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Curriculum-Based
Telecollaboration
Using
Activity Structures
to Design Student Projects
By Judi Harris
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How teachers use the Internet to create
learning
projects for their students depends a lot on the tools
they have
at their disposal. In this feature article, the first of
the new
volume, Judi Harris describes 18 major activity
structures
that can be used by teachers when they design their
classroom projects.
She also points out some of the best uses of these
activity structures
in projects that already reside on the Web.

Activity structures are design tools. Teachers can use them
to help their students telecollaboratively use the Internet to accomplish
curriculum-related learning goals. The nature and reasons for using activity
structures were introduced in an earlier Mining the Internet column
(Wetware: Why Use Activity Structures? December/January 199798).
Here I discuss all 18 activity structures, which have been updated since their
last appearance in The Computing Teacher in March, April, and May 1995.
More information about each structure is available in my book Virtual
Architecture: Designing and Directing Curriculum-Based Telecomputing
(ISTE, 1998).
How were these design tools created?
While analyzing the structures of thousands of educational telecomputing activities
that were shared by teacher-designers on the Internet, I was able to identify
three major categories of student action, each with five to seven activity types.
I labeled these categories according to the dominant type of learning act that
each activity class used: (1) interpersonal exchange, (2) information
collection and analysis, and (3) problem solving. In this article, I provide an overview
of these categories and structures. See Virtual Architectures Web Home
for more examples.
Interpersonal
Exchange
Interpersonal exchange is the oldest and among the most popular
types of educational telecomputing activities, one in which individuals or groups
can talk electronically with one another by using electronic mail
(e-mail), asynchronous large-group discussion tools (such as Web conferences,
bulletin boards, and newsgroups), or real-time text or audio- and videoconferencing
tools (such as Internet Relay Chat [IRC] or CU-SeeMe). Six activity structures
are now associated with interpersonal exchange processes: keypals, global classrooms,
electronic appearances, telementoring, question-and-answer activities, and impersonations.
Structure 1: Keypals. Keypal
projects were the first commonly used telecomputing
activity structure;
it is similar to more traditional penpal activities.
Students typically
work in pairs and communicate with each other
electronically, often
suggesting their own discussion topics.
For example, fourth-year students and teachers at the Hobart School
in Tasmania produced a beautiful Web site, the Hobart-Malang Electronic Mail
Project, to chronicle their rich year-long exchanges with peers attending the
Malang School in Indonesia. By electronically sharing messages, photographs,
and artwork, these students helped each other understand their respective cultures,
customs, and everyday lives as they discussed such topics as native animals,
traditional folktales, homes, religions, school curricula, and what it feels
like to be Australian or Indonesian.
Keypal-like interactions also can occur with real-time text-chat
tools such as IRC. For example, students at the Leo Ussak Elementary School
in Rankin Inlet in the Canadian Arctic communicated with children in Hawaii
and two adults who had just completed a dogsled trip from Manitoba to the Northwest
Territories.
Unfortunately,
student-to-student keypal exchanges often take more time
to manage
than teachers typically have. Sending and receiving many
e-mail
messages through a single class account (or monitoring
many messages
if students have their own accounts) can make keypal
activity structures
difficult to justify for the time and effort
required.
Structure 2: Global Classrooms. Group-to-group
exchangesor global classroomsespecially
those
that emphasize a particular curriculum area, can be
fascinating
yet manageable collaborative explorations. With this
activity structure,
two or more classrooms in different locations can study a
common
topic together during an agreed-upon time period. Global
classroom
structures are much more common than keypal structures,
probably
because they are logistically easier. Their activities
also seem
better for focusing on specific content, which may be why
teachers
often see them as better fits for the curriculum.
The simplest type of activity that uses this structure creates a
virtual learning space, usually as one class extends its own discussion of a
topic to other classes studying the same topic. The Instructional Technology
Development Consortium in San Bernardino County, California, for example, coordinates
literature study through its Read to Write Project, which sponsors activities
according to literary genres, such as historical fiction or biography.
Some global classroom projects are structurally simple and short-lived,
while others are quite complex and can involve students from many countries
for one or more semesters. These projects are often conceptualized as both interdisciplinary
investigations and thematically organized inquiries. For example, Hannah Sivan
and David Lloyd (both in Sde Boker, Israel) coordinated several such projects,
including Desert and Desertification and Earths Crust and Plate Tectonics.
I
have been using both activity and project to
describe
what can be designed with activity structures. Although
both words
are probably used interchangeably by educators, well
use activity
here to denote something of shorter duration and
project
for something longer. Usually, though, activities combine
to form
a single project. The activity structures described so far
might
best be considered projects. The next structure would
probably help
us build an activity.
Structure 3: Electronic Appearances. Interpersonal
exchanges can also host special guests who can communicate
with
students either in real time or asynchronously. The
typical electronic
appearance is a one-time visit from a subject-matter
expert,
or SME; some guests or experts might even be
famous.
Although electronic appearances are certainly possible with e-mail
and asynchronous computer-conferencing tools, most are done with real-time text-chat
or videoconferencing programs such as CU-SeeMe. This gives the sessions
participants a telepresence (Riel & Harassim, 1994) and accommodates
the short-term nature of this kind of activity.
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The Women
of NASA project has one of the best
developed electronic
appearances on the World Wide Web. The site acquaints
visitors
with the specializations, histories, and daily lives
of more
than 50 female NASA scientists, mathematicians,
engineers, and
administrators. For each woman, an autobiography and
day
in the life documents are available. Monitored
Web chats
with individual participating scientists are scheduled
each
month; during these sessions participants discuss
math,
science, space, technology, and gender equity,
according
to their interests and preferences. Such
Internet-assisted connections
of SMEs with students for synchronous or asynchronous
inquiry-based
dialogue is an exciting but underused aspect of global
telecommunications.
Electronic appearance activities usually allow only
relatively
short periods of communication between students and
other people.
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Structure 4: Telementoring. When exchanges with SMEs become more
extended, and a teleapprenticeship (Levin, Riel, Miyake, & Cohen,
1987) forms, the activity structure can be described as telementoring.
With this structure, Internet-connected specialists from universities, businesses,
governments, or other schools can serve as electronic mentors to students who
want to explore specific study topics in an interactive format. For example,
Hewlett Packards E-Mail Mentor Program helps individual U.S. students
in Grades 5 through 12 who are interested in math or science find mentors in
the companys international centers.
The Electronic Emissary
(under my direction) is a service that matches volunteer
SMEs from
around the world with teachers and their classes. A
database of
information on the Emissarys volunteer experts can
be searched
by teachers and students according to curriculum topics.
The service
helps a new team of SME, teacher, and students structure a
mentoring
project that focuses on students curriculum-related
inquiry
in the SMEs field of expertise. Students and
teachers then
communicate with the SMEs, often using e-mail. All
communications
are monitored and facilitated by Emissary staff members,
who are
experienced educators and online project facilitators.
After the
project has ended, team members share what they learned
with other
visitors to the Emissary site; they create searchable
documents
for other Internet-connected students and teachers to use
in their
own project planning. A sample exchange, Lanier
Middle Schools Electronic Emissary
Project, is
available online; it addresses journalism and involves
students
from Lanier Middle School in Houston, Texas, and James
Derk, the
computer columnist for The Evansville [Indiana]
Courier.
Structure 5: Question-and-Answer
Activities. Another
activity structure has recently emerged in which
students
contacts with SMEs are the briefest possible. As the
amount and
varieties of online information continue to grow
exponentially,
so can the difficulties in finding answers to questions
that meet
our needs as learners. For students who either cannot find
the information
they need to answer a question or do not fully understand
the information
they have found online, a question-and-answer
activity might
be appropriate.
By
far the most common question-and-answer activities on the
Web are
ask-the-expert services. Pitsco, Inc., for
example,
has organized more than 300 services into its Ask
an Expert index; the company has made it much
easier
for learners to find answers to their questions. Ask an
Expert divides
its growing index of services into 12 subgroups (e.g.,
science and
technology, health, arts, and law), and a search engine
helps visitors
locate the best expert service to answer a particular
question,
whether its Ask a Volcanologist or
Ask a
Veterinarian.
Structure 6: Impersonations. In every activity
structure weve examined so far, participants have shared information that
directly pertains to their work, their lives, or their learning. With the impersonations
structure, however, at least one participant in an online group communicates
as a character. These virtual performances are popular for both the actors and
the other participants. In an impersonation project for students in Virginia,
for example, Robin Gabriel, the education director at Monticello, Thomas Jeffersons
home, has impersonated that president by answering students questions
using e-mail. A wonderful archive of sample questions and responses from this
project is available through the online Gopher site Search Letters to Jefferson.
This
kind of activity also can involve students as online
characters.
Harold House, a social studies teacher at North High
School in Eau
Claire, Wisconsin, devised a rich role-playing project, County
of Wurtz, in which he and his students
interact in character.
The scenario occurs in a medieval land ruled by King
Harold Ragnar
One-Thumb. Mr. House plays the kings scribe, and the
students
become inhabitants of the village of Melzar or the town of
Draakmar,
both in Wurtz County.
Clearly,
impersonations provide a rich and motivating way for
students to
use telecomputing tools to help them explore
curriculum-related
topics in dynamic and interactive contexts.
Information
Collection and Analysis
The
most successful educational telecomputing activities
frequently
ask students to collect, compile, and compare different
types of
information. With the World Wide Web and its resources
increasingly
available in K12 classrooms, this type of
educational telecomputing
has become quite popular. Please note, though, that these
five activity
structuresinformation exchanges, database creation,
electronic
publishing, telefieldtrips, and pooled data
analysisare essentially
telecollaborative. Teleresearch is used only to
support students
and teachers learning.
Structure 7: Information Exchanges. Sharing information
that is intrinsically interesting to young people on an international scale
is an excellent way to engage students in authentic cultural interchange. A
great example of curriculum-related information exchange is David Warlicks
yearly Global Grocery List Project. Participating students around the world
find and share the prices for items on a common, virtual shopping list. Classes
then use the resulting price lists to discover which items are more expensive
in which places. Once these patterns are identified, the students can begin
to research and discuss the reasons for these differences in cost.
Information
exchanges can involve many classes without overwhelming
teachers
with time-consuming managerial tasks. Projects such as
these are
particularly appropriate for telecomputing tools because
participating
students become creators, consumers, and critics of the
information
they share.
Structure 8: Database
Creation. Some
projects involve both collecting and organizing
information into
databases that project participants and others can use for
study
and analysis. Successful information-exchange activities
can grow
into database-creation activities.
One
long-running database-creation project is Kidlinks
Multicultural Calendar. Since 1994, students
from many
different countries have contributed database information
about
holidays that are celebrated where they live. These
records are
searchable by month, holiday, country, user-supplied
keywords, and
author. Entries for September, for example, include
Fathers
Day in Australia, Teachers Day in Argentina,
Independence
Day in Mexico, and harvest festivals in South Korea and
Israel.
This rich and well-organized collection of
student-produced information
has many possible uses in the classroom.
Structure 9: Electronic Publishing. Information-collection
results can be analyzed in other ways. One of the most
popular is
through electronic publishing, which includes electronic
periodicals
(e-zines), report repositories, and online galleries.
High-speed
Internet access and the proliferation of HTML-authoring
tools have
made electronic publishing projects possible for the
primary grades
and beyond. The appeal of an international audience for
students
work is powerful, and many examples of electronic
publishing projects
can be seen online.
One
of the best known examples is MidLink
Magazine, a quarterly e-zine created by and
for students
ages 10 through 15. Each issue organizes pupils
graphic creations,
poems, essays, and short stories around several themes.
For example,
in February and March 1997, contributors encouraged
readers to think
about dreams for peace in honor of Dr. Martin Luther King,
Jr. Other
sections in the publication included an egg hunt, a haiku
exchange
with students in Japan, and a virtual quilt project that
invited
visitors to curl up by the fire . . . and drink a
cup of hot
chocolate with your cyber-friends. The quilt was
virtually
created with student-contributed squares and stories that
represented
their countries, states, and territories.
Structure 10: Telefieldtrips. Although the activity
structures that help students collect and analyze information discussed thus
far have emphasized comparison and contrast (information exchanges) or collaboration
to create a common product (database creation and electronic publishing), information-collection
and -analysis activities can also help students experience telepresence; this
is the case with what Al Rogers
has dubbed telefieldtrips.
Local
fieldtrips can be engaging and beneficial educational
experiences,
but money and geography sometimes keep schools from using
them.
The telefieldtrip is a popular online project that can
open virtual
doors to field experiences that even the wealthiest and
most urban
students would not be able to have. These rich
multidisciplinary
and multimedia virtual experiences offer many exciting
possibilities.
So
far, this type of online project has two variations. In
the first,
which is also the easiest to organize, students in one
location
take a local fieldtrip and share their experiences
directly with
other students who are interested in similar
curriculum-related
experiences.
This type of project also can let remote classes send
questions
to fieldtrip participants, who try to find answers during
their
excursions. Excellent examples are the Hong Kong
International Schools
Virtual
China week-long telefieldtrips in which one
group of
seventh-grade students visited southern China by bicycle
and another
studied in the ancient Chinese capital of Xian. The
travelers
kept in touch with preregistered classes using both e-mail
and a
question form at the KIDPROJ site. The travelers were
grouped into
study teams, and each team focused on a different aspect
of the
Chinese people and their culture. The students shared
photos from
their trips, their itineraries, and copies of messages
that they
exchanged with virtual participants.
The
second, and by far the most popular, type of telefieldtrip
is essentially
a virtual expedition. It is usually undertaken by adults
who are
researching scientific relationships or historical sites.
Online
participants are invited to experience the expedition,
which is
usually presented in multimedia form on the World Wide
Web, and
sometimes participants can remotely join the inquiry
process. One
of the best known and best developed examples of virtual
expeditions
is MayaQuest,
which has frequently followed archaeologists and
videographers as
they travel by bicycle through Mesoamerica, exploring rain
forests
and Mayan ruins. Classes that subscribe to this project
have interacted
with the explorers and helped them solve the problems in
their work.
Rich information was provided on contemporary
Mayansespecially
childrenand their towns, lives, and experiences. Classroom
Connect offered similar adventures with
AfricaQuest
in October 1998 and GalapagosQuest in spring 1999.
Structure 11: Pooled Data Analysis. In
all of the information-collection and information-analysis
structures
discussed so far, students either vicariously participate
in an
activity or gather, compare, and contrast information in
different
forms. The final activity structure in this category
encourages
learners to pool similar data from different
locations and
then analyze the patterns that emerge from the combined
samples.
These
sorts of information exchanges are particularly powerful.
In the
simplest of these activities, students electronically
issue a survey,
collect responses, analyze results, and report their
findings to
all participants. Many of the electronic publications at
the National
Student Research Center (Mandeville Middle School,
Mandeville,
Louisiana) are excellent examples of such reports.
Pooled-data activities have also included projects in which students
collect environmental data at many different sites, then combine and analyze
it to reveal patterns that help address current scientific challenges. Although
many such projects are offered on the Web, EnviroNet-sponsored projects are
among the best-designed and best-supported. One of the most popular in the United
States is RoadKill 98, which asks students to report the numbers, types, and
locations of animals killed in the streets between the students
homes and schools. Dr. Splatt, the fanciful project facilitator, then helps
participants observe, explain, and predict seasonal and incidental patterns
of roadkill. EnviroNet also sponsors pooled-data analysis projects that help
students track ozone emissions and wild bird species, among others.
Clearly,
this type of project can involve students in large-scale
research
efforts that use mathematics and scientific methods to
answer complex
and interesting questions.
Problem
Solving
Problem
solving is one of the best learning opportunities we can
offer students
of any age. The Internet can be used to support
problem-based learning
around the world through information searches, peer
feedback activities,
parallel problem solving, sequential creations,
telepresent problem
solving, simulations, and social action projects.
Structure 12: Information Searches. Problem
solving online can be competitive or collaborative. In the
simplest
problem-solving activity, students are given clues and
must use
either online or more traditional resources to answer
questions.
These information searches are usually structured
as competitions,
with the winning students or teams being those who
correctly answer
the most questions by a common deadline.
Probably
the longest-running and most well-received information
search activity
on the Internet is Global SchoolNets
GeoGame,
which was originally developed by Tom Clauset of North
Carolina.
Classes that participate in this geography game send in 10
pieces
of information about their schools location. The
projects
organizer then scrambles the submitted information to
produce two
information lists (one of clue sets and the other of
locations)
that are then sent to participating classrooms. Students
have approximately
two weeks to use information resources to match clues with
communities.
The winners are announced by e-mail.
Information
searches also can be longer and require extensive and
sophisticated
research, analysis, and communication activities for
participating
students. Typically, though, this structure supports
deductive and
convergent reasoning.
Structure 13: Peer Feedback Activities.
In peer feedback activities, participants offer
constructive responses to others ideas and their expression. The Writers in Electronic Residence
project, for example, helps young Canadian writers respond to each others
poems, essays, and short stories through a national computer-conferencing system.
Professional authors work directly with participating classes, adding telementoring
to peer feedback and making this collection of activities especially exciting.
Peer feedback activities also can be set up as electronic
debates.
The How
Far Does Light Go? project, sponsored by the
University
of California-Berkeley, is a good example. The
projects organizers
suggest that middle- or high-school students use relevant
information
they find on the Web to prepare position papers about the
scientific
properties of light, as well as critique other
students statements
according to what they understand about lights
properties.
Peer
feedback activities also can be successful with young
children.
In the MindsEye
Monster Exchange Project, for example,
children draw
original monsters and use words to describe them. These
descriptions
are then e-mailed to students in other schools who read
the descriptions
and then draw what they think the described monsters look
like.
Both sets of pictures and the descriptions are then
displayed in
the projects Monster Gallery, and
students communicate
with each other about the similarities and differences
between the
first and second drawings.
Structure 14: Parallel Problem Solving.
In
parallel problem solving, a popular activity
structure, students
discuss each others problem-solving processes. A
problem is
presented to and explored by students in several locations
before
they come together online to compare, contrast, and
discuss their
separate problem-solving methods.
The Electronic Schoolhouses International Egg-a-Thon is one
of the most creative and best developed parallel problem-solving projects around.
In this collection of related challenges, students use eggs to solve several
problems. In the Bundled Egg Drop, for example, participants must
create a holding crate for a raw egg in 30 minutes from a collection of previously
assembled materials. The crate is supposed to protect the egg from breaking
when the crate is dropped from a standard height. In the International
Egg Toss, teams of students create packages to protect raw eggs when they
are sent by surface mail to other participating classes.
Such
rich and varied problem solving and discussions of
multiple problem-solving
methods are becoming quite popular among telecollaborating
classes.
Structure 15: Sequential Creations. Students
can also interact by collaboratively creating a common
work. This
is the purpose of sequential creation. This
intriguing activity
structure, a type of artistic problem solving, has
participants
progressively creating either a common written text or a
shared
visual image. The structure thus far has been used with a
variety
of expressive media in support of intriguing collaborative
creative
efforts.
Kidlinks MIDI
Music Relay, coordinated by Stefan Gustafson in Stockholm, offers
a good example. The project invites students to add to songs that are progressively
built with 30-second MIDI segments as the files travel from person to person
on the Internet. In another project, children create sequentially illustrated
stories one page at a time in Write and Illustrate a Childrens Story coordinated
by Deborah Falk of Duck Bay, Manitoba.
Another
good example of the sequential creation activity structure
is Rosa
Gunnarsdottirs heart-warming Benni
the Bear Around the World. This project
follows a stuffed
bear from his packing in a box by Rosas class in
Iceland through
his travels from classroom to classroom around the world.
As each
class receives Benni, the students explore the mementos
that previous
classes placed into his box, as well as take photos and
write short
pieces for display on the classs page at
Bennis Web
site.
Structure 16: Telepresent Problem
Solving.
Telepresent
problem-solving activities bring together participants
from different
geographic locations and time zones either asynchronously
or in
real time to participate virtually in a computer-mediated
meeting,
to use remotely located robotic tools, or to engage
simultaneously,
without direct electronic contact, in similar activities
at different
project sites.
Creativity Cafes KidCast
for Peace, for example, shows student artwork
and sponsors
periodic CU-SeeMe audio- and videoconferences, helping
young people
from all over the world create and share ways to
make this
a happier, healthier, safer and peaceful world. Each
Saturday
at 18:00 hours Greenwich Mean Time, members of the
international
Kidclub use IRC text chat to discuss current topics that
often involve
solving such global challenges as endangered species,
hunger, and
poverty. Telepresent problem solving can take many forms
and use
various types of multimedia to connect students with each
other
and help them solve real-world problems.
Structure 17: Simulations.This
activity type offers students the chance to solve problems
in simulated
contexts. Online simulations require the most coordination
and maintenance
of all the projects designed with activity structures, but
the depth
of learning and task engagement that are possible may
convince a
projects organizers to spend the extra time and
effort needed
to make a simulation work well.
Brian McGees Electronic United Nations project, for example,
invites classrooms to become countries and interact with other participating
classes in a simulated United Nations, discussing issues, creating and completing
surveys, and crafting and voting on proposals. Participating students and teachers
can learn much about global issues, politics, debate, and social ideas. In another
simulationLeni Donlan, Jory Post, and Leslie Christmans Taking Stockclasses
can develop and monitor the progress of stock portfolios.
Structure 18: Social Action Projects. Social action
projects help learners understand and take action
to help solve authentic global challenges. As many educators know, the Internet
can serve as a venue for humanitarian, multicultural, action-oriented
telecommunications projects (Ed Gragert, I*EARN) that involve the future
leaders of our planet: our children. Social action projects focus on real and
immediate problems and often propose that students take action to help solve
a problem, rather than simply stop learning once they understand it.
Many
examples of social action projects can be found online.
Some are
sponsored by I*EARN, such as the multinational Holocaust/Genocide
Project, which explores the Holocaust in
Europe during
World War II among other genocidal incidents in history.
Students
aged 12 to 17 are guided by mentors as they study genocide
and participate
in teleconferences. Through these conferences, the
students publish
An End to Intolerance, an annual magazine. They
also have
the option to take a two-week study trip to Poland, the
Czech Republic,
and Israel, an annual event occurring each spring near the
Passover
holiday.
I*EARN also sponsors The Rope Pump Project: Clean Water for Nicaragua,
a long-running venture that provides rope-operated water pumps to villages in
Nicaragua, using money raised by U.S. classes. After a pump is installed, children
from the village communicate with the students who bought the pump, describing
the way village life has changed as a result.
Many social action projects focus on environmental issues. The annual
Earth Day Groceries Project, for example, coordinates the efforts
of thousands of U.S. elementary students to decorate grocery bags with images
and text to increase environmental awareness. These bags are filled with groceries
and passed out in the childrens communities each year on Earth Day (April
22). Nina Hansens annual international Save the Beaches project, which
is supported by the University of Hartford in Connecticut, helps students who
live in coastal communities clean their local beaches and generate data on the
quantities and types of litter found. Project participants share the data and
try to detect general patterns. After analyzing these patterns, the students
share their suggestions on how to reduce excess amounts of particular types
of litter.
Potentials
The
potential in these projects for multidisciplinary,
forward-thinking,
and truly collaborative learning is awesome. Many of the
more sophisticated
projectsby being interdisciplinary, authentic, and
activefocus
participants attention on the problems rather than
on the
telecommunications technologies used to share information
with distant
collaborators. This clear emphasis on curriculum-based
learning,
rather than technologies, is one of the characteristics
that makes
all types of telecollaborative projects so
potentially powerful.
Read
the Web links sidebar.
References
Levin,
J. A., Riel, M., Miyake, N., & Cohen, M. (1987).
Education on
the electronic frontier: Teleapprentices in globally
distributed
educational contexts. Contemporary Educational
Psychology, 12,
254260.
Riel,
M., & Harassim, L. (1994). Research perspectives on
network
learning. Machine-Mediated Learning, 4,
91113.
Judi Harris (jbharris@tenet.edu), associate
professor in curriculum and instruction at the University of Texas-Austin, directs
the Electronic Emissary (www.tapr.org/emissary/). She has written more than 130 articles and four books, most recently
Virtual Architecture: Designing and Directing Curriculum-Based Telecomputing
(1998, ISTE) and Design Tools for the Internet-Supported Classroom (1998,
ASCD).
Copyright © 1998, ISTE (International Society for Technology
in Education).
All rights reserved.
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