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Edited by Dr. Lynne Schrum, George Mason University
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| formerly Journal of Research on Computing in Education |
Volume 39 Number 1 Fall 2006
Using Virtual Reality with and without Gaming Attributes for Academic Achievement
Jennifer J. Vogel
University of Central Florida and Florida State University
Adams Greenwood-Ericksen, Jan Cannon-Bowers, and Clint A. Bowers
University of Central Florida
Abstract
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population for math skills in the non-game CAI control condition, but not in the game-based experimental condition. The study found no meaningful, significant differences in language arts skills in any of the conditions.This finding has implications for the design of future learning games, suggesting that a simulation-based approach should be integrated into the gaming technology.
Download the full article (PDF, 153 KB, PDF instructions)
Contributors
Jennifer J. Vogel, MS, is currently on the research faculty at Florida State
University studying reading skill acquisition in children with significant cognitive
impairments. She also has a research lab at the University of Central Florida called
HANDS, where she conducts the majority of her research with deaf children.
Specifically, her interests focus on using computer-based programs for special
education populations for learning.
Adams Greenwood-Ericksen is a doctoral student at the University of Central
Florida. His research focuses on the impact of interactivity and anchored instruction.
Jan Cannon-Bowers, PhD, is an associate professor of digital media at the University
of Central Florida. She is also a senior research scientist at the university’s
Institute for Simulation and Training, and is the founding director of UCF’s
new Center for Dynamic Media. She has more than 15 years of experience conducting
research into learning and performance in complex systems. She is
currently principal investigator on several efforts aimed at applying technology
to K–12 education and workforce development, including a grant from the
National Science Foundation to investigate synthetic learning environments.
Clint Bowers, PhD, is the associate dean of research, academic promotion, and
technology for the College of Arts and Sciences at the University of Central
Florida. He is also a professor of digital media at that school. Bowers is a
fellow of the American Psychological Association and a past president of the
organization’s Division of Applied and Experimental Psychology. He serves
on several editorial boards, including Human Factors and The Journal of Psychology:
Interdisciplinary and Applied. Bowers has been involved in several efforts to
apply and evaluate technology in learning and decision support system design,
with diverse populations.
Copyright 2006, (International Society for Technology in Education). All rights reserved.
| games, education, simulation, CAI, motivation |
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