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Problem-Solving
Software, Equity, and the Allocation of
Roles
By Jackie Stokes
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Problem-solving software has deep
roots in
the elementary curriculum. Common, too, have been
relatively inexpensive
computers, computers within classrooms, and shared
computer access.
Limited resources, however, have led teachers to develop
ways
to make sure students have equal access to these
computers and
worthwhile activities on them that integrate tasks that
can be
done both at and away from the computer. As the author
of this
article explains, the result has often been a thematic
approach
to curriculum delivery. In this piece she offers another
way to
get groups of students working together to solve
problems.
Download
the full article (PDF, 356 KB, PDF
Instructions)
Developing
problem-solving skills is a desired goal for students in
all curriculum
areas. One successful strategy for using problem-solving
software
works well with the limited technology resources of the
typical
K6 classroom. Cooperative rotational group work
maximizes
the use of software and hardware, teaches students to work
together,
and creates a positive environment in which students can
develop
problem-solving strategies. Rotational group work with
problem-solving
software can even be done in a one-computer classroom,
especially
if that classroom is grouped into learning centers.
The
strategies in this article were developed through research
with
11-year-old students in an Australian Year 6 classroom (Stokes,
1994), using a piece of interactive fiction titled
Pieces
of Eight. The ideas, however, can be transferred anywhere
that teachers
use rotational group work. Current software titles that
would provide
stimulating and meaningful learning contexts are Logical
Journey
of the Zoombinis and any of the Carmen Sandiego series
(both from
Broderbund).
Understanding
Group Work
Different
ways of working in groups need to be clarified. Students
can rotate
through activities working individually, a strategy that
has more
to do with resource sharing than group work training.
Current educational
trends, however, encourage students to work cooperatively
as teams.
Within my classroom, I determine which approach is to be
used with
each activity.
Classroom
culture can specify acceptable behaviour for group work.
Student
awareness of group interactions early in the year can
reveal the
issues involved. Asking students to reflect on how
decisions were
made will identify whether groups reached consensus or
were dominated
by individuals or subgroups. Group checklists are a good
way for
them to monitor these issues. At the end of the first few
sessions
of group work, students can complete a checklist by
answering questions--Did
everybody participate? Did any person dominate? How were
disagreements
resolved? (Reid, Forrestal, & Cook,
1989).
Discussing the different ways that groups overcome
conflict shows
students successful cooperative strategies. The
appointment of a
decision maker to monitor that all views are heard before
a consensus
is reached is one successful strategy. Another is to break
suitable
tasks into sections so that they can be handled by
subgroups.
Monitoring
Student Outcomes
Working
with computers is often criticized because it is hard to
monitor
student activity. Students can use problem-oriented
software to
solve programmed tasks, an approach with intrinsic value.
To get
the most out of an activity, however, a teacher must
consider many
factors. Software roles are only partially defined by
software designers,
so how a particular program is used within the classroom
depends
on the structures established by the teacher. Different
strategies
can be used for different class activities. Among the
strategies
explored in this article are logs, rotational roles, and
the analysis
of problem-solving skills.
Teacher
familiarity with software is often overlooked when
we consider
curricular computer use. This may seem fundamental,
but realise
that educational software, particularly at the
elementary
level, used to be simpler and could be mastered by
most teachers
in one hour. Todays programs require that
teachers spend
more time just investigating different aspects of
the software
environment. This understanding is necessary before
teachers
can adequately analyse student interactions or
structure meaningful
learning tasks. For example, to understand what to
do in the
first section of Zoombinis, students must listen to
the introductory
narrative. If the teacher informs students of the
importance
of this narrative, then student discussion can begin
productively,
avoiding time lost to trial-and-error and
guess-and-click
approaches. |
Knowing
the most successful problem-solving strategies for each
situation
helps a teacher guide student discussion. Case in point:
In the
Allergic Cliffs problem in Zoombinis, whenever the cliffs
sneeze,
the supporting pegs fall out. Some students are so busy
watching
the Zoombinis that they fail to notice this change or
understand
its significance. Prompting students who are having
trouble solving
the problem to watch what happens to the pegs whenever the
cliff
sneezes can help save time and avoid frustration.
Problem
Solving
I
have found that students most frequently use
trial-and-error in
problem solving--and usually do not analyse what else may
work once
they get the desired result. Teachers who use
problem-solving software
can help students develop a set of strategies that can be
used in
any problem-solving situation, from mathematics to logic
to computer
work. They can also make charts to suggest strategies to
students,
including breaking a problem into smaller pieces, working
backward,
visualizing, and searching for patterns and sequences.
In my
own classrooms, Ive used a variety of problem audit
trails
based on Polyas (1990) See,
Plan, Do,
Check model. I call mine Understand, Plan, Execute, and
Evaluate.
(See the problem-solving reflection
sheet.) Over
time, Ive added two subsections to encourage students to
transfer skills
from one problem situation to another. After the students have defined
the problem,
they look for similarities with other problem-solving experiences:
I have
seen a problem like this before when . . . Students then list
strategies
they might use in this problem situation and order the list according
to which
strategy they think will be most effective. Having a list enables them
to try
another strategy if their first choice does not appear to be working;
they are
less likely to get stuck trying the same strategy or give up in
finding a solution
to the problem. At the end of the evaluation section, students
complete this
statement: In the future, for a problem like this I would . . .
Figure 1 shows a completed problem-solving
reflection sheet.
Logs
Logs
not only encourage reflection but also provide the teacher with a
record of
computer activity. The way in which the logs are recorded will depend
on the
type of problems encountered in the software and the strategies used
to solve
them. Most software enables groups to save their work and attempt
problem solving
at a different level of difficulty. The logs also encourage students
to verbalise
their successful strategies. This is embedded in some programs,
including Zoombinis,
which relies on a student to analyse differences in sets and apply a
hypothesis
for the remainder of each problem. Figure
2 shows
a partial log sheet for the first Zoombinis problem.
Logs
are best kept in a manila folder. Each term, students are
given
a new folder with a cover sheet that shows the terms
theme
or the software being used. On the inside front cover, the
students
add any useful information, such as a game vocabulary
list, a map
(e.g., Pieces of Eight), an ongoing strategy list (e.g.,
for the
Carmen Sandiego series, If you do not find clues
about the
spy when you visit a location, return to the previous
location and
choose another destination), or a curriculum
overview. All
students, with the exception of those who do keyboarding,
work on
large pads of paper at the computer and then use glue
sticks to
paste their pages into their folders. This enables them to
check
which strategies they have used before, what roles they
had before,
and so on.
Allocating
Roles
To
ensure equal access for groups using computers,
classroom
procedures must be put into place. One strategy is
to use
roles within the group. These roles can be rotated
each time
the group uses the computer. The roles can be
developed to
fit the activity at the computer. Once relevant
roles for
the software are determined, students rotate through
the roles
each time their group uses the computer. I usually
use mixed-ability
friendship groupings that the students retain all
term; these
are based on a sociogram that is conducted at the
end of the
preceding term. For the sociogram, students are
asked to pick
two people they would like to work with the
following term,
and one person they do not want to work with. I then
map these
using red lines for student likes and blue lines for
student
dislikes. It is then easy to group most of the
class. I take
extra care when grouping students with special needs
to ensure
that their learning will be supported. |
Badges
can be used to denote each students role for a
session. For
example, students working in groups of four or five might
use the
following roles: log, keys, decider, scribe, and monitor.
The
log makes sure everyone records moves, the decisions made,
and their
outcomes. Keys would be the keyboard operator, while the
decider
would facilitate consensus decisions.
The
scribe leads the group in writing about the solution
approach it
takes and also records any problem-solving vocabulary that
develops.
This helps show how students analyse the problem and
develop solutions.
The vocabulary can be transferred to other problem-solving
activities
that take place within the classroom. The scribes
sheets can
be collated and displayed each week so that students can
compare
the strategies taken by different groups. This also helps
groups
that are weaker at problem-solving see the successful
strategies
that other groups used. This prevents them from falling
too far
behind the other groups and thus losing interest in the
activities.
The
monitor ensures that group members stay within their
roles.
In
the normal computer group work situation, the keyboard is
the major
determinant of power. As a strategy, separating the roles
of keyboard
operator and decision maker has fostered greater
discussion among
students. By adhering to their roles and deferring to the
decision
maker, the students provide better justifications for the
moves
they propose making. This can occur even despite the
personalities
and academic levels of the different students in the
group.
Conclusion
In
this article, I have provided strategies for teachers who
use or
want to use problem-solving software in their classrooms.
These
include teaching students problem-solving strategies,
using written
logs, and allocating roles within groups. All of these
will help
the teacher monitor student outcomes. I also have
suggested that
much of the support that teachers can give to their
students depends
on their own knowledge of the software environment.
Jackie
Stokes, j.stokes@qut.edu.au
References
Polya,
G. (1990). How to solve it: A new aspect of
mathematical method.
London: Penguin.
Reid,
J., Forrestal, P., & Cook, J. (1989). Small group
learning
in the classroom. Scarborough, WA: Chalkface Press.
Stokes,
J. (1994). Problem solving and metacognition with
computers. In
M. Ryan (Ed.), APITITE 94: Proceedings of the
Asia Pacific
Information Technology in Training and Education
Conference and
Exhibition (pp. 107-113). Brisbane, Queensland,
Australia: APITITE.
Resources
Logical Journey of the Zoombinis; $59.95 (school edition); $179.95
(lab pack); site license available; Brøderbund Software, 500 Redwood
Blvd., Novato, CA 94947; 800.548.1798; www.broderbund.com/education/programs/zoombinis
Where
in the World is Carmen Sandiego? $29.95 to $34.95; Brøderbund
Software, 500 Redwood Blvd., Novato, CA 94947;
1.800.548.1798
(toll-free); www.broderbund.com/store/
Pieces
of Eight; single user: $30.00; site licence: $45.00;
additional
platform disk: $10.00; additional teachers guide:
code CS005
$10.00; Department of Education Queensland, Materials
Development
Group; http://curriculum.qed.qld.gov.au/oasc/index.html
Figure 1 | Figure 2 | Copy-Me Page
| Supplement
Problem-Solving Reflection Sheet
Understand
For this problem I have been asked to . .
.
Get
16 Zoombinis onto the boat.
I have seen a problem like this before
when . .
.
Lots
of software like Just Grandma and Me where you click and
see what
happens
Plan
Strategies I could use are . . .
List
the areas on the screen which are likely to be
important.
Prioritise
which to try first.
Record
what happens.
Execute
What I did and what happened . . .
We
clicked on the boat because the boat is important for
getting the
Zoombinis off the island but nothing happened.
We
clicked on the cave because we thought that that was where
they
were probably hiding but we only heard them and couldn't
see them.
We
clicked on the dice and a green arrow appeared and when we
clicked
on it the Zoombini came out of the cave. We kept doing
this but
it only worked one more time until we changed something
about the
Zoombini. We did this by clicking the red hair.
Evaluate
The best way of working was when I . .
.
We
each listened to the others' suggestions and then made our
decisions.
Sally noticed the green arrow first.
In the future, for problems like this I
would .
. .
Make
a list and look at the screen first rather than just
clicking because
if you just click you don't know why things
happened.
Figure 1.
Article | Figure 1 | Figure 2 | Copy-Me Page
| Supplement
Figure 2. Problem-solving log
for Logical Journey of the Zoombinis.
|
Role/Date
|
Problem
|
Solution Tried
|
Outcome
|
Strategy
|
|
Monitor
|
What
to do?
|
Click
on screen
|
Not
much happens
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Trial-and-error
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12.10.97
|
|
|
When
click on dice, Z's appear
|
|
|
|
|
Quit
and start again
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Listen
to introduction for clues!
|
Pay
attention to detail
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Article | Figure
1 | Figure 2 | Copy-Me
Page |
Supplement
|
Problem-Solving Reflection Sheet
Understand
For
this problem I have been asked to . . .
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
I
have seen a problem like this before when . . .
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
Plan
Strategies
I could use are . . .
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
Execute
What
I did and what happened . . .
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
Evaluate
The
best way of working was when I . . .
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
In
the future, for problems like this I would . . .
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________________
Article | Figure 1 | Figure 2 |
Copy-Me Page| Supplement
Problem-Solving Software,
Equity, and the Allocation of Roles
By Jackie Stokes
|
Logical
Journey of the Zoombinis
www.broderbund.com/education/programs/zoombinis
|
|
Where
in the World is Carmen Sandiego?
www.broderbund.com/store/
|
|
Pieces
of Eight
http://curriculum.qed.qld.gov.au/oasc/index.html
|
Jackie Stokes, j.stokes@qut.edu.au
Copyright © 1999, ISTE (International Society for Technology
in Education).
All rights reserved.
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