| Edited by Dennis W. Spuck and William C. Bozeman |
formerly Journal of Research on Computing in Education
Volume 27
Number 4 -- Summer 1995
Table of
Contents
Cognitive Style and Its Effect on the Stages of Programming
Cathy Bishop-Clark 373
Students and Computers as Partners in Developing StudentsÕ
Problem-Solving Skills
Maria Cardelle-Elawar and Keith Wetzel 387
Focusing Attention with Temporal Sound
Bruce L. Mann 402
The AIDA Approach to Educational Software Portability
Ant—nio JosŽ Mendes and Teresa Mendes 425
Implications of Learning Strategy Research
for Designing Computer-Assisted Instruction
Seungbae Park 435
Electronic Networking Comes to the University: Factors That
Influence Adoption Among Faculty
Linda E. Parry and Robert R. Wharton 457
Using Multimedia as a Cognitive Tool
Ron Toomey and Kim Ketterer 472
Quality of Writing by Elementary Students With Learning
Disabilities
Yuehua Zhang, David W. Brooks, Teresa Frields, and Michael
Redelfs 483
Abstracts
Cognitive Style and Its Effect on the Stages of Programming
Cathy Bishop-Clark
Miami University, Ohio
Abstract
Computer programming has separate and distinct phases:
problem representation, program design, coding, and
debugging. It may be that certain cognitive styles and
personality traits affect some stages of programming but not
others. The purpose of this article is (a) to present a model
that suggests the cognitive style and personality traits that
are likely to affect programming stages and (b) to
empirically investigate one portion of that model. An
investigation of 192 college students reveals that the
correlation between field-dependence/field-independence and
design is significantly higher than the correlation between
field-dependence/field-independence and coding, hence
empirically validating a portion of a model.
Students and Computers as Partners in Developing StudentsÕ
Problem-Solving Skills
Maria Cardelle-Elawar and Keith Wetzel
Arizona State University West
Abstract
One-hundred and twenty students in the second and fourth
grades worked in pairs to solve computer-posed problems.
Students used the IDEA (Identify, Define, Explore, Assess)
Model as a self-regulatory strategy to engage them as
partners in a question-and-answer dialog while solving
problems. Students reflected on their progress by writing in
journals and in classroom debriefings recorded by teachers
following the problem-solving sessions. Additional
observational data was collected by the researchers through
informal classroom discussions with the teachers. The results
of this exploratory study indicated that the strategy was
successful in helping students monitor their own learning.
Implications for teaching practices and future research are
discussed.
Focusing Attention with Temporal Sound
Bruce L. Mann
Memorial University of Newfoundland
Abstract
This research addressed the problem of studentsÕ inattention
to critical information from the computer interface by
focusing on software solutions using sound. Current interest
in constructivism, hypermedia authoring, and verbal-
information learning suggested endorsement of these areas as
the experimental platform. Temporal sound was designated for
empirical study. Temporal sound is spoken information
provided about future and past events that present highlights
and details about static or moving visuals. The purpose of
the study was to determine how temporal sound affected the
studentsÕ attention to critical information. Twelve
postsecondary students were randomly assigned to one of three
treatment conditions: sound, sound/text, or text. Between-
subjects designs using small groups are not uncommon in
educational computing research. A protocol analysis of their
verbal reports revealed that temporal sound helped these
subjects attend to screen information by affecting their
constructive ability. Whereas text and sound/text subjects
concentrated on one model through to the summary before
beginning on the next model, sound subjects compared models
before attempting the summaries. Subjects in the sound/text
treatment summarized more highlights and details than those
in the sound or text treatments. These findings confirmed
previous research that reported that listeners tend to
process information largely at the level of meaning (or
highlights) rather than at the word level (or details).
The AIDA Approach to Educational Software Portability
Ant—nio JosŽ Mendes and Teresa Mendes
Centro de Inform‡tica e Sistemas da Universidade de Coimbra,
Portugal
Abstract
Several research and development projects have attempted to
make educational software more portable. However, in most
cases, packages are developed with a particular target group
in mind. It is uncommon during a software packageÕs
development for the developers to introduce characteristics
that facilitate the softwareÕs use in different settings and,
eventually, in other countries. Educational software
portability is usually seen as a desirable characteristic,
but in many cases no special development strategies,
techniques, or tools are used to achieve that characteristic.
Consequently, if someone wants to use the package in
situations other than those for which it was intended, he or
she must go through a difficult and expensive process of
adaptation and translation. In this article, motivations for
portability and some limiting factors of portability are
analyzed. This article also describes the approach used in
the AIDA authoring environment to facilitate translation and
cultural adaptation.
Implications of Learning Strategy Research for Designing
Computer-Assisted Instruction
Seungbae Park
Chonju National University of Education, Korea
Abstract
This study presents a comprehensive synthesis of research on
learning strategies, focusing on the practical use of these
strategies in CAI design. It has been pointed out that
computer-assisted instructional packages, which include
software and printed materials, are poorly designed.
Cognitively oriented educational psychologists have
recommended that the uses of learning strategies in textbooks
and/or during study will help students learn effectively.
However, there is a need for more research on how to use
learning strategies in CAI design. This study identifies 13
learning strategies on which a substantial amount of research
has been done and presents possible ways to incorporate these
learning strategies into CAI design. Several future research
topics in this area are also included.
Electronic Networking Comes to the University: Factors That
Influence Adoption Among Faculty
Linda E. Parry and Robert R. Wharton
University of Minnesota, Duluth
Abstract
This study benchmarks the introduction of an emerging
organizational technology into a university: computer network
systems. Although it has been argued that gender and age
differences predict network usage, the researchers observe
that their significance is diminished when educational field
is considered. Based on a sample comparing business faculty
with their counterparts in science and engineering within a
mid-sized university, most of the hypotheses are confirmed.
Younger faculty use the networks more, take advantage of a
fuller variety of options, and express greater feelings of
expertise. Males, however, do not use the network more than
females. When educational field is considered, neither gender
nor age have much explanatory power, and it is clear that
business school faculty are not making optimal use of the
potential of computer networks.
Using Multimedia as a Cognitive Tool
Ron Toomey
Victoria University of Technology, Australia
Kim Ketterer
Eugene School District, Oregon
Abstract
This article provides an account of how three elementary
school teachers used multimedia to enhance the learning of
the students in their classrooms. The account shows how these
teachers incorporate multimedia into their teaching
repertoire and use it as a tool to mediate the type of
student-centred but teacher-guided pattern of cooperative
learning that they seek to encourage in young people.
Quality of Writing by Elementary Students With Learning
Disabilities
Yuehua Zhang and David W. Brooks
University of Nebraska-Lincoln
Teresa Frields and Michael Redelfs
Nebraska City Public Schools, Nebraska
Abstract
Teaching students with learning disabilities to write often
presents great challenges. In this article, we describe
studies of a HyperCard stack that was developed over a four-
year period to assist beginning writers and their teachers.
Students enter words from a keyboard or by selecting from
prepared lists (a 1,000 word core list; four teacher-
generated lists; a first names list; and a user-generated,
private list). All text can be spoken using a speech
synthesis system (robotic voice). Records of studentsÕ
writing are created automatically. StudentÕs ÒcertificatesÓ
with writing samples and pictures, together with teacher
feedback, may be printed. ROBO-Writer was compared with
paper-and-pencil writing and a commonly used word processing
application for groups of students with learning disabilities
at two school sites. Using four rating criteria, texts
created by students with learning disabilities who used ROBO-
Writer showed significantly higher scores than did those of
matched students using other writing tools. )A PDF file
of each full article is available. Contact: jrte@iste.org
. Please specifiy Volume and Issue number and article name.
Copyright © 1995, ISTE (International
Society for Technology in Education).
All rights reserved.
| cognitive skills, critical thinking, mediated learning, multimedia. networks. computer-assisted instruction, authoring tools, software portability.audio, hypermedia, speech. |
|