Helping Students
Design HyperCard
Stacks
by Ken Dunham
Teach your students the basic steps in creating multimedia in
HyperCard:
storyboarding, design concepts, scripting, and presenation.
And, these
skills are applicable to many other multimedia design
programs. This
article is the first in a four-part series about teaching
HyperCard.
The other parts appear in L&L vol. 23 nos. 3, 4,
and 5.
Electronic Portfolios
Some Pivotal
Questions
by Christopher Moersch and Louis M. Fisher III
Which work samples should be included in a students
electronic
portfolio? How do I get students work samples into the
computer? How
can I minimize the storage requirements? What removable media
mass storage
devices are available? How can I reduce time spent entering
data? Chris
and Louis answer these questions and others in their
discussion of planning
and implementing electronic portfolios for assessment.
Driving Lessons for the
Information
Superhighway, or the Information Cul-de-Sac
by A. Howard Brown
Read a systematic description of how to start your
explorations of the
electronic universe.
Portable Computing Can Change
Your Life
by Sharon Yoder and Irene Smith
Owning a portable computer changes the way you organize your
computing
activities. You are no longer tied to your computer desk. You
can create
and edit documents anywhere at any time. But as you become
more flexible,
your become disconnected from your modem and printer. What can
you do?
Create your own network. Sharon and Irene take you through the
simple
process of creating a small network in your home.
Ten Easy Rules for Technology
Classroom
Design
by Betty Latimer
Betty presents the 10 most important rules for planning a
technology
classroom.
Preparing Students for the
Future with
Project Presentations
by Linda Cross
Help your students start creating their own multimedia
presentations.
The active involvement required in creating such a project can
increase
their motivation, retention, and interest in learning.
Using Problem Solving to Teach
a Programming
Language
by George Millbrandt
George presents a system for choosing a programming language
and teaching
it to your students. Use problem solving as the basis for
learning,
and programming knowledge can be transferred to other
programming languages
and other contexts.