|
Student-Reviewed Software
|
|
Helping Middle School Students Identify Their Own
Needs
|
|
By Rose
Reissman
|
Critical-thinking skills can serve kids far longer than
theyre
in the classroom. Being an informed consumer, for
instance, means
being able to assess the value of a particular product and
how it
might enhance ones life. In this article, Rose
Reissman describes
how she got her students to assess something sight unseen
and how
that helps them think critically.

Although
technology as a classroom toolparticularly software
designed
for middle-school studentswould seem inherently
student-centered,
many educators actually direct their students to use
teacher-centered
software. These programs certainly serve specific
curricular objectives
and promote student performance, but they dont
nurture students
abilities or their creativity as independent, reflective
software
users.
I
want to promote both reflective and active software use
among my
middle schoolers, so I collect reviews of newly published
software
from newspapers and online resources. I group them by age
level,
intended grade, and level of interest. To help foster
students who
are independent, informed, and proactively engaged in a
technology-centered
workplace, I ask that they read the reviews and
descriptions of
new software products (some are paid advertisements
written by the
companies themselves) and come up with as many uses and
applications
for each product as they can. The students do not actually
need
to sample the product; in many cases, in fact, these new
products
are neither readily accessible nor affordable within the
constraints
of our inner-city budget. Still, the assignment challenges
each
student to work on his or her own file of potential
software uses.
In
March 1997, for example, Microsoft Corporation introduced
Plus!
for KIDSa Windows 95 companion collection of
programs targeted
to children from 3 to 12 years old. The program is less
than $25,
but before we were able to explore the product, I
collected two
reviews, one from the peripherals column by L. R. Shannon
in The
New York Times and one from the New York Post. I
photocopied the
reviews for all of the students in my sixth-grade language
arts
class. The students were challenged to read the reviews to
develop
their own ideas about whether they would pleasurably and
practically
use this companion collection of programs.
At
first, the students were puzzled by the challenge. If we
didnt
actually have the software, then why review it? We talked
about
software they had bought or had been given, and software
they were
expected to use for school projects but found wanting.
What if they
could examine these products before they bought or
received them
from others? Even without actually exploring a program,
couldnt
they tell by reading its packaging or the accompanying
press sheets
whether it might be interesting? As we spoke, the students
began
to see how they might personally benefit by reviewing
programs designed
for them, even if it only helped them decide what should
not be
purchased or set aside for their recreational or
educational use.
The
students were invited to read the software reviews in
teams or work
individually on their own reviews. After initially
hesitating, they
were eager to react to the software reviews once they
understood
their role as reviewing a review. Because the initial
Plus! for
Kids package was broken into different applications, the
students
listed their responses application by application. As they
worked
independently or in teams in writing and keyboarding their
reactions
to the product, they closely read the reviewer texts and
used them
as outlines for their own remarks.
The
students took approximately 20 minutes or so to go through
the reviews
and carefully list their comments program by program.
After they
had finished their individual or team reviews, they were
invited
to share their reactions with the class. Here are some of
their
observations.
Microsofts Plus! for Kids Talk It
(a text-to-speech application in Spanish or
English)
This
program is really neat, because hearing the words you
write out
spoken by different voices (one could be a Martian)
makes writing
and reading fun. Talk It means a story a little child
writes can
be read aloud to other children. It would also help
children act
out their story characters. I think that the fact that a
child
could talk in Spanish is a plus!!
For
a child who needs more time for spelling to be able to
hear a
story he or she tells without worrying about the
spelling of the
words is terrific.
Microsofts Plus! for Kids Play It
(turns the computer keyboard into a musical
keyboard with
musical styles, bands, and sounds)
This
lets kids add in their own voices, and sounds to their
stories.
They are now real media producers!
If
a class or student is studying Native Americans, the
sounds of
buffalo and actual chants can be added into a report.
That might
even make the other students more interested in
listening to the
report.
Why
not put Talk It and Play It together so if students
wanted to
record their own favorite books they could do it with
their own
sound effects and music?
Microsofts Plus! for Kids Paint It
(a painting and drawing program)
This
application has standard tools like a color bucket,
airbrush,
eraser, and line. It also has a blender to change a
drawing in
unusual ways, a bomb to destroy the artwork violently,
and an
oops icon to cancel the last thing done by the user!
I
really loved bombing the art and playing
around with
the blender! The kinds of drawings I could create to go
with my
stories or friends stories or reports would be
really awesome!
I also like the oops because lots of times you make a
mistake
or you get upset but you cant go back and cancel
it!
This
application is similar to MECCs Storyweaver and
KIDS Works,
which I have already tried out. But being able to do it
in Spanish
means I can really tell stories in my best true
words
without having to translate and simple them
down to
English.
You
know, students could use the Paint It feature to create
product
and
campaigns. . . . This feature could really help us
create, see,
share, and fix up as campaigns that look like and sound
like what
we see on television. Thats really neat!!
One
of my problems with art is I see a picture in my head,
but when
I try to draw it, I cant. With Paint It, what
comes up on
screen is pretty close to what I see in my head. Wow!
Microsofts Plus! for Kids Picture
Picker
(clip-art application and typefaces)
You
know I would like to use the Ransom font to create a
kidnap note
like that used in the Mel Gibson
movieRansom. Then
other users could develop stories and scenes to go with
it, and,
of course, all the sounds and music that could go with a
kidnap
suspense story.
I
have a collection of Japanese comic books. This Comic
Sans form
will let me create my own story in this style.
I
think Ransom would help involve students in following
kidnap cases
in the news. We could use all the different
Microsofts Plus!
for Kids programs to create our own news magazine. Then
we could
show it to other classes.
We
took a full period and a halfsome 90 minutesto
share
the students software reviews. I made no comments
other than
those to facilitate conversation about the products
potential
uses. Beyond the students response to the
particulars of Plus!
for Kids, I was pleased by the way they independently
linked their
reviews to projects we had already done in classnews
stories,
recordings and illustrations of favorite literary pieces,
personal
creative writing, and review writing.
Approximately
30% of my students are Spanish-speaking and have limited
English
proficiency, which is reflective of this inner-city
Brooklyn school.
For that reason alone, I was happy that my young software
reviewers
were so appreciative of the ways in which Talk It would
allow them
immediately to tap their native language and realize their
writing
talents. In reading their reviews aloudthey had been
entered
on the computer but not yet enhanced with Paint It, Play
It, or
Picture PickerI found that the students were most
taken with
the Plus! programs visual and oral language
possibilities.
This fact, of course, reinforced for me the need to use
technologys
spatial and auditory capacities to engage students who
were not
naturally linguistic learners in literacy activities and
collaborative
learning.
Finally,
the students also reacted rather surprisingly, from my
perspective,
to Protect It, the programs control feature that
allows parents
to restrict access to programs, files, settings, and
modems. Almost
all of my sixth graders favored such parental or teacher
supervision,
perhaps because many had heard horror stories of children
who had
been stalked online and then physically attacked or
molested by
adults. Although few of the students had home access to
software
programs or the Internet, one who did told of being
punished by
her father after she ran up a huge telephone bill by using
the modem.
Another student who spent time in his aunts office
after school
told how he got in trouble after inadvertently changing
the sound
card when he was just nine years old. His aunt had not
appreciated
his efforts.
The
students have overwhelmingly given their approval to our
plan to
purchase the Plus! for Kids collection. The student
software review
project, however, wont be used in our classroom just
to review
specific programs that the school can actually purchase.
It will
become a regular authentic writing activity and turned
into a Web
site or bulletin board feature on which students exercise
and hone
their critical skills; we hope these will become lifelong
technology
consumer skills. Such skills can actively engage students
at the
upper-elementary and secondary levels in evaluating and
developing
the ways in which new technology products meet or fail to
meet their
interests and concerns. Such feedback can be sent directly
to software
publishers or published in technology magazines alongside
teachers
or educators reviews.
If
technology is to be used as a classroom tool to integrate
curricula
and promote students lifelong learning, then
teachers need
to shift from using specific technology products to
addressing students
identified needs and potential. If we do that, then we
will indeed
see our students leading and learning with technology.
Rose
Reissman (maskin@cnct.com)
is currently president of the Association of Computer
Educators,
New York; R&D consultant for FutureKids Technology
Literacy
Training Center; and president of the NYCATE. She also
teaches a
graduate-level course at Manhattanville College. Contact
her at
110 Seaman Ave., 5C, New York, NY 10034.
Note. Microsoft PLUS! for Kids is no longer
available
from Microsoft
(www.microsoft.com/). Copyright ©
1999, ISTE (International Society for Technology in Education).
All rights reserved.
|