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Edited by Dr. Lynne Schrum, George Mason University
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| formerly Journal of Research on Computing in Education |
Volume 40 Number 1 Fall 2007
Digital Games in Education: The Design of Games-Based Learning Environments
Begoña Gros
University of Barcelona
Abstract
In recent years, electronic games have assumed an important place in the lives
of children and adolescents. Children acquire digital literacy informally, through
play, and neither schools nor other educational institutions take sufficient
account of this important aspect. We consider that multimedia design for training
and education should combine the most powerful features of interactive multimedia
design with the most effective principles of technologically-mediated learning.
An examination of the evolution of the design of videogames is a good way to
analyze the main contributions and characteristics of games-based learning environments.
At the same time, we will discuss the main obstacles and challenges to the use
of games for learning.
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the full article (PDF, 254 KB)
Contributor
Begoña Gros is full-time professor of the Faculty of Pedagogy at the
University of Barcelona. Currently, she is director of research at the Institute
of Educational Science at the University of Barcelona. Her main field of interest
and research includes instructional design, computer supported collaborative
learning and e-learning. (Address: Begoña Gros, University of Barcelona,
Passeig Vall d´Hebron, 171, 08035 Barcelona, Spain; bgros@ub.edu.)
Copyright 2007, (International Society for Technology in Education). All
rights reserved.
| digital games, game-based learning, instructional design, videogames |
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