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October's Cover

Learning & Leading with Technology

October 1995

This issue’s features discuss HyperCard, electronic portfolios, the Internet, portable computers, technology classroom design, and more.

 


Features

Helping Students Design HyperCard Stacks
  by Ken Dunham
Teach your students the basic steps in creating multimedia in HyperCard: storyboarding, design concepts, scripting, and presenation. And, these skills are applicable to many other multimedia design programs. This article is the first in a four-part series about teaching HyperCard. The other parts appear in L&L vol. 23 nos. 3, 4, and 5.

Electronic Portfolios— Some Pivotal Questions
  by Christopher Moersch and Louis M. Fisher III
Which work samples should be included in a student’s electronic portfolio? How do I get students work samples into the computer? How can I minimize the storage requirements? What removable media mass storage devices are available? How can I reduce time spent entering data? Chris and Louis answer these questions and others in their discussion of planning and implementing electronic portfolios for assessment.

Driving Lessons for the Information Superhighway, or the Information Cul-de-Sac
  by A. Howard Brown
Read a systematic description of how to start your explorations of the electronic universe.

Portable Computing Can Change Your Life
  by Sharon Yoder and Irene Smith
Owning a portable computer changes the way you organize your computing activities. You are no longer tied to your computer desk. You can create and edit documents anywhere at any time. But as you become more flexible, your become disconnected from your modem and printer. What can you do? Create your own network. Sharon and Irene take you through the simple process of creating a small network in your home.

Ten Easy Rules for Technology Classroom Design
  by Betty Latimer
Betty presents the 10 most important rules for planning a technology classroom.

Preparing Students for the Future with Project Presentations
  by Linda Cross
Help your students start creating their own multimedia presentations. The active involvement required in creating such a project can increase their motivation, retention, and interest in learning.

Using Problem Solving to Teach a Programming Language
  by George Millbrandt
George presents a system for choosing a programming language and teaching it to your students. Use problem solving as the basis for learning, and programming knowledge can be transferred to other programming languages and other contexts.

Copyright © 1995, ISTE (International Society for Technology in Education). All rights reserved.

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