| Edited by Dennis W. Spuck and William C. Bozeman |
formerly Journal of Research on Computing in
Education
Volume 28 Number 3 -- Spring 1996
Table of
Contents
The Effects of Content Structure Focusing on Learner
Structural Knowledge Acquisition, Retention, and
Disorientation in a Hypermedia Environment
Robert E. Beasley and Michael E. Waugh.....................271
The Equivalence of Paper-and-Pencil and Computer-Based Testing
Alan C. Bugbee, Jr. .......................................282
Correlates Among Teachers' Anxieties, Demographics, and
Telecomputing Activity
Judith B. Harris and Neal Grandgenett......................300
Teacher Teams and Computer Technology:
Do Combined Strategies Maximize Student Achievement?
Jeffrey B. Hecht, Nicole K. Roberts, and Perry L. Schoon...318
Networked Instructional Computers in the Elementary Classroom
and Their Effect on the Learning Environment: A Qualitative
Evaluation
Carolyn M. Keeler..........................................329
Effects of a Cross-Age Tutoring Prgoram on Computer Literacy
Learning of Second-Grade Students
Florence M. Newell.........................................346
The Effect of Computer Animation on Students' Understanding
of Microbiology
Craig Nicholls, Susan Merkel, and Marica Cordts............359
The Use of ITS Techniques in Research on Pairing Presentations
Baruch Schwarz and Nurit Zehavel...........................372
An Experimental Study of Animation, Mathematics Achievement,
and Attitude Toward Computer-Assisted Instruction
Michael Szabo and Brent Poohkay...........................390
Using Computer-Managed Instructional Software to Increase
Motivation and Achievement in Elementary School Children
Steve Terrall and Paul Rendulic...........................403
Abstracts
The Effects of Content-Structure Focusing on Learner
Structural Knowledge Acquisition, Retention, and Disorientation
in a Hypermedia Environment
Robert E. Beasley
Union College
Michael L. Waugh
University of Illinois at Urbana-Champaign
Abstract
The purpose of this study was to investigate the effects of
hypermedia content-structure focusing on learnersÕ structural
knowledge acquisition, retention, and disorientation. Sixty-one
students volunteered to participate in the study. A Completely
Randomized Multivariate Analysis of Variance (MANOVA) design
with two groups of participants was used to test all hypotheses.
The results of the study suggest that, when a learnerÕs attention
is at least partially focused on the structural aspects of a
hypermedia lesson, hypermedia disorientation will decrease and
structural knowledge acquisition and retention will increase.
Rationale for these findings are provided, and the implications
for hypermedia design are discussed.
The Equivalence of Paper-and-Pencil and Computer-Based Testing
Alan C. Bugbee, Jr.
The American College
Abstract
In recent years, there has been increased interest in
converting from paper-and-pencil to computer-based tests.
As more and more organizations consider converting from
paper-and-pencil tests to computer-administered ones, the
importance of such research increases dramatically. This
article examines the research showing the equivalence of
paper-and-pencilÐadministered tests and computer-administered
tests, especially when the computer-administered test is
exactly the same as the paper-and-pencil test. Four different
categories of research on testing by computer are examined:
previous reviews of research, standards and guidelines for
computerized testing, individual research studies, and studies
about computerized testing over time. From this review, a
number of general conclusions about testing by computer are
reached: (a) it can be equivalent to a paper-and-pencil test,
but it is the responsibility of the test developer to prove
that it is; (b) this equivalence is established by meeting
stringent criteria; (c) computers affect testing; (d) special
considerations are necessary when computers are used for tests;
and (e) test users must have at least a basic understanding of
the computer and its vicissitudes, in conjunction with a
knowledge of the psychometric properties of the test, to
effectively use computer testing.
Correlates Among TeachersÕ Anxieties, Demographics, and
Telecomputing Activity
Judith B. Harris
University of Texas at Austin
Neal Grandgenett
University of Nebraska at Omaha
Abstract
Are educatorsÕ anxiety levels or demographics related to their
voluntary use of networked resources? In this study, one year
of logins and online time for 189 randomly selected educators
with accounts on Tenet (Texas Education Network) were
correlated with six interval-level subject attribute variables:
(a) writing apprehension, (b) oral communication apprehension,
(c) computer anxiety, (d) age, (e) teaching experience, and
(f) telecomputing experience. The usage data were also
correlated with three nominal-level subject attribute variables:
(a) gender, (b) professional specialty, and (c) teaching level.
Results indicated that writing apprehension was significantly
and negatively correlated with network use, and that
telecomputing experience and online time were significantly and
positively correlated. No other subject attribute variables were
found to be correlated with logins or time spent online. These
results, and the lack of significant relationships for computer
anxiety and oral communication apprehension, lead the authors to
suggest that writing apprehension be addressed within the
contexts of initial telecomputing training, and increased
access to telecommunications tools be made available as
usersÕ online experience increases.
Teacher Teams and Computer Technology: Do Combined Strategies
Maximize Student Achievement?
Jeffrey B. Hecht
Illinois State University
Nicole K. Roberts
University of Illinois
Perry L. Schoon
Illinois State University
Abstract
Educational innovation occurs in many different ways. One
approach uses computer technologies to enhance the learning
environment, while another restructures how teachers work
with each other and their students. This research used three
groups in a quasi-experimental approach to assess the combined
impact of teacher teaming and computer technology on student
grade point averages. The results show that students in the
team-taught group achieved higher GPAs than both the traditional
school group and the group having both teacher teams and computer
technology. Interviews with participating teachers uncovered
impediments to the application of the computer technology.
Networked Instructional
Computers in the Elementary Classroom and Their Effect
on the Learning Environment:
A Qualitative Evaluation
Carolyn M. Keeler
University of Idaho, Boise Center
Abstract
This article reports the results of a qualitative evaluation
of a school-wide computer implementation project. Factors
that emerged from the research were used in the planning
phase of the project and resulted in successful implementation.
Methods used in the evaluation include project director,
principal, and teacher interviews; student attitude
questionnaires; and a parent attitude survey. Results support
the theory of positive attitude changes among teachers,
students, and parents when implementation is planned and
includes representatives of each group. Indications of how
computers changed the learning environment, structure of the
classrooms, and teacherÕs role are supported by direct quotes
from teachers. Also included is a model for creating a
community of learners through the implementation of computers.
Effects of a Cross-Age Tutoring Program On Computer Literacy
Learning of Second-Grade Students
Florence M. Newell
University of Cincinnati
Abstract
This study examined the effects of a cross-age tutoring
program on computer literacy learning of second graders. The
tutoring program consisted of 3 training sessions, 10 weekly
30-min tutoring sessions, and 3 support conferences. Seventeen
fourth-grade students tutored seventeen second graders on three
computer programs: a keyboarding program, a problem-solving
program, and a word processing program. Observations of the
second-grade tutees were conducted before and after the tutoring
program to determine the effects of the tutoring program on
their computer literacy learning. The results indicated that
prior to the tutoring, five second graders could play a game,
and three of them could use a simulation program. The
observations following the program indicated that all 17 tutees
could use and interact with the programs presented, a game, and
a simulation program.
The Effect of Computer
Animation on StudentsÕ Understanding of Microbiology
Craig Nicholls, Susan Merkel, and Marcia Cordts
Cornell University
Abstract
Four studies (one experimental and three comparative) were
conducted to assess the instructional effectiveness of three
separate animated computer tutorials illustrating dynamic
processes in microbiology. Forty-four university students in
an introductory microbiology class randomly viewed either an
animated tutorial on the nitrogen cycle or a comparable textual
handout with still diagrams. Results indicated a significant
advantage for subjects in the animated condition. However, a
possible confounding variable was identified, reducing the
number of cases that could be analyzed with confidence. The
tutorial used in the experiment was then made available to the
entire class of 206 students for general voluntary viewing. It
was used later in the course modules on immunology and HIV and
AIDS. Students who viewed each tutorial were compared on
specific exam questions to students who did not view the
tutorial, using prior and current exam scores (excluding
the target questions) as control variables. Results indicated
a significant advantage for students viewing the nitrogen
tutorial. Results for the immunology and HIV and AIDS
tutorials were mixed; viewers scored significantly higher
than nonviewers on some targeted exam questions but not on
others.
The Use of ITS Techniques
in Research on Pairing Representations
Baruch Schwarz
Hebrew University, Israel
Nurit Zehavi
Weizmann Institute, Israel
Abstract
Pairing external representations of the same concept is
ubiquitous in educational software. A study integrating
cognitive research and development of an Intelligent Tutoring
System (ITS) was undertaken to evaluate the effects of pairing
representations of mathematical functions on high school
students. The study consisted of (a) the administration of a
questionnaire (N = 200) for assessing knowledge of properties
of functions displayed separately in graphical and algebraic
representations; and (b) a clinical study showing the
effectiveness of pairing as an instructional action; (c) the
development of an ITS, the Function Characteristics Tutor
(FCT), for learning function characteristics by comparing (a
special case of pairing) representations; (d) an experiment
(N = 60) in which students solved tasks with FCT. Overall
results show that comparing graphical and algebraic
representations is efficient in learning important function
characteristics, not only when the two representations refer
to the same object, but mainly when they refer to different
objects. FCT reproduced these results, and its degree of
efficiency measured the cognitive interpretation drawn from
the interviews and the questionnaire.
An Experimental Study of Animation, Mathematics Achievement,
and Attitude Toward Computer-Assisted Instruction
Michael Szabo and Brent Poohkay
University of Alberta
Abstract
Animation has been used in instruction for many years.
However, recent advances permit the creation of desktop
animations by a wider range of instructors. In order to
understand the effects of animation on student learning and
student reaction to it, an experimental study was conducted.
A one-hour lesson on the 10th-grade mathematics topic of
construction of triangles using a compass was developed in
three instructional formats: (a) text only, (b) text plus
static graphics, and (c) text plus animation. One hundred
seventy four undergraduate elementary education majors were
divided into high and low math achievement levels based on a
pretest and randomly assigned to one of the three instructional
groups. On a test designed to measure ability to construct
triangles and identify trigonometric concepts, the animation
group scored 21% and 35% higher than the graphics and text
group, respectively. The graphics group scored higher than
the text-only group. Attitude toward learning from CAI was
equivalent for the animation and graphics group and was higher
than for the text-only group. It is concluded that when
animation is used to present content and is directly related
to the objectives of learning, substantial gains in learning
are possible, and students like it better than textual
presentations.
Using Computer-Managed Instructional Software to Increase
Motivation and Achievement in Elementary School Children
Steve Terrell
Nova Southeastern University
Paul Rendulic
Florida International University
Abstract
This study provides evidence that the use of computer-
managed instructional (CMI) feedback can have a positive
effect on student motivation and achievement. An experimental
research study, based on the Cognitive Evaluation TheoryÕs
proposition that extrinsic, informational feedback will result
in higher levels of achievement, compared two groups of
students. One of the groups received computer-generated,
graphical grade feedback for 27 weeks, while the other received
traditional achievement feedback. In this study, the group
receiving the computer-generated feedback showed a significant
increase in intrinsic motivation and achievement, thereby
supporting the theory and demonstrating the efficacy of CMI
in a heretofore untested manner. A PDF file of each full
article is
available. Contact: jrte@iste.org.
Please specifiy Volume and Issue number and article name.
Copyright © 1996, ISTE
(International Society for Technology in Education).
All rights reserved.
| computer-managed instruction, computer animation, mathematics, expert systems,
biology, elementary education, teachers,teaching methods, team teaching. telecommunications, hypermedia, software design. |
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