| Edited by Diane McGrath, Kansas State
University |
formerly Journal of Research on Computing in Education
|
Volume 30 Number 1 Fall 1997
|
|
|
|
|
|
|
Table of Contents
|
|
|
The Effects of Group Composition on Achievement and Time
on Task
for Students Completing ILS Activities in Cooperative
Pairs |
|
|
Thomas A. Brush
|
2
|
|
|
|
|
|
|
| Multimedia Science Projects: Seven Case
Studies |
|
|
Diane McGrath, Chandima Cumaranatunge, Misook Ji, Huiping
Chen,Winston
Broce, & Kathleen Wright
|
18
|
|
|
|
|
|
|
| Computer Experience and Interval-Based Hypermedia
Navigation |
|
|
W. Michael Reed & John Oughton
|
38
|
|
|
|
|
|
|
| Nonexpert Conceptions of Virtual Reality |
|
|
Anne L. Russell
|
53
|
|
|
|
|
|
|
What Should We Know About
Technology-Based Projects for Tenure and Promotion |
|
|
Nancy E. Seminoff & Shelley B. Wepner
|
67
|
|
|
|
|
|
|
Learners in a Telecommunications Course:
Adoption, Diffusion, and Stages of Concern |
|
|
John G. Wells & Daniel K. Anderson
|
83
|
|
|
The Effects of Group Composition
on Achievement and Time on Task for Students
Completing ILS Activities in Cooperative Pairs
|
Thomas A. Brush
Auburn University
|
|
|
Abstract
The purpose of this study was to examine the impact of group
composition
on student achievement, time on task, and group interactions
when completing
integrated learning system (ILS) activities in cooperative
pairs. Students
were paired either homogeneously or heterogeneously based on
ability and
asked to complete math activities delivered by an ILS. Results
of this
study did not find any significant academic achievement
differences between
students based on cooperative-group structure. However, analysis
of observational
data determined that students designated as low ability were
engaged in
the ILS activities for a significantly longer percentage of time
when
they were paired with high-ability students (i.e.,
heterogeneously) than
when they were paired with students of similar ability (i.e.,
homogeneously).
In addition, high-ability students paired homogeneously were
engaged in
the ILS activities for a significantly longer percentage of time
than
their low-ability peers who were paired in a similar fashion.
|
|
|
Multimedia Science Projects: Seven Case Studies
|
Diane McGrath, Chandima Cumaranatunge,
Misook Ji, Huiping Chen, Winston Broce, and Kathleen Wright
Kansas State University
|
|
|
Abstract
The research reported in this article began as a staff
development project
in which teachers of Grades 3-11 produced multimedia projects,
conducted
a similar project in their own classes, and showed their
students' projects
at a conference. Researchers acted as participant observers,
providing
technical support as the students carried out their multimedia
projects.
Research questions focused on attitudes toward science and
multimedia
projects, gender differences in attitudes and expertise, and the
process
of students taking responsibility for their own learning. Data
for this
qualitative study represented 3 points of view: teachers,
students, and
research staff. Findings include the following: (a) Most
students preferred
this kind of project to a term paper, except in one school,
where multimedia
was "old hat"; (b) students and teachers reported that students
had learned
a number of skills besides science and computing, including
dependability,
organization, and interviewing; (c) both girls and boys appeared
to like
computers and doing multimedia science projects, and both were
active
participants and class experts; and (d) eventually almost all
students
took responsibility for learning and kept commitments to their
groups,
and many worked beyond the regular classroom hours.
Note: This article is reprinted from JRCE 28 #5,
a special
online issue.
Click
here to see the full multimedia version.
|
|
|
Computer Experience
and Interval-Based Hypermedia Navigation Teachers' Perspectives
on Factors
that Affect Computer Use
|
W. Michael Reed
West Virginia University
|
John M. Oughton
University of Toledo
|
|
|
Abstract
This study focused on determining the relationships among
student characteristics,
such as gender, learning style, and varying prior computer
experiences,
and students' linear and nonlinear navigation of a hypermedia
program.
Additionally, the navigation patterns were analyzed at three
different
intervals to determine the relative temporal influence of these
characteristics
on linear and nonlinear navigation. It was found that authoring,
programming,and
gender (specifically female) were positively related to linear
navigation
during the early interval; that learning style (specifically
field independent)
and hypermedia experience were negatively related to linear
navigation
during the early interval; and that word processing experience,
database
experience, spreadsheet experience, learning style (specifically
field
independent), and hypermedia experience were positively related
to nonlinear
navigation during the early interval. At the middle interval,
many of
the characteristics were no longer distinguishing factors of
linear or
nonlinear behavior. Programming was still positively related to
linear
navigation; hypermedia experience, learning style (field
independent),
word processing experience, and database experience were
negatively related
to linear navigation. Hypermedia experience was the only factor
having
a relationship with nonlinear navigation; the relationship was
positive.
At the late interval, only years of computer experience and
hypermedia
were still distinguishing factors. Years of computer experience
was positively
related to linear navigation, and hypermedia was negatively
related to
linear navigation.
View corrected versions of the tables for this article.
|
|
|
Nonexpert Conceptions of Virtual Reality
|
Anne L. Russell
Queensland University of Technology
|
|
|
Abstract
Virtual reality is a relatively new term related to the
technological
environment. No studies have been found that look at the
conceptions of
VR held by nonexperts. In this study, a phenomenographic
approach was
used to identify conceptions of VR held by adolescents and
adults living
in two Australian cities. Their information about VR was mainly
derived
from friends and mass media sources. Interviews revealed five
qualitatively
different conceptions: (a) VR is technologically generated, (b)
VR is
a game or entertainment, (c) VR is a multisensory experience,
(d) VR is
like an experience in another reality or world, and (e) VR is a
state
of mind. Although the nonexperts tended to experience VR as
entertainment,
the academics were focused on the future "purposeful"
applications of
VR in society and the ability of individuals to re-create
themselves by
participating in VR environments. As individuals come to
understand the
symbol systems and social practices surrounding VR, they are
likely to
have the knowledge that will enable them to control their
interactions
in any VR environment.
|
|
|
What Should We Know About
Technology-Based Projects for Tenure and Promotion?
|
Nancy E. Seminoff
Public Schools of Calumet, Laurium, Keweenaw
|
Shelley B. Wepner
Widener University
|
|
|
Abstract
There have been recent discussions about a paradigm shift to
new forms
of scholarship for tenure and promotion. An 18-item survey was
sent to
a select sample of teacher educators to gain insights about what
they
and their respective institutions are doing to develop
technology-based
projects. Four reasons selected most frequently for creating
technology-based
projects are: (a) instructional impact, (b) professional
recognition,
(c) opportunities for research, and (d) motivation for end user.
Respondents
indicated that time and monetary support, equipment,
professional-development
opportunities, and recognition are needed to encourage faculty
involvement
with technology-based projects. Respondents suggested the
following four
criteria to judge the value of technology-based projects for
tenure and
promotion: (a) contribution to the field, (b) national
recognition of
the project; (c) well-researched data collected prior to
development,
and (d) local recognition of project. Recommendations for
increasing the
value of technology-based projects in tenure and promotion
decisions and
for garnering institutional support and professional association
assistance
are provided.
|
|
|
Learners in a Telecommunications Course:
Adoption, Diffusion, and Stages of Concern
|
John G. Wells
West Virginia University
|
Daniel K. Anderson
Oak Knoll School
|
|
|
Abstract
This study examined the effects of Internet instruction on the
attitudes
of learners toward a new innovation before, during, and after
the instruction.
Responses from the stages of concern instrument are used as the
dependent
measure. Regressions were run to see whether any linear
relationships
exist between learners' stages of concern and their prior
computer knowledge
in the following categories: (a) general, (b) content-area
software, (c)
word processors, (d) databases, (e) spreadsheets, (f)
programming languages,
(g) authoring languages, (h) hypermedia, and (I) the Internet.
Results
indicated general trends toward increased overall positive
attitudes toward
this new innovation, the Internet.
|
|
A PDF file of each full article is available. Contact: jrte@iste.org. Please specifiy Volume
and Issue
number and article name.
Copyright © 1997, ISTE (International Society for Technology
in Education).
All rights reserved.
| attitudes toward computers, self-efficacy, distance learning, information systems analysis and design, bilingual, English as a second language, language arts, technology integration, educational software, Mexico, interactive videodisc, databases, elem |
|