Collaborative Education
By Glen Bull, Gina Bull, Walter Heinecke, Rhea Walker,
Laura Blasi,
and Jerry Willis
We want to share some of our most
recent experiences
in applying technologies to collaborative learning in
classroom
settings.

A
revolution in classroom communication is about to occur.
Until recently,
the costs of staffing traditional distance-education
classrooms,
combined with high connection costs through satellite
uplinks and
high-capacity landlines, have often resulted in typical
operational
costs of several hundred dollars per hour. These costs are
for full-participation
educational experiences in which the students and
instructor can
see, hear, and interact with each other. High costs,
however, have
placed these technologies out of the reach of most
classroom teachers,
who have not, in fact, even had access to telephones in
their classrooms,
much less more exotic distance-education technologies.
Costs have
limited many distance-education efforts to less than ideal
but affordable
systems. Students may see and hear the instructor, for
example,
but they must make a phone call or send e-mail to
communicate. Distance
education has many different patterns today, but many of
the limits
inherent in most of them are related to costs.
The
Internet and the World Wide Web now support an array of
potentially
inexpensive collaborative technologies. In the past, we
have written
about synchronous Internet communication tools and their
potential
for teaching and learning. In earlier columns, we
discussed the
possible uses of electronic conferencing tools such as
chat, audio-
and videoconferencing, electronic whiteboards, application
sharing,
and telephone teleconferencing.
Now
we want to share some of our most recent experiences in
applying
these technologies to collaborative learning in classroom
settings.
We hope that these new technologies can be used to move
from costly,
centralized distance-education learning methods to models
of collaborative
learning that can be used by small (or large) groups of
faculty
and students.
A One-to-Many Model
of Distance
Education
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Figure 1. The one-to-many
model of
distance education.
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In
higher education and to some extent in K12
education,
technology has been used in distance education to
connect
one instructor to large numbers of students. The
cost of these
systems has required economies of scale that result
in a one-to-many
model of distance education. Although some types of
content
may be taught using the one-to-many format (Figure
1), many
other types of important content do not fare well in
this
format.
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A Collaborative Model of Distance
Education
We
question whether the distance-education model is
appropriate for
thinking about the successful uses of technology in the
K12
arena. Its one-way flow from instructor to students does
not address
the possibilities of interactive and collaborative
education between
students in different sites.
![[ -- Figure 2 --
]](/am/images/publications/LL/26/5/48b/bull_2.jpg)
Figure 2. Collaborative
education:
A several-
to-several model. |
Although
the one-to-many model of distance education
certainly can
be both effective and appropriate, the coming
revolution in
inexpensive Internet-based collaborative tools will
make other
educational models possible. In other Mining the
Internet
columns, Judi Harris has provided a taxonomy of
successful
e-mail collaboration between groups of students in
classrooms
separated by great distances and from different
cultures.
Today the Internet and the World Wide Web also
provide an
array of potentially inexpensive collaborative
technologies
that can be used by teachers to enhance and expand
collaborative
education through virtual conferencing. Groups of
students
and teachers can learn together in real time (see
Figure 2).
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The
dramatically lower costs of the physical infrastructure
and connection
charges make it feasible for small groups to explore
interactions
with one another. We are using the term collaborative
education
to describe this several-to-several model of
interaction.
We have been using several integrated and readily
accessible technologies
such as Microsoft NetMeeting, full-duplex
teleconferencing, and
an electronic whiteboard as the backbone of our experiment
in collaborative
learning.
Collaborative Classes
In our initial tests of the concept, we are linking small classes
at the University of Virginia and Iowa State University. One class, Diffusion
of Educational Technology: Policy and Practice, has a half-dozen students at
one site and three students at the other. A second class, Philosophical Foundations
of Instructional Technology, consists of a dozen students at one site and a
half-dozen students at the other. Links to these classes may be found on the
Web page for the Center for Technology and Teacher Education (http://curry.edschool.virginia.edu/teacherlink/teacherlink).
The
rationale underlying the collaborative education model is
neither
efficiency nor cost savings, but the creation of a richer
and more
diverse experience than would otherwise have been
possible. For
example, Diffusion of Educational Technology, taught by
Walter Heinecke,
explores how educational technology policies established
by state
legislatures are put into practice. This years class
is comparing
technology standards for school personnel in Virginia and
Iowa.
By including representatives from two states, the class
can compare
and examine detailed ways in which different approaches
bring different
outcomes. The class includes a former member of the
educational
standards board in one state and the co-chair of the
commission
that developed the technology standards for instructional
personnel
in another state. Both people serve as resources as the
course is
taught.
Designing a Collaborative
Education Laboratory
A
variety of tools can be used to link distant university
classes
and distant K12 classrooms. A Collaborative
E-Learning
Laboratory has been established to explore these
issues in
the Curry School of Education at the University of
Virginia (see
Figure 3).
![[ -- Figure 3 --
]](/am/images/publications/LL/26/5/48b/bull_3.jpg)
Figure 3. Collaborative
Learning
Laboratory at the Curry School of
Education.
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This
laboratory has multiple usesfor interactions
with collaborators
at distant sites, for use as a conventional seminar
room,
and as a development facility. Each instructor who
uses it
has a different instructional style, so the room
must be as
easy to reconfigure as possible.
A
variety of instructional tools can be used for
collaborative
education, and some of those can be found later in
this column.
(Virtual Conferences, a previous
discussion of
some of these tools, can be found in the February
1998 issue
of Learning & Leading with Technology.)
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Electronic Whiteboards
The
electronic whiteboard can be one of the more powerful
collaborative
technologies. It is used much like a conventional
whiteboard (or
chalkboard), but it also permits participants at other
sites to
watch as the instructor (or moderator or group leader)
writes on
it. In contrast to data streams such as high-quality video
that
may generate several million bytes of data per second that
must
be transmitted, electronic whiteboards generate only a few
hundred
bytes of information per second. Hence, they are highly
efficient
data-transfer systems.
Several
dozen brands of electronic whiteboards are now available,
based
on three different underlying technologies:
pressure-sensitive,
electromagnetic, and laser-tracking. Pressure-sensitive
whiteboards
rely on pressure sensors to record and digitize graphics
drawn on
the whiteboard. Electromagnetic systems use a stylus
attached to
a cable to record the styluss position. In the last
type,
lasers set in the top and sides of the whiteboard track
the styluss
position.
All
three types of electronic whiteboards can be purchased for
approximately
$2,000 and used as conventional whiteboards when not used
for collaboration.
Many teachers and students may like the fact that each
whiteboard
screen can be saved to a computer file and printed as
class notes.
In
our exploration, we selected a laser-based whiteboard for
the Virginia
lab. Laser-based systems require calibration, but after
that they
rapidly and accurately track the whiteboards marker.
They
are ideal for static installations and permanent mounting
on a wall.
The surface shares one important feature with the
conventional whiteboard:
Sensors do not have to be embedded in the boards
surface.
The
Iowa State University partners selected a
pressure-sensitive whiteboard.
This system has an automated, software-controlled
calibration system,
a convenient feature when the white-board is moved from
room to
room. However, the writing surface of some
pressure-sensitive models
must be periodically replaced because of normal wear on
the surface
of the membrane that has the pressure sensors.
![[ -- Figure 4 --
]](/am/images/publications/LL/26/5/48b/bull_4.jpg)
Figure 4. Microsoft
software Whiteboard.
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The
three types of whiteboards all require the purchase
of equipment.
Software-only versions, however, are far less
expensive. One
such software-based whiteboard is embedded in
Microsofts
NetMeeting (see Figure 4). This collaborative tool
can be
downloaded from the Internet without charge (go to
www.microsoft.com/windows/netmeeting/).
A mouse or a graphics tablet can be used to draw on
the software
whiteboard. In contrast to the physical electronic
whiteboards,
which can be used in almost the same way as
conventional whiteboards,
these software counterparts require more adaptation
on the
part of the teacher. However, the price
is certainly
affordable.
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Although
video may not be essential to a collaborative meeting, an
audio
connection is highly desirable. An audio linkage provides
an efficient
way to exchange information. NetMeeting (and other
programs) provides
an audio connection between two meeting sites using the
Internet.
The price is right (free except for the
Internet-connection cost),
but the audio can suffer from several forms of distortion.
The most
bothersome is a time lag anywhere from 200300
milliseconds
to several seconds. This delay makes conversation stilted
and unnaturallike
talking to an astronaut on the moon. The severity of other
distortions
depends on the amount of traffic on the Internet at the
time of
the class.
Because
stable, intelligible audio is crucial to the success of
the classs
interactions, we opted to use a conventional conference
phone and
phone line. A conference phone costs from $300 to $600.
Conventional
speaker phones are typically half-duplex, so only one
party can
speak at a time. In contrast, a full-duplex conference
phone allows
both parties to speak (and be heard) simultaneously. In
our experience,
the full-duplex system is the better choice. It costs
slightly more
but supports a much more natural and comfortable
discussion style.
Some
models of conference phones also have extended microphones
that
allow people in more distant parts of a room to be heard
clearly.
A wireless microphone for the instructor is also an
option. These
enhancements add to the cost of the conference phone, but
a full-duplex
system with a wireless microphone still can be purchased
for less
than $1,000.
Although
we have elected to use enhanced phone service in our
project, we
believe advances in technology will eventually make
Internet-based
voice transmission more viable. With compression
techniques such
as that built into RealAudio (www.realaudio.com/)
and other free programs, radio stations all over the world
are now
broadcasting across the Internet. Faster
transmission
rates, higher capacity backbones, and further advances in
compression
technology are making real-time audio conversations a
routine Internet
activity.
Video
Conventional
video transmitted over cable has a frame rate of
approximately 30
frames per second. The Internets bandwidth often is
not enough
to support this transmission rate, so live video images
may seem
as if they were recorded swimming underwater.
In
our second class meeting, we quickly discovered another
important
need for video for which frame rate is not as critical.
Just before
class, the instructor discovered a diagram related to the
planned
class for that day. He attempted to reproduce the diagram
by drawing
it using the only technology availablethe
whiteboard. However,
we realized that a document camera may be even more
appropriate
for this type of application. A diagram or
three-dimensional object
can be placed beneath a document camerathe modern
equivalent
of the opaque projectorfor class display. Its output
can be
displayed in two classes, one of them a thousand miles
away. The
document or object is not moving, so frame rate is not a
concern
for this use of video.
Electronic Discussion
Groups
![[ -- Figure 5 --
]](/am/images/publications/LL/26/5/48b/bull_5.jpg)
Figure 5. Netscape
Communicator message
center with e-mail and newsgroups.
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A
conventional class favors students who are prepared
to speak,
so other students may be left out. Electronic
discussion groups
allow a class to continue its discussion between
meetings.
In contrast to electronic mail, discussion groups,
including
newsgroups, allow threaded
conversations. Both
Netscape Communicator and Microsoft Internet
Explorer include
software that can be used to access discussion
groups with
their newsreaders (see Figure 5). Netscape uses
Collabra
as the descriptive name of its discussion-group
software.
The Collabra client can access any type of news
server. The
Collabra server software adds enhanced capabilities
to Internet
newsgroups. Both the client and the server software
are available
without charge (go to http://shop.netscape.com/computing/main.adp).
The
equivalent Microsoft program, Outlook Express, also
reads
mail and news in one convenient message center. The
user only
needs to go to one location to read both mail and
Internet
discussion groups. (See the November 1997 Mining the
Internet,
Internet Discussion Groups, for a review
of electronic
discussions that use Internet mail and newsgroups.)
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Shared Multimedia
Resources
Many
other resources can be made available to a collaborative
class.
For example, RealAudio pioneered streaming audio that can
be readily
accessed over the Interneteven with a modem.
RealVideo (streaming
video) soon followed. Microsoft noted this trend and soon
made NetShow
available. Both the RealAudio and NetShow servers are
commercial
products, but at the time this article was written, both
offered
educational discounts. The client software (RealPlayer and
Windows
Media Player) is available to individuals without charge.
RealAudio
server
www.real.com/products/servers/index.html
RealAudio
player
www.real.com/products/player
NetShow
server
www.microsoft.com/Theater/nsvsnst.htm
NetShow
player
www.microsoft.com/windows/mediaplayer/en/default.asp
![[ -- FIGURE 6 --
]](/am/images/publications/LL/26/5/48b/bull_6.jpg)
Figure 6. Microsoft Windows
sound
recorder. |
Microsoft
Windows includes a sound recorder (Figure 6) that
can be used
to record sound files, which can then be made
available to
the class through NetShow.
If this utility is used extensively, then a sound-editing program
with additional features might be useful. We are now using a shareware
version of Cool Edit 96 from Syntrillium Software (www.syntrillium.com) that can be registered for $50 after a trial
period. Sound Forge, another sound-editing program with professional features,
is available for $500 from Sonic Foundry ( www.sonicfoundry.com).
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![[ -- Figure 7 --
]](/am/images/publications/LL/26/5/48b/bull_7.jpg)
Figure 7. Microsoft Office
screen
camcorder. |
The
Microsoft Camcorder utility can record events on a
Windows
screen and play them with a student or instructor
voice-over
(see Figure 7). The Camcorder utility is distributed
on the
CD of extra software that comes with several
Microsoft Office
products; it does not seem to be available as an
independent
product. This allows an instructor to use the mouse
cursor
to highlight elements of a diagram and record an
accompanying
commentary. Camcorder files can be saved in
multimedia (.avi)
format or as stand-alone executable (.exe) files.
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Planning a Collaborative
Education Lab
Each
room and instructional situation will be different, so
there is
no single standard for a collaborative education lab.
Its
best just to begin, because we have found that we further
refine
and revise our lab arrangement after almost every class.
There is
no substitute for teaching actual collaborative classes
with real
teachers, and no single size fits every instructional
style. Therefore,
collaborative classrooms must be flexible and easily
reconfigured
if used by more than one instructor.
If
you select a pilot classroom (or perhaps a site in the
media center
or library), teachers can begin to experience the
instructional
potential of collaborative technologies. If the class or
lab has
an Internet-connected computer, then a collaborative
facility can
be initiated even with limited resources. Table 1 suggests
some
possibilities.
Table 1. Designing Inexpensive, Low-Cost, and
Moderate-Cost Collaborative Education Laboratories
|
Product
|
Inexpensive
|
Low
Cost
|
Moderate
Cost
|
|
Whiteboard
|
NetMeeting
software whiteboard (free)
|
Graphics
tablet ($200)
|
Electronic
whiteboard ($2,000)
|
|
Real-time
audio
|
NetMeeting
Internet audio (free)
|
Full-duplex
conference phone ($300)
|
Conference
phone with wireless microphone ($1,000)
|
|
Projector
|
Scan
converter ($300)
|
LCD
tablet ($1,000)
|
Projector
($3,000)
|
|
Real-time
video
|
|
NetMeeting
+ video digitizer ($70) and video camera ($150)
|
NetMeeting
+ video digitizer ($70) and camera & tripod
($1,000)
|
|
Document
camera
|
|
Adapted
video camera (no additional expense)
|
Video
digitizer ($70) + video switch ($20) + document
camera ($1,000)
|
|
Streaming
audio
|
|
SoundBlaster
($60) + sound recorder software (free) + NetShow
|
SoundBlaster
($60) + sound editing software ($50) + NetShow
|
|
Discussion
group
|
|
Internet
discussion group (Collabra) (free)
|
Internet
discussion group (Collabra) (free)
|
|
Total
|
>
$500
|
>
$2,000
|
>
$10,000
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A
collaborative facility can be established with a modest
investment
in hardware and software, but many of these capabilities
will require
support by a technically knowledgeable individual,
especially during
design and installation.
We
provided three different columns in Table 1 to describe
systems
that can be acquired for less than $500, less than $2,000,
and less
than $10,000. The first system might be acquired with
school discretionary
funds or PTO support. The system for under $2,000 might
require
a small innovation grant. The $10,000 system would likely
require
support from the central school division.
During
the past year, several billion dollars were spent on
computer labs
and Internet connections for K12 schools. In many
instances,
the design of these systems has been developed by
engineers and
architects with limited input from practicing teachers. It
therefore
seems reasonable to invest relatively modest sums in pilot
activities
with selected teachers to determine how these technologies
might
best improve education. As a reader of Learning &
Leading
with Technology, you are probably a potential leader
of such
activities in your own school system. We hope this
overview is useful
as a starting point for dialogue within your system.
Summary
The
nation has adopted a goal of providing an Internet
connection to
every school and classroom by the next century. Simply
providing
an Internet drop to every classroom will not yield the
instructional
benefits that we might anticipate. Using such ancillary
resources
as electronic whiteboards, multimedia computers, and
projection
systems will allow teachers to realize fully the benefits
of such
connections.
Hardware
and software costs are dropping rapidly, which makes them
more attractive
to district purchasers, but teachers will still need time
to identify
uses of these technologies that match their instructional
styles
and class goals. Installing pilot facilities in selected
classrooms
now will encourage experimentation and allow us to exploit
fully
these capabilities when they are routinely available in
every classroom.
We
are working with a local school system to place several
such facilities
in local classrooms and link them together. As we learn
more, we
will report on the outcome in later columns. In the
meantime, we
are interested in hearing about your experiences with
collaborative
classrooms.
Resources
Cool Edit 96, Syntrillium Software, www.syntrillium.com
Microsoft NetMeeting, www.microsoft.com/netmeeting/
Microsoft NetShow Theater Server, www.microsoft.com/Theater/default.htm
Netscape Collabra, http://software-depot.netscape.com/
RealAudio, www.realaudio.com/
Sound Forge, Sonic Foundry, www.sonicfoundry.com
Glen
Bull (glenbull@virginia.edu)
is a professor of instructional technology in the Curry
School of
Education at the University of Virginia. Contact Glen at
Curry School
of Education, University of Virginia, Charlottesville, VA
22903.
Gina
Bull (ginabull@virginia.edu)
is a computer systems engineer in the information
technology and
communication (ITC) organization at the University of
Virginia.
Contact Gina at Information Technology and Communications,
University
of Virginia, Charlottesville VA 22903.
Walter
Heinecke (heinecke@virginia.edu)
is an assistant professor of research and evaluation in
the Curry
School of Education at the University of Virginia. Contact
Walter
at Curry School of Education, University of Virginia,
Charlottesville,
VA 22903.
Rhea
Walker (rrw@iastate.edu)
is a doctoral student at Iowa State University. Contact
Rhea at
Lagomarcino Hall, College of Education, Iowa State
University, Ames,
IA 55011.
Laura
Blasi (blasi@virginia.edu)
is a Curry School doctoral student who serves as
coordinator of
the Jostens School Technology Assessment project. Contact
her at
Curry School of Education, University of Virginia,
Charlottesville,
VA 22903.
Jerry
Willis (jerryw@iastate.edu)
is a professor of instructional technology at Iowa State
University.
Contact him at Lagomarcino Hall, College of Education,
Iowa State
University, Ames, IA 55011. Copyright
© 1999, ISTE (International Society for Technology in Education).
All rights reserved.
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