The Spreadsheet
Why an Award-Winning Idea Worked and What It Can Tell
Educators
In the beginning, computers were just toys. They lacked
both
the power and software to serve business customers. The
spreadsheet
changed this. A spreadsheet is a simple but powerful idea. It
allows businesspeople to
develop financial models quickly and easily. It allows users to
ask
"What if?" questions.
Spreadsheets have also affected education customers.
They
have significantly changed the bookkeeping, accounting, and
business
curricula in high schools and colleges.
In the February 1999 issue of Learning
& Leading with Technology, David
Moursund explores the impact of the spreadsheet on
education and ends with a call
for articles describing the use of spreadsheets in schools.
Back
to Table of Contents.
Problem Solving, Equity, and the Allocation of Roles
Problem-solving software has deep roots in the
elementary curriculum.
Common, too, have been relatively inexpensive computers,
computers within
classrooms, and shared computer access. Limited resources,
however,
have led teachers to develop ways to make sure students have
equal access
to these computers and worthwhile activities on them that
integrate tasks
that can be done both at and away from the computer. As
Jackie Stokes explains
in the first of this month's feature articles, the result has
often been
a thematic approach to curriculum delivery. Stokes also offers
another way to
get groups of students working together to solve problems.
Subject: Problem Solving
Grade Level: K-6 (Ages 5-11)
Technology: Logical Journey of the Zoombinis and Where in
the World Is
Carmen Sandiego? (Broderbund, a division
of The Learning Company),
Pieces of Eight
( Queensland Department of Education Materials Development Group)
Read...
Contains the online
supplement.
Back
to Table of Contents.
Awakening the Tech Bug in Girls
Gender equity in education has been discussed for a
long time now.
Catherine
Fiore proposes
that we move beyond issues of technology access and literacy to
address
problems of gender equity by (1) creating software that will
excite girls about technology
and (2) providing educational opportunities and role models to
girls
at all levels in school. First, the second feature article in
this special educational
software issue describes software characterisitics that interest
girls. Developers can use these
as guidelines when designing software, and educators can use
them when choosing programs.
Then it describes appropriate learning experiences. Educators
can follow these
guidelines to ensure that girls are not left behind in our
increasingly
technological society.
Subject: Gender Equity
Grade Level: K-16 (Ages 5-22)
Technology: Orly's Draw-A-Story (Broderbund,
a division of The Learning Company), The American Girls Premiere
(
The Learning Company), Crayola Magic Wardrobe (IBM),
Barbie Magic Fairy Tales: Barbie as Rapunzel (Mattel Media),
and Secret Paths in the Forest and Rockett's Tricky Decision
(
Purple Moon)
Read...
Contains the online
supplement.
Back
to Table of Contents.
The Tool Kit
An Innovative Approach to Technology
Integration in Networked Schools
A "tool kit" approach can be a highly successful way to
support
school- and districtwide technology integration. As
Kevin McGillivray describes it in this month's third
and final feature article,
the kit includes general-purpose tool software that is installed
on all
computers in four schools. The tool kit not only helps teachers
receive the
support they need to use technology but also helps students
master technology quickly.
Subject: All
Grade Level: K-12 (Ages 5-18)
Technology: Amazing Writing Machine (Broderbund, a division of The Learning
Company), ccMail (Lotus), Cruncher (Davidson & Associates),
The Graph Club (Tom Snyder Productions),
HyperStudio (Roger Wagner Publishing),
Inspiration (Inspiration Software,
Inc.), Integrade (National Computer Systems), Navigator
(Netscape), Teacher Associate
( Ed Tech), and Excel, PowerPoint,
and Word ( Microsoft); AlphaSmart keyboards
(Intelligent Peripheral Devices, Inc.);
MBL probes; digital cameras; scanners; printers
Read...
Or view the online
supplement.
Back
to Table of Contents.
Student-Reviewed
Software
Helping Middle School Students Identify Their Own Needs
Critical-thinking skills can serve students long after
they leave your
classroom. Being an informed consumer, for example, means being
able to assess the value of a particular product and how it
might
enhance one's life. In this article,
Rose Reissman describes how she got her students to
assess
something sight unseen and how that helps them think critically.
Subject: Writing, Technology, Critical Thinking
Grade Level: 5-8 (Ages 10-14)
Back
to Table of Contents.
Surfing
the Internet with the Younger Set
Most of us assume that kids need to be some minimum age
or grade level to get much out of using the Internet; perhaps
such use isn't appropriate unitl second or third grade.
Sheryl
Burgstahler,
however, shows how the Internet can be used with even younger
learners,
especially those who are just beginning to read.
This article was adapted from New Kids on the Net:
Internet
Activities for Young Learners by Sheryl Burgstahler,
published
by Allyn & Bacon.
View the online
supplement to this article.
Subject: Internet
Grade Level: K-2 (Ages 5-7)
Technology: computer, Internet connection
Back
to Table of Contents.
Blowin' Hot and Cold About
My Data
In this month's Power Tools column, Bob
Albrecht and George Firedrake describe how to use data
grabbers and loggers in
temperature experiments. They also give links to many online
temperature experiments.
View the online
supplement to this article.
Subject: Mathematics, Science, Measurement
Grade Level: 5-12 (Ages 10-18)
Technology: Texas
Instruments
Calculator-Based Lab and Calculator-Based Ranger;
microcomputer-based labs from
Acculab,
Vernier, and Team Labs; and
data loggers from LOGAL and
Onset Computer Corporation
Back
to Table of Contents.
Programming Dynamic
Charts in the Classroom
In most approaches to computers in education, students use self-contained
programs but not programming languages. In this article, Don Ploger and Tiffany Della Vedova describe how
students might benefit by learning a few simple skills and the general
concepts behind programming.
Subject: Number Sense Operations
Grade Level: 4-5 (Ages 9-11)
Technology: Boxer, Chartworld
Back
to Table of Contents.
Part of
the Process
Problem-Based Education in the One-Computer Classroom
Problem-based education helps students see the value of
the academic
subjects they encounter. And technology can help with
problem-based learning. But what if
you have only one computer in your classroom? Jessica
Kahn discusses strategies for using problem-solving
software
in a single-machine classroom and gives advice on choosing
software.
Read the online
supplement to this article.
Subject: Problem-Based Learning, Problem Solving,
Presentation, Assessment
Grade Level: K-12 (Ages 5-18)
Technology: PowerPoint (Microsoft);
Emergency!, Water Cycle, and Classroom Store Works (
Tom Snyder Productions); Author's Toolkit (
Sunburst Communications); time-line software;
concept-mapping software;
test and puzzle generators; databases; spreadsheets
Back
to Table of Contents.
Collaborative Education
Until recently, the costs of staffing traditional
distance-education
classrooms have been prohibitive. Now the software and hardware
necessary to run full-participation distance education is
affordable. In
this month's Mining the Internet column,
Glen Bull, Gina Bull,
Walter
Heinecke,
Rhea Walker, Laura Blasi,
and Jerry Willis
describe these technologies.
Back
to Table of Contents.
Awesome
Graphics
Using Photoshop for Web Graphics
Do you want your school's Web page to sizzle? It's
easier than you think.
One image-processing program can meet all of your Web graphic
needs.
Blanche O'Bannon, Beth Krolak,
Molly
Harkelroad, and
Donna Dick
describe how to
use Photoshop to create banners for your Web pages. The skills
described in
this month's telecommunications article can be easily applied to
creating
navigational frames, image maps, collages, and other Web-page
enhancements.
Read the online
supplement to this article.
Back
to Table of Contents.
Six
Steps to a
Dynamite Presentation
Have you ever wondered why some presenters can hold
your attention
for hours while others lose their appeal in just minutes? As
they
report here, after several years of making presentations,
Richard Alan Smith and
Donna Woods
have developed a set of tips that will allow anyone to hold
an audience's attention.
Back
to Table of Contents.
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