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The
Virtual Trip
By Noel Bitner, Elizabeth Wadlington, Sue Austin,
Elizabeth
Partridge, and Joe Bitner
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As Apple Computers Steve Jobs
pointed
out a decade ago, the journey itself is the reward. This
well summarizes
the value of project-based learning, the underlying
subject matter
of this feature article. As the authors make clear, by
planning
and implementing their dream trip, students not only learn
to understand
and use various software applications but also solve
real-world
problems that truly interest them. And they can do it all
with the
sort of programs that are common now to most
classrooms.
Download
the full article (PDF, 484 KB, PDF
Instructions)

Boarding Call
Classroom
projects that require students to integrate knowledge from
several
applications in a real-world, problem-based learning
situation are
quite useful. Many national reports have stressed the
importance
of problem solving (see, for example, National Advisory
Committee
on Mathematics Education, 1975; National Commission on
Excellence
in Education, 1983; National Council of Teachers of
Mathematics,
1980, 1981; National Research Council, 1989; Office of
Technology
Assessment, 1995). According to Cardelle-Elawar and Wetzel
(1995),
the use of computers can bring excellence to
education by
facilitating the shift in learning from a product to
process orientation
that develops students problem-solving skills
(p. 387).
Moursund (1998) states that information technology
has added
new dimensions to PBL [project-based learning] and
increased
its value in curriculum, instruction, and assessment
(p. 4).
This virtual trip activity includes the nine steps that
Moursund
identifies as necessary for project-based learning
activities in
information-technology environments.
This
virtual trip requires students to use diverse computer
skills to
plan, research, synthesize, and report. The trip activity
is an
authentic task to which all students can relate. By
working through
the trip process, students enhance their skills in several
content
areas as well as their ability to use the computer in
various ways.
We
have found that students thoroughly enjoy this learning
project.
Earline, for example, said the trip was very
exciting. I truly
enjoyed the adventure. Amy stated that the
virtual trip
was an excellent culminating activity. . . . [She]
really
saw it come together nicely. Michael commented,
I enjoyed
the virtual trip. . . . I got a lot out of it.
Jennifer summarized
many of the comments when she said, It really made
me aware
of how much information you can obtain through [the
Internet].
I think the virtual trip was a great concluding activity
for this
class because it let us practice everything we have
learned this
semester and also allowed us to have fun while doing
it.
Preparing
for Departure
The
purpose of the activity is to enhance rather than develop
skills
in using a word processor, a spreadsheet, a database,
presentation
programs, and the Internet. In other words, to take this
virtual
trip, students must be able to perform basic
computer-related tasks.
The
word processor is used for creative writing, the
spreadsheet for
mathematical functions and graphs, the database for
storing and
categorizing data, PowerPoint for presenting the results,
and the
Web for discovering the information. The students also
experience
multitasking as they import graphs, charts, graphics, and
sounds
into the various application files. The virtual trip is a
terrific
culminating experience for a computer literacy unit. At
the end
of the activity, students produce a portfolio that
includes examples
of practical applications that cover word processors,
spreadsheets,
databases, PowerPoint, and the Internet.
Directions
Specific
instructions for taking the virtual trip can be found in
Internet Virtual
Trip Activity (see the copy-me
page). Generally, students are advised that they are going to
plan a
trip for five nights. They can go individually or take a partner or a
group.
Expense is no object. The destination is the students choice;
however,
they must fly by plane for at least part of the journey. All-inclusive
vacationsthat
is, excursions where everything from airfare to lodging and
sightseeing is includedare
not allowed.
Students
are to find lodging for a total of five consecutive nights
and at
least two different locations. Each day, they must visit
an attraction
in the area in which they stay. They must also find
information
on one restaurant per day in which to eat their evening
meal. So,
during their search, they must find and record these
costs: a round-trip
airline ticket, five nights lodging, five
attractions, five
evening meals, rental car leasing information (if needed),
and other
miscellaneous items they want. Students must obtain and
record enough
information in each area to write a creative story about
their trip.
They also need to collect appropriate sounds and images
about their
virtual trip.
Collecting
and Organizing Information in the
Database
Students
must have an organized way to track the information they find on the
Web. To
accomplish this, they create a database
with the following fields: day, URL, activity type, activity name,
cost, location,
and other pertinent comments. Even though students are encouraged to
use them,
bookmarks are not always secure in a lab setting, so storing URLs in
the database
is important. Such storage also helps students become proficient at
copying
and pasting between applications. As their ideas take shape, the
students frequently
return to sites they had previously found but thought unimportant at
the timeand,
inevitably, they cannot find them. Therefore, at this point all
information
found on the Web is entered into the database. A new record is created
for each
URL. Students enter information in as many fields as possible for that
record.
After
the Web searches are done and all data has been recorded,
students
can search and sort records to determine which activities
they want
to use. A sort can be created and printed showing
activities alphabetically,
by location, by type, by cost, and so on. This information
is useful
as students make final decisions about their trips. A
daily itinerary
of activities is generated for the portfolio. Also, a
report that
groups all of the same types of activities together in
alphabetical
order is included in the portfolio.
Calculating
and Graphing Data Using the Spreadsheet
Students
use a spreadsheet to calculate their airline, meal,
lodging, attraction,
and any other miscellaneous expenses. Dinner expenses are
determined
during the students searches of restaurant sites and
entered
into a spreadsheet. Breakfast expense is ascertained by
taking one-fourth
the dinner expense. The lunch expense is determined by
taking two-thirds
the dinner expense. Formulas must be entered into the
spreadsheet
to determine the breakfast and lunch costs. Costs are
averaged per
day and entered into the appropriate columns.
Sometimes,
expenses cannot be ascertained. In these cases, after
exhausting
the search, the students are allowed to estimate costs.
After all
the expense data is gathered, students use their
spreadsheet to
reflect the expenditures incurred on their trip. Column
headers
reflect days of the journey and row headers denote expense
type.
Students develop formulas to find row and column totals,
as well
as average expenses by row and column; they also determine
each
row and columns percentage of the overall total. To
do this,
students use absolute referencing, the fill-down and
fill-right
commands. They must change numbers to currencies and
percentages
as needed. The data are centered in the columns, and the
headers
are centered and put in bold.
![[A Bar Chart]](/am/images/publications/LL/26/6/06b/bitnertable1_sm.gif)
Figure 2.
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Students
then develop two graphs: (1)
expenses by day (Figure
1) and (2)
expenses by activity type. The graphs must be different types. The
students
are required to print the data in landscape format with gridlines,
borders,
headers, and footers. They also must copy and paste the worksheet
and the
two graphs into a word-processing document and give a brief
justification
of the costs (Figure
2). They may also be pasted into the creative story
document or
PowerPoint presentation. The spreadsheet chart and graphs are
printed and
included in the portfolio. |
Presenting
the Trip by Creative Story and Multimedia
Presentation
Next,
students develop a creative story about their virtual trip
(approximately
750 words and double-spaced). Because its a creative
story,
few limitations are imposed. Students are instructed to be
less
concerned with prices and to write about all of the fun
things they
did, the attractions they visited, the sights they saw,
the restaurants
where they ate, and so forth. They are required to import
a graphic
from the Web to their creative story. After completing the
story,
partners are chosen to peer edit one anothers work.
The partners
work together and make revisions. The revised
word-processing document
is printed and included in the portfolio.
Students
next create a 12-slide PowerPoint presentation that
details their
trip. At least two slides must have clip art, two must
have WordArt,
two must have graphics from the Web, two must have sound
from PowerPoint,
and one must have sound from the Web. The spreadsheet
chart and
graphs may be imported. Each slide must have a custom or
template
background with transition and build effects. The text
should be
in different typefaces and fonts and colors throughout. As
a culminating
activity, the students share their presentations with the
class.
Each finished PowerPoint presentation is printed six
slides to a
page and included in the students portfolio.
Conclusion
Once
all documents have been edited and revised, theyre
collected
in a portfolio. A cover page is then created with the
students
identifying information and a graphic that represents
their trip.
The completed portfolio thus includes the cover page, the
creative
story, spreadsheet worksheet, two graphs, a database in
list view,
an itinerary report by day and activity created in the
database,
and a PowerPoint presentation with a six-slide printout.
This is
an excellent representation of how students have learned
to solve
a familiar problem.
This
activity has been used for some time, and most students
thoroughly
enjoy it. However, some students can get frustrated early
in the
exercise, so its important for the instructor to
monitor such
frustrations and assist as needed. If a student still has
not acquired
an appropriate URL for a particular aspect of the trip
after a reasonable
time interval, then help should be provided. Students who
get bogged
down are directed to Dr. Joe Bitners Web site (www.selu.edu/Academics/Faculty/jbitner/)
for appropriate links.
Students
complete the exercise better able to search the Web and
with a better
understanding of how several applications can be used with
one another,
which shows the computers power as a teaching and
learning
tool. Example projects can be found at www.selu.edu/Academics/Faculty/jbitner/.
References
Cardelle-Elawar,
M., & Wetzel, K. (1995). Students and computers as
partners
in developing students problem-solving skills.
Journal
of Research on Computing in Education, 27(4), 387-401.
Moursund,
D. (1998). Project-based learning in an
information-technology environment.
Learning & Leading with Technology, 25(8), 4,
55.
National
Advisory Committee on Mathematics Education. (1975).
Overview
and analysis of school mathematics, grades K12.
Washington,
DC: Conference Board of the Mathematical Sciences.
National
Commission on Excellence in Education. (1983). A nation
at risk:
The imperative for educational reform. Washington, DC:
U.S.
Government Printing Office.
National
Council of Teachers of Mathematics. (1980). Priorities
in school
mathematics. Reston, VA: Author.
------.
(1981). Curriculum and evaluation standards for school
mathematics.
Reston, VA: Author.
National
Research Council. (1989). Everybody counts.
Washington, DC:
National Academy of Sciences.
Office
of Technology Assessment. (1995). Teachers and
technology: Making
the connection. Washington, DC: U.S. Government
Printing Office.
Resource
Information
and downloading instructions for purchased copies of
Microsoft products
are available at local software retailers. Go to www.microsoft.com/products/
for more information.
Dr.
Noel Bitner (drnoel@selu.edu)
is an assistant professor in the Teacher Education
Department at
Southeastern Louisiana University, and she is an active
member of
ISTE, SIGTE, and other organizations. Visit her Web page
at
www.selu.edu/Academics/Faculty/drnoel.
Dr. Elizabeth Wadlington (bwadlington@selu.edu)
is an associate professor at Southeastern Louisiana
University.
She teaches graduate and undergraduate education courses.
She is
currently experimenting with new ways to integrate
technology into
all of her classes.
Dr. Sue Austin (saustin@selu.edu)
is an associate professor of counselor education at
Southeastern
Louisiana University. She is also a psychologist with a
private
practice in Hammond, Louisiana. She regularly uses the
computer
with her assessment course and promotes technology in the
classroom.
Dr. Elizabeth Partridge (epartridge@selu.edu)
is a professor in the Teacher Education Department of
Southeastern
Louisiana University, where she has taught for 23 years.
She teaches
elementary and early childhood education methods courses,
in which
she incorporates current technology.
Dr. Joe Bitner (jbitner@selu.edu)
is a professor of teacher education at Southeastern Louisiana
University. He
has taught computer literacy and computer integration for many years.
His Web
site (www.selu.edu/Academics/Faculty
/jbitner/) provides additional information for the
Virtual
trip.
Copyright © 1999, ISTE (International Society for Technology
in Education).
All rights reserved.
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