| Edited by Dr. David J. Ayersman, Mary
Washington
College, and Dr. W. Michael Reed, New York University
|
formerly Journal of Research on Computing in
Education
Volume 33
Number
5 Summer 2001
Technology
Standards in a Third-Grade Classroom
Do
Student Skills Match Standards?
Cindy Kovalik and Lynn Smolen
The University of Akron
Jazmine Toddy
Solon City School District
Abstract
This research examined the ability of third-grade
students to
meet technology standards. Data collected included classroom
observations, written
student responses to open-ended questions, student products, and the
teachers
responses to interview questions. Results from this classroom-based
investigation
strongly suggest that students in this particular third-grade
classroom are
making good progress toward meeting technology competencies for Grades
35
as specified in the ISTE (2000) NETS for Students. Moreover, these
students
have met the subset of skills addressed by two technology-enhanced
classroom
projects aligned with school district technology competencies (Solon
Board of
Education, 1997).
Multiple factors guide teacher efforts to integrate technology
in the classroom. These factors include newly developed standards
that detail student technology skills, the availability of
technology resources, teacher knowledge of and experience
with technology, and administrative support. These factors
interact as teachers strive to identify, design, and implement
meaningful ways technology can help students learn curricular
content while building technology skills.
As schools continue to emphasize technology integration,
it is important that educators begin to examine actual classroom
use of technology to better understand emerging relationships
between technology and learning (Nicaise & Crane, 1999;
Owston, 1997). Additionally, standards that detail student
technology competencies must coincide with student readiness
and curricular objectives in order to create cohesive instructional
units that encourage student involvement and self-direction.
If teachers plan instructional units based on recommended
student technology skills, then those skills need to be achievable
by students and relevant to the learning activity.
Research
Question
In this study, two technology standard sets for third-grade
students were used to investigate the research question, Do
technology skills of third-grade students match prescribed
technology standards? The two technology standards used in
this study were
- the National Educational Technology Standards (NETS) for
Students (International Society for Technology in Education
[ISTE], 2000) and
- a matrix of technology competencies developed by a school
district (Solon Board of Education [SBE], 1997).
The NETS were developed and published by ISTE, a professional
organization dedicated to technology in education. These standards
prescribe technology skills that, if met, result in
technology-literate
students. These technology skills are grouped into four grade
ranges, PK2, 35, 68, and 912. There
are 10 performance indicators for each grade level. Six of
the 10 performance indicators for students in Grades 35
were pertinent to this study (Figure 1). The second technology
standard used in this study was developed by and is proprietary
to the school district in which the study took place.
Performance Indicators for Technology-Literate Students
Grades 35
Prior to completion of Grade 5, students will:
- Use keyboards and other common input and output devices
(including adaptive devices when necessary) efficiently
and effectively.
- Discuss common uses of technology in daily life and
the advantages and disadvantages those uses provide.
- Discuss basic issues related to responsible use of technology
and information and describe personal consequences of
inappropriate use.
- Use general purpose productivity tools and peripherals
to support personal productivity, remediate skill deficits,
and facilitate learning throughout the curriculum.
- Use technology tools (e.g., multimedia authoring,
presentation, Web tools, digital cameras, scanners) for
individual and collaborative writing, communication, and
publishing activities to create knowledge products for
audiences inside and outside the classroom.
- Use telecommunications efficiently to access remote
information, communicate with others in support of direct
and independent learning, and pursue personal interests.
- Use telecommunications and online resources (e.g., e-mail,
online discussions, Web environments) to participate in
collaborative problem-solving activities for the purpose
of developing solutions or products for audiences inside
and outside the classroom.
- Use technology resources (e.g., calculators, data collection
probes, videos, educational software) for problem solving,
self-directed learning, and extended learning activities.
- Determine which technology is useful and select the
appropriate tool(s) and technology resources to address
a variety of tasks and problems.
- Evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information
sources.
Figure 1. The six relevant indicators are in bold type.
Reprinted with permission from National Educational Technology
Standards for Students: Connecting Curriculum and Technology,
copyright © 2000, ISTE (International Society for Technology
in Education), 800.336.5191 (U.S. & Canada) or 541.302.3777
(Intl), iste@iste.org,
www.iste.org. All rights
reserved. For more information on the NETS Project, contact
Lajeane Thomas, Director, NETS Project, 318.257.3923, lthomas@latech.edu,
or visit the NETS Web site at http://cnets.iste.org.
The school district technology matrix (SBE, 1997) is incremental,
with technology skills becoming more complex and sophisticated
as students move from kindergarten through the 12th grade.
These technology competencies are organized into seven strands.
The strands encompass basic computer operations, communication
and information access, and standard application software
packages. For this study, strands for computer operations,
word processing, multimedia, graphics, and communication and
information access were relevant to the curricular topics
being addressed. An example of a technology competency for
third-grade students in multimedia is create a navigation
button. This third-grade skill builds on a skill from
second grade and is a necessary skill for students prior to
fourth grade. In second grade students need to be able to
define the term multimedia. Fourth-grade students
need to be able to create sound buttons including recorded
sound and invisible buttons. The technology
matrix provides teachers with information they need as they
begin to integrate technology into the curriculum.
The Curriculum
Component
Vertebrates and the food chain, two topics from the third-grade
life science curriculum, served as the medium for investigating
technology use in this study. After receiving instruction
on these topics, students created multimedia stacks on these
topics using HyperStudio (19892000). The food chain
unit focused on student ability to access, select, and retrieve
information from the Internet and place selected information
into a word-processed document.
Study Participants
and School Site
This study was conducted using a single classroom of 25 third-grade
students, their teacher, and a parental volunteer. Because
of school absence, not all participants completed all components
of the research study.
The classroom itself was part of a suburban school district
in northeastern Ohio located near a 22-square-mile city with
a strong industrial base. The citys population is approximately
22,000, with more than 4,500 students enrolled in Grades K12.
The community is predominantly middle and upper-middle class
with a median income of higher than $58,000. The median sales
price of a single family home in this area is $186,000. Average
attendance rate in the school district is 96.2%.
The administration strongly supports the use of technology
for learning. The district has provided technology training
opportunities for teachers and has an incentive program to
encourage teachers to participate in technology training.
Thus, the school district is well positioned to integrate
technology; the schools are equipped with technology, teachers
are trained, and the administration supports technology efforts.
Research
Design
This case study used a qualitative research design. Qualitative
data provides the investigator with ways to interpret relationships
within the specific case under study (Stake, 1995). Because
a qualitative approach attempts to link research questions,
relevant data, and analysis (Yin, 1994), we chose this method
to better understand technology integration within a real-life
context. Data collected included classroom observations, written
student responses to open-ended questions, student products,
and teacher responses to interview questions.
Description
of the Lessons
Vertebrates
Students were taught declarative knowledge about the characteristics
of vertebrates during a unit on vertebrates. Classroom instruction
was followed by a computer lab in which students were taught
features of HyperStudio (19892000) including how to
add a button and how to add additional cards to
a stack. Students then created a six-card HyperStudio stack
to display what they had learned about vertebrates. Each stack
was to contain one card that included the title of the vertebrate
stack with either painted or typed text and five functional
buttons to correspond with the five types of vertebrates.
To complete the project, five additional cards were to be
added, one for each of the five types of vertebrates. Each
vertebrate card was to contain factual information about the
vertebrate and a button to take the user back to the title
card. Students were encouraged to add graphics to their cards
(Figure 2).
Figure 2. Example of cards from a HyperStudio stack on
vertebrates.
The Food Chain
In the food chain unit of study, technology skills and competencies
introduced earlier in the school year were revisited and reinforced.
These skills included the ability to access a Web site, select
pertinent information from the Web site, and copy and paste
the information from the Web site into a word processing document.
The technology component of this unit followed a classroom
discussion of owls and their importance in the food chain
in which students dissected owl pellets and created an owl
fact sheet that contained student-selected information
on an owl of their choice (e.g., barn owl, snowy owl, spotted
owl). These one-page fact sheets were to contain only information
students understood and could interpret for others (Figure
3). Students used time in the computer lab to search the Internet
for information and produced the fact sheets using the word
processing portion of ClarisWorks (now AppleWorks, 19911998).
Figure 3. An example of a student-created one-page fact
sheet on owls.
Data
Sources
Classroom Observation
Direct classroom observation can contribute to our understanding
of learning (Drummond, 1994). In this study, observations
were conducted in a computer lab, where each student worked
individually on a computer. The computer lab is networked
and each student has an individual account where computer
files are stored. Students gain access to their accounts when
they log on to the network. Each student has access only to
his or her files, although all students have access to software
application packages including ClarisWorks (now AppleWorks,
19911998), HyperStudio (19892000), and Navigator
(19912000).
The teacher conducted whole-class instruction on a specific
aspect of technology at the beginning of computer lab time.
This instruction included procedures and terminology related
to copying and pasting, reminders of the necessity to save
files often, and procedures on how to enter an Internet address
and create navigational buttons in multimedia.
The researchers took notes and interacted informally with
students during computer lab time. These observations were
used to provide evidence and descriptive accounts of student
interaction with peers, student interaction with the teacher
and a parent volunteer, and student ability to complete tasks
on the computer.
Open-Ended Questionnaires
Because time constraints restricted the ability to interview
each student, researchers used open-ended questionnaires that
students responded to, in writing, to gain evidence and insight
into the processes and procedures students used in the two
technology-based projects. The researchers hoped students
would provide more complete answers to the questions by having
to write down their answers as opposed to responding verbally.
Though this approach eliminated the ability to gauge the extent
of individual student understanding, it enabled researchers
to gather data from every student rather than a select few.
The multimedia project questionnaire contained three questions
related to this study.
- What is a button and what does it do?
- Did the HyperStudio guide help you in any way? Explain.
- What is one new thing you learned about HyperStudio that
you did not know before?
The food chain project questionnaire contained four questions
related to Internet and word processing skills.
- Why did you cut and paste information from the Internet
site onto a word processing page? Wouldnt it be easier
to just print out all the information from the Web site?
Explain.
- What is the difference between bringing in a picture from
the Internet as a graphic object instead of a text object?
- Which tool in the tool bar would you highlight to copy
and paste a graphic? Would you highlight the same tool to
copy and paste words? Explain.
- Should you trust all of the information you find on the
Internet? Explain.
Three additional questions asked students about the use of
technology.
- If we already learned about vertebrates in the classroom,
why are we making this HyperStudio project?
- How has your knowledge about the computer changed because
of these two projects?
- Do you think using computers helps you learn in school?
Explain.
Each researcher independently ranked student responses to
five of the above questions into one of three predefined categories:
limited, competent, and advanced. Limited responses
were incorrect or incomplete, competent responses showed a
basic understanding related to the content of the question,
and advanced responses exhibited a higher level of understanding
by the student. After each researcher ranked student responses,
rankings were compared. Interrater reliability for these responses
was 80.3%. Discrepancies in rankings were resolved through
discussion and comparison with student responses without a
discrepancy.
Student Products
Analysis of student work often provides clear evidence of
student understanding of technology competencies, comprehension
of subject matter, and academic abilities, such as spelling
and grammar. In this study, each student produced a HyperStudio
(19892000) stack for the vertebrate unit and a word-processed
document containing information from the Internet for the
food chain unit. By examining the HyperStudio stacks, it is
a simple matter, through the use of built-in tools,
to determine if students have painted text on
a card or used a text object. Similarly, a reviewer
can determine if a graphic is added as a graphic object
or as clip art. Viewing the stacks also provides
a means for assessing aesthetic qualities including readability,
layout, and choice of color combinations. The researchers
also can judge the technical aspects of a stack including
functionality (does everything work?) and complexity (did
students add features that were not required?).
Word-processed documents can likewise be evaluated on multiple
levels. In this study, word-processed documents were reviewed
for the amount and type of content included, number and type
of graphics, whether graphics were inserted as graphic objects
or as text, inclusion of a reference to the Internet site
used, and overall organization of information.
Results
Evidence of student ability to meet technology standards
is presented first by the ISTE (2000) NETS and then by the
school districts technology competencies (SBE, 1997).
ISTE NETS Grades 35 Performance Indictor
Performance Indicator 1. Use keyboards and other common
input and output devices (including adaptive devices when
necessary) efficiently and effectively. (ISTE, 2000)
Evidence
Observation of students in the computer lab provided evidence
that students were able to operate the mouse and keyboard
of the computers. As soon as students entered the computer
lab, they logged on to the system and opened appropriate software
without assistance. As students used software applications,
questions directed to the teacher, the parent volunteer, or
a peer dealt with capabilities of the software application
rather than operation of the mouse or keyboard. No instances
were observed where students had difficulty operating the
mouse or keyboard.
Performance Indicator 2. Discuss common uses of technology
in daily life and the advantages and disadvantages those
uses provide. (ISTE, 2000)
Evidence
Common uses of technology are accessing an Internet site,
reading information on the site, selecting portions of the
information, and copying and pasting that information into
a word processor for future use. These uses directly relate
to the food chain assignment in which students accessed an
Internet site about an owl, read the information, and selected
portions of the site to create a one-page owl fact sheet
in a word processor. Four questions in the student questionnaire
provided evidence of student ability to meet Performance Indicator
2.
The first question was Why did you cut and paste information
from the Internet site onto a word processing page? Wouldnt
it be easier to just print out all the information from the
web site? Explain. Through this question, the researchers
hoped to determine if students understood the assignment (i.e.,
create a one-page fact sheet about a specific type
of owl that contains information that you can understand and
interpret for others) and if students were able to recognize
advantages and disadvantages of copying and pasting information
from the Internet into a word processing document.
Twenty-two of the 25 students in the classroom responded
to this question. A majority of student responses (73%) were
judged to meet or exceed the standard. Six of the 22 students
(27%) provided a limited response, 15 (68%) provided a competent
response, and 1 (5%) provided an advanced response. Limited
responses focused on the assignment guideline that only one
page was to be produced. An example of a response judged to
be limited was, Because if you print [the information
while] on the [Inter]net you will get at least six sheets
of paper. Competent responses tended to emphasize the
importance of understanding the information that was chosen.
An example of a competent response was, I didnt
print out all of the information on the web site because there
mite [sic] have been words that I wouldnt understand.
A second competent response was, I cut and paste [sic]
instead of printing [it all] because it is easier to pick
out information you want and need. If you printed [all the
information] there would be information you didnt necessarily
need or understand. One students response was
judged to be advanced and showed a deeper understanding of
the technology components in this assignment, identifying
a difference between a word processor and the Internet. This
students response was, I cut and paste information
because you can write [emphasis added] on a word processing
page and you cant on the Internet. No, it wouldnt
be easier to print out all of the info [sic] because you might
not understand some of the info [sic].
A second question that related to Performance Indicator 2
asked students to think about the process of selecting information
from the Internet in relation to the food chain assignment
and an earlier assignment. The earlier assignment dealt with
finding information on the Internet about gypsy moths. The
second question was, Think about your [word processed]
pages on the gypsy moth and owls. When you were choosing information
for your pages, were you able to include all the information
that you wanted? Explain. This question provided evidence
that students were able to identify advantages and disadvantages
of using technology within a teacher-structured task. A majority
of students (15 out of 22 students, or 68%) said they were
not able to include all the information that they wanted.
Student-identified limitations included insufficient time
(No because we had a serten [sic] amount of time and
we could not copy the hole [sic] site), too much information
(No because there was to [sic] much), and the
restriction of only being able to print one page (she
said print out one page that you can understand). Students
who indicated they were able to include all the information
they wanted for the two projects (7 students, or 32%) wrote
that they selected information that they understood. One student
responded, Yes I was able to get all the information
I needed because I didnt want that much and I only took
the information I know [sic] what it meant.
The third question that related to Performance Indicator
2 was, If we already learned about vertebrates in the
classroom, why are we making this HyperStudio project?
This question attempted to investigate whether students could
recognize that one purpose of using technology is to blend
technology skills with content knowledge to help students
synthesize knowledge gained as they create a product. We hoped
that students would be able to state this relationship between
technology and learning. Responses to this questions that
were rated competent or limited were evenly split (8 responses
each, or 42% respectively). Responses rated as limited tended
to see the HyperStudio (19892000) project as sort
of like a test that was completed because [our
teacher] wants us to learn more about vertebrates. Competent
responses viewed the HyperStudio project as a way to review
everything so far and to check our knowledge and
to make learning about vertebrates fun. Three responses
were judged to be advanced (16%). These responses
tended to be more complex, including both a technology comment
and a comment about the content learned. One response judged
to be advanced was, We could be doing this project because
we could be testing our selfs [sic]. Or [our teacher] is trying
to see if we remember how to use HyperStudio or to remind
us about vertebrates.
Performance Indicator 4. Use general purpose productivity
tools and peripherals to support personal productivity,
remediate skill deficits, and facilitate learning throughout
the curriculum. (ISTE, 2000)
Evidence
Classroom observation provided an opportunity to watch students
use productivity tools (word processor, multimedia software,
Web browser) and a peripheral device (the printer). All students
were able to work effectively between an Internet site and
a word processing document as they copied and pasted text
and graphics. With teacher-created help sheets
available, students successfully and independently produced
multimedia with few How do you do this? questions.
Students knew how to print documents and save and open files
they had created.
Performance Indicator 5. Use technology tools (e.g.,
multimedia authoring, presentation, Web tools, digital cameras,
scanner) for individual and collaborative writing, communication,
and publishing activities to create knowledge products for
audiences inside and outside the classroom. (ISTE, 2000)
Evidence
Classroom observation and inspection of student-produced
HyperStudio (19892000) stacks provided evidence that
students met Performance Indicator 5. All 25 students were
successful in producing a HyperStudio product that met the
criteria specified by the teacher. Student HyperStudio stacks
contained a title card with five buttons, graphics, text,
and navigation buttons. We rated the stacks on the basis of
technical skills, aesthetics, and content. Stacks rated limited
in technical skill typically lacked a component such as one
or more buttons to take the user from one card to another
card. Competent technical skills were exhibited when all required
components were included and all components worked properly.
Stacks that were judged to be advanced exceeded the teacher-specified
criteria by adding additional features such as sounds and
transition effects to the buttons and multiple types of graphics
(importing clip art in addition to drawing/painting images).
Six stacks (24%) were judged limited in technical skills,
four stacks (16%) were judged competent, but the majority
of stacks (15, or 60%) were judged advanced. Figure 4 shows
technology skill levels for students using HyperStudio. Translating
the descriptive ratings to numbers with 1 = limited, 2 = competent,
and 3 = advanced, the mean score for all students was 2.4.
This score can be interpreted as indicating that, overall,
student technology skills for multimedia were above the competent
level.

Figure 4. Students multimedia technology skills.
Performance Indicator 9. Determine which technology
is useful and select the appropriate tool(s) and technology
resources to address a variety of tasks and problems. (ISTE,
2000)
Evidence
One aspect of the owl fact sheet assignment related to Performance
Indicator 9. That aspect dealt with the difference between
using a text tool and a pointer tool when inserting
graphics into a word processing document. By selecting and
using the pointer tool for graphics, students have more control
over the size and placement of a graphic in a word processing
document. During lab time, the teacher explained to students
that using the pointer tool for inserting or importing graphics
into a word processing documents allows the graphic to be
freely moved and manipulated in a word processing document.
Using a text tool for graphics, on the other hand, limits
the way a graphic image can be moved. Students were asked
about these differences in two questions: What is the
difference between bringing in a picture from the Internet
as a graphic object or a text object? and Which
tool in the toolbar would you highlight to copy and paste
a graphic? Would you highlight the same tool to copy and paste
words? Explain.
For the first question, 19 of the 22 responses (86%) fell
into one of two basic differences that students identified
between bringing in a picture as a graphic object as opposed
to bringing in a picture as a text object. Six of the 19 students
(32%) explained the difference in terms of matching the object
type with either words or picture.
A typical response from these students was, The difference
is the text object is for words and [the] graphic object is
for pictures. Thirteen of the 19 students (68%) explained
the difference in terms of the effect the type of object
had on what you could do with the graphic in the word processing
application. Two student responses, typical of the responses
from these students were, As a graphic you can move
it [the graphic] around but as a text you cant move
it, and, The difference is that the text makes
the picture so you cant move it. But the arrow lets
you have the pic [sic] anywhere you want. The remaining
three students appeared to know there was a difference, but
were either unclear in their response or incorrect. The incorrect
response simply mixed up the two objects. The incorrect response
was, A graphic object you use words on. The text object
you use to get pictures. The other two responses indicated
an awareness of the difference but failed to explain what
the difference meant. The first of these responses was, The
difference is if you used the text tool to bring a graphic,
after you put the graphic in there would be a big, giant,
blinking cursor next to the graphic. If you used the graphic
tool for graphics, the big cursor wouldnt be there.
The second response was, as [sic] a text object you
would not get handlbars [sic]! Although both of these
responses are essentially correct in describing what one would
see on the screen, they fail to interpret the effect this
situation will have in the word processing document.
The second question dealing with Performance Indicator 9
is similar to the first, but asks students to explain their
decision-making process. The second question was, Which tool
in the toolbar would you highlight to copy and paste a graphic?
Would you highlight the same tool to copy and paste words?
Explain. Although 14 of the 22 responses were rated as competent
or advanced, it was surprising that eight responses (36%)
were rated as limited, because only three responses to the
previous question were rated as limited. In one
instance, a student answered the prior question at a competent
level, but wrote a confusing response to this question and
appeared to transpose the tools. This students response
was, The text tool would [be] to highlight. And the
graphic tool to paste words. Based on all 22 responses,
most students (14, or 64%) would be able to choose the appropriate
tool for graphics and text objects respectively. One example
of a response judged competent was The tool that you
should highlight [for a graphic object] is the arrow pointer.
No, you will not use the same tool to paste words. That is
the text tool which does the typing. One response rated
as advanced used correct terminology and referred to the effect
the tool choice has on the object. This advanced response
was, I would use the pointer, because the text tool
will think its a word. Why I would use the pointer is
its the right tool for a graphic object.
Performance Indicator 10. Evaluate the accuracy, relevance,
appropriateness, comprehensiveness, and bias of electronic
information sources. (ISTE, 2000)
Evidence
The question asked in relation to Performance Indicator 10
was, Should you trust all of the information you find
on the Internet? Explain. All student responses were
No. The responses contained a number of reasons
for why all the information on the Internet should not be
trusted. These reasons ranged from the person who put
it on could be wrong to it may not be true
to they dont show thier [sic] resours [sic].
Other reasons were someone can be telling a lie to make
you think its true and you dont know
where it came from. Although students did not actively
evaluate the resources they used on the Internet, their responses
to this question indicate they are aware that not all the
information on the Internet is correct, appropriate, and unbiased.
School District Technology Competencies
As mentioned previously, the school districts technology
competencies (SBE, 1997) are skill based and more specific
than the ISTE (2000) NETS. This section discusses evidence
related to how well third-grade students meet the school districts
technology competencies. The subset of the school districts
technology skills addressed by the HyperStudio (19892000)
project and the owl fact sheet assignment are detailed below.
Strand 2: Word Processing
Skill: Import Clip Art from a Web Browser
Strand 6: Graphics and Desktop Publishing
Skill: Integrate Graphics into a Word Processing File
(SBE, 1997)
Evidence
Twenty-two of 23 students (96%) included a graphic imported
from the Internet in their owl fact sheet. Of these 22 students,
19 (86%) placed the graphic so that no text on the page was
obscured, whereas 3 students (14%) placed the graphic so that
it concealed some portion of the text on the owl fact sheet.
Strand 5: Multimedia presentations
Skill: Place a Text Object
Skill: Place a Graphic Object
Skill: Enter Text into a Text Object
Skill: Create a Navigation Button (SBE, 1997)
Evidence
All students (100%) were able to do the Strand 5 subset of
skills listed above. All HyperStudio (19892000) stacks
contained text and graphic objects. Students entered text
into text objects, and all stacks had at least one navigational
button that worked.
Strand 7: Communications and Information Access
Skill: Execute a Prespecified Keyword Search on a
Topic Provided (SBE, 1997)
Evidence
All students (100%) were able to perform a prespecified keyword
search on the Internet. The teacher supplied the topic (owls),
and students were able to choose the type of owl (e.g., barn,
screech, snowy) for their research. The owl fact sheets ranged
from a minimum of two sentences with one graphic to a three-page
printout of an entire Web site that contained no graphics.
Discussion
Results from this classroom-based investigation strongly
suggest that students in this third-grade classroom are (1)
making good progress in meeting the technology competencies
specified by the ISTE (2000) NETS for Students in Grades 35
and (2) have met the subset of skills addressed in two
technology-enhanced
classroom assignments aligned with school district technology
competencies (SBE, 1997). In relation to the ISTE NETS, written
student responses to questions and classroom observation indicated
students can
- use keyboards and other input and output devices,
- identify advantages and disadvantages of common uses of
the Internet,
- use general purpose productivity tools,
- use technology tools to create knowledge products,
- choose appropriate tools for specific tasks, and
- identify reasons why not all Internet information can
be trusted.
Because these students were in the third grade, their technology
competency should continue to grow and develop in Grades 4
and 5, thereby further strengthening their technology knowledge.
Generally, we were impressed with the technical skills students
exhibited. The technical quality of the HyperStudio (19892000)
stacks was excellent. In 92% of the stacks (23 of 25), everything
worked correctly. Students also exhibited a great deal of
creativity in their stacks through the use of color, graphics,
and sound. Subject-matter content in the stacks, although
not directly related to this study, was measured by tallying
the number of ideas contained in the text portions of the
HyperStudio stacks. Overall, the number of ideas per type
of vertebrate was 5.6. This number means that in the text
portion of the HyperStudio card on mammals, for example, approximately
5 separate ideas about mammals were present. These ideas included
characteristics of the vertebrate and specific examples of
the vertebrate. One weakness of the HyperStudio stacks was
the quality of student writing. Even though writing mechanics
(spelling, grammar, and punctuation) were not part of the
teacher-supplied evaluation criteria for the stacks, these
types of errors detracted from the otherwise excellent quality
of the final products.
As educators become more knowledgeable about technology standards,
procedures need to be defined and adopted to track student
progress. One method that teachers and researchers may want
to implement in documenting student progress is the use of
tally sheets or checklists. A second method is to collect
anecdotal evidence from observation and informal discussion
with students as they work with technology. A third option
is to examine student products from several different perspectives
(e.g., technology skills, subject matter content, writing
mechanics, aesthetics) to provide evidence of technology strengths
and weaknesses for individual students.
There are several areas in which we feel this study could
be improved. One area of improvement is in the wording of
questions asked of students. Some students may not have understood,
because of their developmental levels, some of the questions,
which would affect their responses. Another weakness is that
some questions may not have been worded in such a way as to
encourage the type of response we sought. Future research
in this area may be improved by conducting individual interviews
with students, thus allowing the researcher to probe for a
fuller understanding of student written responses.
Conclusion
This study provided evidence that students in this particular
third-grade classroom are well positioned to meet technology
standards as specified by the ISTE (2000) NETS and the school
district in which the study took place. Factors including
a supportive environment in the school, a trained teacher
who was comfortable with using technology with students, and
the development of instructional units that integrate technology
into the existing curriculum combined to result in successful
technology skill and knowledge acquisition by students. We
believe these factors are necessary conditions for enabling
students to meet technology standards.
As standards continue to evolve, we see a need to interrelate
goals and objectives for technology with goals and objectives
for subject areas of the curriculum. Educators need to take
advantage of what technology offers by encouraging students
to apply what they have learned in different subject areas
to a final technology-enhanced product rather than approaching
curricular subject areas as discrete, unrelated elements.
For example, when students use HyperStudio (19892000)
to produce a final project for a science unit, educators should
challenge students to demonstrate their technology skills,
language arts skills, and artistic creativity as well as their
mastery of science concepts.
Moving beyond the acquisition of technology skills, teachers
and students need to think critically about the use of technology
and its effect on thinking and learning. In this regard, it
is important for teachers to be knowledgeable about technology
standards. These standards can then serve as an impetus to
classroom discussion about the value of technology and how
technology can help the learning process.
Contributors
Cindy Kovalik is an assistant professor at The University
of Akron, teaching undergraduate and graduate courses in instructional
technology. Her research interests include integration of
technology in the classroom, visual literacy, and problem-based
learning.
Lynn Smolen is an associate professor at The University of
Akron, teaching undergraduate and graduate courses in literacy,
integrated curriculum, and ESL methodology. Her research interests
include curricular integration, language and literacy, and
assessment.
Jazmine Toddy is a third-grade teacher for the Solon City
School District in Solon, Ohio. Her interests include the
development and implementation of lessons that allow for meaningful
integration of technology in the classroom.
Contact
Dr. Cindy Kovalik
130 Zook Hall
The University of Akron
Akron, OH 44325
kovalik@uakron.edu
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A PDF file of the full article is available. Contact: jrte@iste.org. Please specifiy Volume
and Issue number.
Copyright © 2001,
ISTE (International Society for Technology in Education).
All rights reserved.
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