitive, metacognitive, affective, and transfer-skill
learning effects are described, along with a discussion of
research challenging those claims. Effective instructional
practices using teacher-mediated delivery and support of
instruction are also discussed. This review suggests that
Logo instruction balancing carefully planned, teacher-
mediated lessons with student problem solving and planned
independent Logo exploration will need to be provided to
promote Logo's potential.
Computer-Mediated Communication as a Teaching Tool:
A Case Study
Donna R. Everett and Terence C. Ahern
Texas Tech University
Abstract
Today's students are encountering unconventional classrooms
and methodologies and are being exposed to current and
emerging technologies. Many of these technologies, such as
networks, E-mail, telecommuting, online databases, and
electronic bulletin boards, suggest that there is a need to
prepare students and workers for human-to-machine interaction
as well as for face-to-face communication. Additionally, the
role of the teacher may take on more of the aspects of the
"orchestra leader" than the "drum major" in order to
coordinate the many electronic teaching tools that are
available. The present study was undertaken to observe the
effects of using computer-mediated communication (CMC) and
appropriate groupware as a teaching tool. Effects on the
students, the structure of the classroom, and interpersonal
interactions were considered. Results indicate that the use
of CMC can have a positive effect on students and
interpersonal interaction, but that the implementation of
this technology must be appropriately integrated into the
instructional goals of the course.
The Myers-Briggs Personality Type and Its Relationship
to Computer Programming
Catherine Bishop-Clark
Miami University
Daniel D. Wheeler
University of Cincinnati
Abstract
This research investigated whether college students with
certain personality types (as measured by the Myers-Briggs
Type Indicator) performed better in an introductory
programming class than students with the opposite personality
types. A pilot study of 24 students and a follow-up study of
114 college students taking an introductory programming class
indicated that sensing students performed better on
programming assignments than intuitive students, and that
judging students achieved higher programming averages than
perceptive students. Additionally, it was found that
personality type influenced achievement in programming
performance, but did not influence achievement on exams or
overall average.
The Relationship Between Perceived Realism and the
Cognitive Abilities of Children
Mark L. Merickel
Oregon State University
Abstract
This research explored the possibility of a relationship
between perceived realism (i.e., the difference between
virtual reality and computer workstation treatments) and
various cognitive abilities of children. The abilities under
investigation were visualization, displacement and
transformation, creative thinking, and spatially related
problem solving. Experiments were performed using 23 subjects
between the ages of 8 and 11. Four cognitive-ability tests
were administered to the subjects. The dependent variable,
spatially related problem solving, was measured with the
Differential Aptitude Test. The independent variables,
visualization, displacement and transformation, and creative
thinking, were measured by the Minnesota Paper Form Board
Test, the Mental Rotation Test, and the Torrance Test of
Creative Thinking, respectively. The results of the study
indicated that spatially related problem solving abilities of
children between the ages of 8 and 11 may be influenced by
training in visualization and mental manipulation of two-
dimensional figures and displacement and transformation of
mental images of three-dimensional objects. The evidence on
the existence of a relationship between perceived realism and
the ability of children to create, manipulate, and utilize
mental images in solving spatially related problems is
inconclusive at this time.
The Emergence of the "Nerd": An Assessment of Children's
Attitudes Toward Computer Technologies
Robertta H. Barba
University of New Mexico
Cheryl L. Mason
San Diego State University
Abstract
This study assessed the attitudes of elementary and secondary
children (N = 5,971) toward computer technologies through the
use of the Draw-A-Computer-User Test. Findings from this
study indicate that children do not view technological
careers as a mere extension of science but rather as the
integration of computer technologies into existing careers. A
stereotypical image of a "teenage nerd" emerged in the
drawings of secondary students but not in elementary
children's drawings. This negative stereotypical image of a
computer user was defined by adolescents as being a person
who: (a) is a teenage male, (b) parts his hair in the middle
and/or wears slicked-down hair, (c) wears eyeglasses, (d)
dons a pocket protector containing mechanical lead pencils,
(e) dresses in trousers that don't meet shoe tops, and (f)
wears oversized clothing. Additionally, drawings bearing this
negative stereotypical image were typically labeled with the
word "nerd" or the name "Urkle." In this study, a strong
distinction between scientific and technological careers was
observed in the drawings of younger subjects but not in the
drawings of older students.
Specificity Versus Nonspecificity of Cognitive Skills in
Elementary Computer Programming
John P. Charlton and Paul E. Birkett
Bolton Institute of Higher Education, United Kingdom
Abstract
An attempt was made to verify the claim of Mayer, Dyck, and
Vilberg (1986) to have differentiated between programming-
specific and nonprogramming-specific cognitive skills.
Although this claim was not endorsed with respect to the
relationships of such skills with overall BASIC programming
performance, examination of relationships with three
different aspects of programming performance (algorithm
generation, program composition, and debugging) resulted in
more favourable outcomes. These findings imply that when
considering relationships between measures of cognitive
ability and programming performance, it is important to
consider different aspects of the programming process
separately. Considering programming performance en masse
leads to the dilution of the apparent importance of
programming-specific skills, but not to the importance of
nonspecific skills. Also discussed are the implications of
the finding that spatial ability (or, perhaps more correctly,
the ability to manipulate visuo-spatial images), a supposedly
nonspecific skill, was also significantly related to each of
the three programming skills.
Charting Pathways of Conceptual Change in the Use of Computer
Software: A Formative Analysis
Robin H. Kay
University of Toronto
Abstract
Researchers on computer ability have been largely influenced
by the Galtonian perspective of intelligence assessment. This
perspective involves a predominantly linear, construct-driven
model based on identifying statistically determined factors.
The use of this methodology, though, has far more to do with
utility than theoretical rigour. Notably absent from this
kind of approach is data on processÑhow a subject interacts
with the computer. The following study looked at the process
of knowledge acquisition in a computer-based environment. The
6 subjects (2 males and 4 females) were videotaped while
learning a new spreadsheet software package. A detailed
examination of their think-aloud protocols is presented,
along with an analysis of the role of previous experience,
the use of metaphors, the effect of task interpretation, and
use of terminology. The following findings are discussed: a)
there was no clear relation between previous computer-related
skills and the successful completion of spreadsheet learning
tasks, b) the subjects actively attempted to learn by using a
variety of metaphors, c) the subjects' task interpretations
affected how they behaved and the kind of errors they made
while learning, and d) the subjects' use of terminology was
related to the degree of their understanding of new tasks. A
process-oriented approach to examining computer ability, such
as the one described in this study, can provide a rich source
of theoretical and pedagogical information.
Collaborative Design in a Networked Multimedia Environment:
Emerging Communication Patterns
Geri Gay and Maria Grosz-Ngate
Cornell University
Abstract
This article focuses on the activities of students working on
a collaborative design in a distributed multimedia
environment. It examines how students at physically separate
locations solved a design problem by using various
communication channels, including audio, video, computer
text, online resources, and face-to-face discussion. Analysis
shows that video-audio was the preferred medium of intergroup
communication. The number and direction of exchanges
initiated varied from one group to another, and in-group
dynamics made for the differential involvement of individual
team members. The implications for further research are
discussed. The article takes its theoretical inspiration from
recent work in educational philosophy and learning theory
which stresses that learning is a social and cultural process
and that knowledge is constructed in interaction with others.
A PDF file of each full article is available. Contact:
jrte@iste.org. Please specifiy Volume
and Issue number and article name.
Copyright © 1994, ISTE (International
Society for Technology in Education).
All rights reserved.
| collaboration, knowledge acquisition,
programming, testing, careers, virtual reality, programming, telecommunications, literature review, computer utilization, teachers. |
|