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August 2008
Learning & Leading with Technology wants your opinion on Is Educational Technology Shortening Student Attention Spans? Take our one-question Reader Poll to share your opinion.
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In This Issue
Features
Going on a Desktop Diet
By Michael St. Jean
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Transforming School Communities
Creating Dialog Using Web 2.0 Tools
By Helen Soulé
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Connecting Depth and Balance in Class
By Matthew S. Kuhn
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Learning Connections
Learning Connections
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Social Studies
Why Growing Voters Matters: The Need for Engaging Civics Instruction
By Jo-Anne Hart
Mathematics
Mathcasts: Show-and-Tell Math Concepts
By Linda Fahlberg-Stojanovska, Tim Fahlberg, and Colleen King
Science
The Geology of Carving
By Camille Cole, Kecia Ray, and Jan Zanetis
Language Arts
An Integrative Model for Reading, Thinking, Writing, and Technology
By Camilla Gagliolo and Susan Galbraith
Multidisciplinary
The Wiki: Evil Entity or Educational Enhancement?
By Patrice A. Williams
Multidisciplinary
Motivating Students for Success
By Deryk Tyler
Leading Connections
ISTE at a Glance
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Issue Oriented
Communication and Collaboration 2.0
By Anita McAnear
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Readers Respond
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ISTE News
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Point/Counterpoint
Is Educational Technology Shortening Student Attention Spans?
By David M. Marcovitz and John David Son
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Connected Classroom
Capitalizing on the Cognitive Surplus
By Glen Bull
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Bloggers Beat
Blogging about Books
By Caprice Lawless
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As I See "IT"
Can You Hear Me Now?
By Don Hall
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Member Profiles
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ISTE in Action
Connecting to Your Special Interests
Jennifer Ragan-Fore
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Products & Services
Buyer's Guide
Graphing Calculators
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Product Reviews
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- FLY Fusion Pentop Computer
By Richard Yerachmiel Garfield
What's New
A guide to the latest contests, giveaways, hardware, software, books, and resources for the K–12 classroom
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Coming Soon
September 2008 (Available online approximately September 1)
Games and Social Networking: Games and social networking provide new ways of communicating and are redefining literacy. Students are both consuming and producing meaning in these mediums in dramatic ways, mostly outside of school. Educators from the Education Arcade at MIT share how these technologies affect learning, why teachers should explore their potential, and provide strategies for adapting these technologies in the classroom.
Envisioning Effective Laptop Initiatives: Determining whether teachers' current instructional practices support effective technology use should be the foundation for district decision makers before jumping into a 1:1 laptop initiative. Researchers Jon M. Clausen, Jody Britten, and Gail Ring emphasize the importance of thoroughly thinking through how these technologies are going to support meaningful instruction and determining whether that instructional vision is supported by building-level administrators and teachers.
The Challenge of Technology Leadership: The increasing engagement with media and technology in youth culture encourages educators to consider ways to connect this enthusiasm to school content. In their report from the annual National Technology Leadership Summit, the SIGTE leadership team and the NTLS program committee discuss the idea of technology, pedagogy, and content knowledge as the "total package" of elements to address effective technology integration.
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Copyright © 2008, ISTE (International Society for Technology in Education). All rights reserved.
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