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Fat
Crayon Multimedia Digital Toolbox
By Marybeth Kampman
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By adding splash to their
presentations, kids
get a chance to use their imaginations. With Kid Pix and
similar
programs, they can choose colors and sounds that amplify
or enhance
various aspects of their work. Marybeth Kampman knows
exactly how
to do thatshe's the author of Fat Crayon Multimedia
Using
Kid Pix (Kampman, 1998)and she shares some of these
possibilities
here.
Read the sidebar.
Read more about Marybeths book Fat Crayon Multimedia Using Kid Pix.

Remember
the day in kindergarten when you got your first box of
crayons?
There they sat in a square flat box. When you opened it,
that unmistakable
scent met your nose. Eight big fat crayons. They may have
seemed
cumbersome at times, making it hard to color inside the
lines, but
they fit your needs, and they were yours. You knew just
what to
do with them. They were hard to break and easy to use. You
could
identify them by namenone of this "burnt sienna"
stuffjust
straightforward red, blue, yellow, and green. A
minimalist's approach
to the artistic world!
Teachers
often long for such a simple approach to their
technological world
when they begin to use multimedia and its overwhelming
number of
options. They yearn for basic tools that are easy to use,
accessible,
inexpensive, and applicable to their classroom curriculum.
I use
the concept of the Fat Crayon Multimedia Toolbox to meet
this need.
It offers simple yet authentic ways to acquire digital
media (graphics,
sound, text, and video) for classroom multimedia projects
without
using expensive and complicated equipment and software.
Multimedia
projects are fun and enriching additions to the classroom
when they
are put in the context of the existing learning
environment. Once
teachers can confidently acquire and manipulate these
digital media,
they can create unique lessons and projects to meet their
students'
needs.
Because
teachers have limited resources and time, I have
concentrated on
ways to use readily available digital media that are free
or inexpensive.
I work in a Macintosh-based environment, so my lessons and
projects
are designed to work with Mac LCII's and above. Having
access to
an AV computer (one with video and audio input), a CD
player, and
the Internet are definite bonuses.
Kid
Pix 2 works well as a basic program for testing ideas. It is an
excellent basic
multimedia authoring program for importing any document saved in PICT
format
and for manipulating graphics, sound, and video. You can record up to
32 seconds
of sound, and both sound and video can be accessed as QuickTime movies
through
the Pick a Movie function in the Goodies menu. The new Kid Pix Studio
Deluxe
offers even more features including text, editing, graphic importing
and exporting
in multiple formats, and Text-to-Speech. I feel comfortable saying
that if you
can do it in Kid Pix, then you can do it anywhereeven better!
The
Fat Crayon Multimedia Toolbox has eight basic resources
for capturing
graphics, video, and sound on your computer:
- screenshots,
image grabbers, and sound;
- processing
film to disks or CDs;
- scanners;
- digital
cameras;
- clip
art, video, and sound;
- the
Internet;
- VCR+AV
computer; and
- camcorder+AV
computer.
The
Fat Crayon Toolbox
Screenshots, Image Grabbers, and
Sound
Taking
a screenshot is a free and simple way to capture any
graphic. On
a Macintosh computer, it is simply done by holding down
three keysCommand+Shift+3at
the same time on the keyboard. A copy of your screen image
is saved
to your hard drive and labeled PICT1. The basic adage is,
"If you
can see it, you can use it," although if you plan to copy
and use
the image extensivelysay, for any sort of
publishingthen
you must get permission to do so from the image's creator.
You can
capture a map, a chart, a picture of an animal habitat, or
a photo
of a famous person from another application. Open the
image in Kid
Pix and use it as a background that students can edit
using the
drawing and text tools.
To
capture a portion of an image for use as a border or
decoration,
grab it with a program such as PICTify, which can be
downloaded
from the Web and also is available with HyperStudio 3.0.
Sound
can be a powerful addition to your students' work. A
computer's
microphone provides the most basic method for adding audio
to multimedia
projects by capturing voices or sound (as anyone who has
tried to
record in a noisy classroom already knows) from musical
instruments
or student-created sound effects.
If
your Macintosh has a CD-ROM drive, then try playing sound
with your
projects to set a mood. Insert any audio CD into the
computer's
drive and choose the Apple CD Audio Player from the menu.
Use the
controls in the dialog box to select the track to play and
hear
music while you view your project. This is a simple yet
effective
addition to any Kid Pix slideshow, because the CD will
play behind
or underneath other sounds recorded in Kid Pix.
Processing Film to Disks or CDs
Scanning
and storing photographs directly onto a floppy disk or CD
is an
inexpensive way to create digital images. This can be done
by your
local photo processing store. As many as 100 images can be
added
to a CD, depending on their size (check with the photo
processor
for more information). This method makes building a
library of images
easier, whether photos of students, field trips, classroom
activities,
or anything else that relates to a particular curriculum
area. CDs
can be easily shared by classrooms studying a common
subject.
Scanning Images
Flatbed
scanners are also becoming more affordable. You can share
images
from books, student work, maps, and charts and place them
in Kid
Pix documents. For instance, after scanning the cover of a
book,
open the image in Kid Pix and have beginning readers
record their
oral book reports. The title, author, and publisher are
already
on the scanned cover, so no writing is required. You can
also scan
flat objectsleaves, for examplefor use as
illustrations
in Kid Pix projects.
Photo
scanners such as the Easy Photo Reader by Storm can scan
photographs
or student-drawn images up to 4 x 6 inches in size. Before
students
scan their work, they can write a fact, poem, or statement
on the
back of the photo or card. They can then record or type in
what
they have written with the scanned image. This is an
excellent way
to organize class slideshows.
Students
can also scan greeting cards or postcards and use the
simple editing
program that comes with the scanner to select and
manipulate all
or part of an image. Create your own clip art library to
add to
worksheets and newsletters.
Digital Cameras
Although
they are expensive and at times cumbersome, digital
cameras are
becoming more common and easier to use. They can be
invaluable resources
for capturing images for multimedia projects while saving
film-processing
time and expense. Digital cameras are great for placing
photos into
newsletters or for recording school and field trip events.
Clip Art, Video, and Sound Collections
Commercial
collections of clip art, sound, and video can be purchased
on disks
or CDs. Perhaps you already own a few of those that are
packaged
with other applications such as HyperStudio, which
contains a variety
of art, sounds, and videos. You can access clip art in
PICT format
in Kid Pix by using the Macintosh's File Open command. Use
the art
to enhance images that your students create with Kid Pix
tools.
You
can open any QuickTime movie that you choose with the Pick
a Movie
option in the Kid Pix Goodies menu. QuickTime movies often
come
with such programs as encyclopedias and nature CDs. These
also can
be used in multimedia projects. For instance, a short
animal movie
pasted into a student-drawn habitat can make an exciting
presentation.
Sounds that have been saved as QuickTime files also can be
played,
increasing your choices for interesting sound effects.
The Internet
The
Internet offers unlimited possibilities for grabbing
images, sound,
and video. To grab a graphic from the Internet, simply
click and
hold on the image until a dialog box appears. When you
choose Copy,
the graphic will be saved to your clipboard as a PICT
file; you
can paste it directly into Kid Pix.
QuickTime
movies and sounds can be captured in a similar way. Click
and hold
on the movie or sound you want to use and choose Save from
the pop-up
dialog box to save it to your hard drive. Then use Pick a
Movie
to paste the QuickTime movies into Kid Pix documents.
Using
the Internet as a resource can be challenging with
primary-grade
students who have only beginning reading skills. One
option is to
read and discuss the information with the class. Instead
of asking
students to write formal reports, use Kid Pix to record
their "reflections"
about what they have learned. Use the images, movies, or
sounds
copied from the Internet as visual cues and examples of
the topic
being studied.
Many
sites offer graphic images and icons as freeware. But
again, remember
to be respectful of copyright ownership. Do not use
graphics without
permission, and remember to cite the URL as a reference.
VCR+AV Computer
Your
VCR is another excellent resource for acquiring images,
movies,
and sounds. If you have access to an AV computer (with
audio- and
video-input ports), attach the VCR to your computer (use
the appropriate
cable, usually a simple RCA cable, to connect the
video-out port
on your VCR to the video-in port on your computer).
Capture the
video display with the Apple Video Player, which comes
bundled with
Mac AV computers, or use HyperStudio. Both programs
convert video
to digital images that can be displayed on the computer
screen.
Freeze the frame you wish to capture and save it for later
use in
a Kid Pix project.
The
VCR offers an easy alternative to a digital camera: You
can use
pictures of students, their pets, community workers,
shapes in nature,
or anything else you capture on video. Sound can be used
the same
way. You and your students can capture short movies and
sounds from
movies you rent from your local video store, borrow from
the library,
or taped TV programs. Hear and see orchestral instruments
played
in a student-made slideshow by adding short QuickTime
movies from
a music special. Add QuickTime movies of plants growing
captured
from a nature video to a picture of a farm or garden drawn
by students.
In keeping with the Fair Use Guidelines for Educational
Multimedia,
be sure to to credit your media sources, giving a full
bibliographic
description of the copyrighted work. Projects created by
students
using copyrighted materials can only be used only for
noncommercial
educational purposes.
And
remember that QuickTime movies take up large amounts of
space on
your computer's hard drive, so think of your movie's
length in terms
of seconds.
Camcorder+AV Computer
For
another unique addition to your classroom environment,
connect your
camcorder to your AV computer to capture homemade videos,
stills,
and sound, and then display them in your Kid Pix projects.
Videotapes
of classroom science experiments, student productions, or
sharing
times can be made into short movies and incorporated into
slideshows
or student-drawn pictures.
A
few more words about sound. We've all seen silent movies,
but have
you ever heard a movie without seeing the images? By
connecting
the audio output from your VCR or camcorder to the
audio-in port
on your AV computer and using a video-capture program, you
can save
your movie's soundtrack as a QuickTime movie. Then you can
access
it through the Pick a Movie option and paste it into your
Kid Pix
document. Now you'll have a whole new library of sounds
for use
in student work.
You
can convert audiotape sound to digital form by connecting
your tape
recorder audio-out port to the AV computer's audio-in.
Usually,
you will need an RCA phono cable. Use the method just
described
to capture the sound as a QuickTime movie. This comes in
handy for
making homegrown sounds such as class songs or sounds
captured from
interviews or nature.
Summary
Think
about your curriculum and pick one of these eight
resources that
you would like to expand and use in a new way. Before
long, your
class will be creating multimedia projects that are fun
and exciting.
But, more important, these projects will reflect your
students'
learning styles and enrich your unique classroom
environment.
Resources
Kid Pix 2 and Kid Pix Studio Deluxe, Brøderbund (a
Division
of The Learning Co., Inc.), 500 Redwood Blvd., Novato, CA
94948-6121;
800.548.1798 (toll-free); www.broderbund.com/
HyperStudio, Roger Wagner Publishing, Inc., 1050 Pioneer
Way, Suite
P, El Cajon, CA 92020; 800.HYPERSTUDIO or 619.442.0522;
619.442.0525
(fax); www.hyperstudio.com/
Storm Easy Photo Reader, Storm Software, 1861 Landings Drive, Mountain View,
CA 94043; 888.438.3279 (U.S. only); www.stormsoft.com/storm/
PICTIfy, Scott A. Johnson (199294); Macintosh-only freeware available
from www.download.com/Mac/Result/TitleDetail/0,4,0-19108-g,1000.html
References
Kampman, M. (1998). Fat crayon multimedia using Kid Pix. Eugene, OR:
International Society for Technology in Education. Available in ISTE's online
book store at www.iste.org or from 800.336.5191.
Marybeth Kampman (
mbkampman@aol.com)
has been involved in both regular and special education
for the
past 25 years. She is currently working as an education
technology
consultant in Mill Valley, California, providing teachers
with training
and support in integrating technology into the
My
book, Fat Crayon Multimedia Using Kid Pix (ISTE,
1998), contains
a collection of primary-grade math and language-arts
projects using
this box of digital tools. Each project includes an
Overview Sheet
that outlines the curriculum, multimedia, and computer
skills presented,
as well as a step-by-step Cheat Sheet that guides the
adult through
the project.
"Facts,
Thoughts, and Ideas" is a language-arts project that can
be adapted
to fit any age level or subject matter. Kim Kirley and
Shari Graham,
two kindergarten teachers at Park School in Mill Valley,
California,
used this project as springboard for their Animal Alphabet
Project.
During
the year, students learned the letters and sounds of the
alphabet
by relating the letters to animal names. They also learned
the American
sign language hand sign for each letter. Kim took
photographs of
student-made clay models of animals representing each
letter of
the alphabet. With adult help, students scanned the
photographs,
then they opened the pictures in Kid Pix and added their
"facts"
by simply stamping the letter relating to each animal's
name. Students
were
videotaped as they named the letter, sound, and related
animal and
then made the hand sign for that letter of the alphabet.
QuickTime
movies made from the videotape were combined with the
students'
animal pictures to make a Kid Pix slide show.
Shari's
students scanned their pictures of the animals before they
added
their "facts" by stamp-ing the corresponding letters in
color patterns.
A slideshow was made that included animal-related haiku,
written
and read by fourth-grade buddies to accompany each
kindergartner's
picture. Copyright © 1998, ISTE
(International Society for Technology in Education).
All rights reserved.
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