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Software
Reviews
Save
Time
Selecting Software
By Judi Mathis Johnson
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the full article (PDF, 208 KB, PDF
Instructions)
Software selection can be time consuming at best, unspeakable at worst.
The newest version of an ever-changing publication is now available to help
you locate appropriate software and save valuable time. I am proud to announce
the arrival of the 2000 Educational Software Preview Guide (ESPG),
mention some of the excellent titles in the guide, and illuminate the definitions
of the section called Modes. (Read more about the ESPG in ISTEs
Online Bookstore.) The Educational Software Preview Guide Consortiums
volunteer efforts have been productive again. The mere fact that the consortium
is still alive with no budget support and no paid staff is just short of an
educational miracle. (Read the list of consortium members.)
The
guide contains approximately 800 separate titles from
almost 200
different software producers. Some cost thousands of
dollars, and
a few are free to educators but are of commercial quality.
We tried
to be as thorough and identify as many excellent titles as
possible.
The goal of the consortium is to share our combined
knowledge about
the field of resources for technology in education. We
hope the
guide will help you identify titles for preview, introduce
you to
products from companies you may not have heard about, and
present
the information in a useful manner.
To
meet this last objective, here is more information about
some of
the abbreviations used in the concise descriptions of each
title.
Please keep in mind only the proper listing of the title,
price,
and hardware is cleared through companies. We, the
consortium members,
propose (and agree on) the grade levels, subject areas,
modes, and
annotations. We try to remove the hype and provide some
straightforward
information about each title.
Modes
The
Modes section is quite small within each listing, but it
can be
a powerful determinant in selecting a program. We use 18
categories
to describe how the software may be used in the hands of a
student
or teacher. The fewest modes a program may have is one,
and hundreds
of titles are basically one type of software. The combined
package
titled Tabletop has seven different modes, which means it
is a fairly
versatile package.
And
now, for a chance to describe the modes using new titles
to the
guide and veterans wearing their latest attire! The modes
are presented
alphabetically.
Access (AC)
The
software was written to provide access to students with
special
needs. For example, it might provide a connection to an
alternative
input device.
If
a program has AC listed in Modes, then it has a clearly
identified
way to provide access to students with some special need;
this can
be accomplished in a variety of ways. For some titles, the
whole
purpose is to be used with students with special needs. A
program
may contain built-in connections that provide access in
addition
to the standard keyboard or mouse. A program may have
features that
allow the content or pacing to be adapted for specific
students.
Creative teachers can always find ways of adapting
software to reach
a broader range of students, even if the publisher did not
envision
that originally. So, some programs without AC listed can
still be
used effectively for students with special needs.
First,
a program could be designed as the link between a student
and an
existing program. For example, the products in the
Naturally Speaking
line from Dragon Systems enable anyone who can speak to
directly
interact with a word processor or other
programbypassing the
keyboard completely. The ability for the speech-to-text
processor
to deal with continuous speech means less time teaching a
student
to use the program and more time effectively using it.
A
second way a program can provide access is by allowing for
a variety
of adaptive devices. For example, young students using
Stanleys
Stickers from Edmark can use the TouchWindow to create
their stories.
Many
excellent programs directly address the special needs of
an individual,
such as Aesop in ASL (American Sign Language) from Texas
School
for the Deaf, which provides stories to anyone learning
how to interpret
American Sign Language for the deaf. Another is Big:Calc
from Don
Johnston. The on-screen calculators, seven choices in all,
are much
larger than traditional accessories and very easy to use.
Even
a particular feature built into a standard program can
provide access
for special students. The newest encyclopedia from World
Book contains
the same sticky note feature as the 1999 version that
allows adults
or other students to add messages to articles. These
messages could
help guide students through their research activities, be
written
in another language, use simplified terms, or provide
whatever scaffolding
a student might needenough extra help could provide
access
to a research tool some students may not otherwise be able
to use.
Something as simple as providing a text window whenever oral instructions
are heard can extend the usefulness of a program. Many new computer programs
have many resources that provide a variety of sounds, music, and instructions,
but cannot be used by the student who is hearing impaired, has limited language
proficiency, or has difficulty sorting aural stimuli. In Encarta Africana (see
Software Reviews, L&L vol. 26 no. 8), celebrities
have provided their thoughts on video. The accompanying text window carries
their messages to a larger audience.
Authoring System (AU)
These
use a code of commands that enables a nonexpert to write
interactive
programs. This mode also includes shell programs where
teachers
insert their own problems or data.
Stagecast
Creator is an excellent example of an authoring program.
Students
and teachers can create complex simulations in life
science (or
another subject) using pictures, icons, and movement.
These simulations
can be interactive and used for demonstrations. The
Stagecast simulations
can be posted to the Internet.
A
different example of an authoring program is Spell It
Deluxe to
which teachers can add their own word lists. Students
practice their
spelling skills in the same game/drill environment, but
the words
better fit the rest of their studies.
The
two key points about an authoring system are simplicity
and interactivity.
If an authoring system is too complex, then it is
basically a programming
language (see CP). If the final product is not
interactive, then
the students work may have been creative (see CA),
useful
for a report (TL), or great for teachers (DE), but the
program did
not fit under the AU mode.
Bilingual (BL)
Verbal
and/or written information or directions are available in
more than
one language.
Language
translation software, such as Business English for Spanish
Speakers,
is designed to focus on the two languages and
translations. However,
a program may be designated bilingual if it provides
opportunities
for students to learn vocabulary and phrases in more than
one language.
The newest version of Travel the World with Timmy exposes
students
to songs and phrases in five languages.
A
computer software program often costs from $500,000 to $1
million
to produce. With such an initial investment at stake,
companies
want to sell as many copies as possible. If a program is
designed
with multiple languages, it can be sold in more countries.
This
desire to compete in the global market has provided
classes with
some added benefits. Students can learn words, phrases,
songs, and
culture from other countries, as they learn about their
own. So,
many of the storybook CD-ROMs, such as Just Grandma and Me
Deluxe,
for young children contain English and at least one other
language.
Many computer products are designed to increase multicultural awareness.
Soleil is one company that has been providing opportunities for students to
become global citizens as they explore other cultures, learn content, and are
exposed to a variety of languages. One of their products, WorldWalker Destination:
Australia (see Software Reviews, L&L vol. 26 no. 1), has a toggle
so students can explore the activities in English one day and return to learn
words from French, German, or Spanish on another day. The ever-present language
toggle allows students to switch back to English to double-check understanding.
Creative Activity (CA)
Programs
with this designation have some structure or activity that
encourages
students to exercise their imaginations and creativity.
Using
any computer software tool (TL), students can be creative,
but some
programs stimulate, encourage, and enhance a
students ability
to be creative. These are the programs we have labeled CA.
For example,
few paint programs stimulate the exploration, curiosity,
and creativity
to the extent of Kid Pix.
The programs from Pentéwa teach about a particular cultural
event and provide ways students can explore an art form and express their own
creativity. Using At the Potlatch (see Software Reviews, L&L vol. 26 no. 4), students can
print puppets for use in a play or report.
Diorama
Designer is a new program from Tom Snyder Productions. In
Community
Construction Kit (a prior program from Peggy Stearns)
students created
3-D houses and decorated the outsides of the buildings. In
Diorama
Designer, students design the interiors of buildings from
the same
four social studies scenarios: colonial America, plains
Indian,
modern times, and medieval castles. They select
characters, objects,
and designs to describe a setting. Students
creativity may
extend beyond the program interaction; for example,
students can
use Diorama Designer to design and print the backdrop for
a puppet
play.
Computer Programming (CP)
This
denotes a computer language or software-based activity for
teaching
computer science or computer literacy classes.
MicroWorlds
Pro combines the power of the programming language Logo
with exciting
multimedia tools. A new program with this mode is LEGO
dacta Control
Lab Starter Pack. Students write programs that are
executed by moving
LEGO creatures. One of the keys to a good teaching
language vehicle
is rapid execution to test for bugs. Being 3-D, testing
for bugs
can be as fun as perfect solution execution.
Demonstration/Presentation (DE)
This
is software used to present some aspect of the curriculum
or used
to create a presentation of material. For example, use the
software
to create slides and use a slideshow option.
Many
different types of software programs fit this category.
Programs
can be tools for organizing material into a sequential
presentation,
resources containing a vault of pictures and/or videos of
a particular
subject area, simulations that would be difficult to
portray using
chalkboard or overhead, or videos of experts sharing their
knowledge
in a content area.
Presentation
tools, such as HyperStudio, PowerPoint, Digital Chisel,
mPower,
and MP Express, have been very popular in the classroom.
Both teachers
and students can create presentations using a minimal
amount of
time.
Quality
classroom resources have been lean. Plenty of clip art
designed
for business advertisements is available, but
content-specific and
classroom-appropriate resources are rare. FTC is one
company that
has been producing material specifically for educational
purposes.
Their Music Loops for Multimedia and sound volumes have
enhanced
many a document. National Geographic is another company
that provides
extensive resources; in particular their two volumes on
American
Indians are rich and interesting.
Fortunately
many math and science tools can be used for
individual/group explorations
and full-class demonstrations. Geometers Sketchpad
and any
title in the Tangible Math series provide a large, clear
viewing
area for creating constructions to clarify theories or
proofs.
Field
trips have become almost cost-prohibitive. Bringing a
range of guest
speakers to the classroom would be nice, but what if you
dont
live within 40 miles of a major metropolitan area? Both
Writing
Trek and Writers Solution provide videos of current
writers
sharing their expertise on particular writing genres.
Videodiscoverys
series on careers in the sciences, Tom Snyders
Telling Our
Stories, and Learning in Motions SETQUEST bring
scientists
into the classroom to excite students about continuing
their studies
in science.
Drill and Practice (DP)
These
programs offer students unlimited practice on concepts
they presumably
have already learned. Good drill and practice provides
feedback
to students, explains how to get the correct answer, and
contains
a management system to keep track of student progress.
Many
of the first software programs belonged to this mode. It
doesnt
take much programming skill to create a simple
drill-and-practice
program for a particular content area. However, a good
program requires
more than just providing problems and stating right or
wrong. The
program should keep track of student scores over time,
change difficulty
levels as students improve, and identify what skills or
information
students need to improve. Type to Learn and Type for Fun!
from Sunburst
Technology are two programs designated DP.
Using drill and practice as only part of a programs offering
can enhance the overall package. For example, Reading Mansion (see Software Reviews, L&L vol. 26 no. 6) combines an
exploration game where students learn vocabulary words interlaced with short
drill-and-practice activities focused on specific linguistic goals. Writing
Trek contains activities on grammar to improve students skills as they
learn to write in different genres.
Education Game (EG)
Usually
these introduce drill and practice in a game format with a
winner
or scoring system.
EG
is a mode that can cause problems in the classroom or with
community
perception. When teachers and students think of programs
as games,
it reduces or trivializes the potential for learning. A
game has
a goal with winners and losers and usually a time limit.
Focusing
on the educational elements helps students see the
educational goal.
For example, if the only purpose of using The Oregon Trail
is to
survive and arrive in Oregon, then it is a game. If
students are
learning about the time period, geography of the United
States,
and westward expansion, then it is a simulation.
Yoiks!
from TERCWorks combines the best of game design with
challenging
mental activities. Students scores can vary, but not
because
of eye-hand coordination or time limits. With unlimited
practice
and superbly designed puzzles, students are focused on
developing
their own thinking skills. (Yoiks! will be reviewed
in the
May 2000 issue of L&L.)
Where
in the World (or elsewhere) is Carmen Sandiego? is
commonly called
a game. Having students analyze how they solve the
problems reclassifies
its use from game to problem-solving activity. Some states
specifically
forbid the use of software games in the classroom, so how
a program
is used in the classroom makes an important difference.
Exploration (EX)
Students
can maneuver through a predesigned environment, testing
and trying
various components of the environment.
Stimulating
students to explore is now accomplished through a variety
of methods.
Some programs provide visually interesting sets of images
to click,
some break in the action to provide students an
opportunity to conduct
off-screen explorations, and some provide a toggle so
students can
go from guided learning to exploration. Using any of
Edmarks
Thinkin Things titles, students can have problems
presented,
or they can just explore and discover relationships on
their own.
Many
adults have memories of sitting on the floor of a library
and looking
at the other books nearbynot necessarily related by
topic,
but interesting nonetheless. Or looking up a topic in a
dictionary
and still perusing that same dictionary an hour later,
having jumped
about exploring many unrelated words. Electronic
references need
to present material in more than just lexicographical
fashion to
enable students to serendipitously learn new material.
Most electronic
encyclopedias have collections of images randomly brought
together
(or predesigned) to encourage students to examine a
variety of topics.
Encarta Africana provides a lengthy and exciting time line
of the
history of Africa that encourages individual curiosity and
exploration.
The
Science Court series is based on the half-hour Saturday
morning
show of the same name. Using the CD-ROM in the classroom
can be
significantly different than just sitting in front of a
television.
The Science Court Exploration software comes with
materials for
conducting relevant classroom experiments between segments
of the
story.
Guided Practice (GP)
These
offer students hints, assistance, and even reteaching as
they practice
a concept.
A
good guided practice program combines the best of drill
and practice
with tutorials. Using Boxer Learning math programs,
students can
test their understanding and relearn concepts. The Smart
Start language
series from Syracuse models guided practice for learning a
foreign
language, thus supporting a teachers efforts.
Internet (IN)
The
program directly connects to the Internet or World Wide
Web. Some
programs function fully without currently being connected
to the
Internet, but they can be connected for additional
resources or
interaction.
The
Internet is not a teaching style in the traditional sense,
but the
Consortium wanted a way to let teachers know that a
program could
enhance how the Internet is used in the classroom. Some
products
are available only on the Internet, some have additional
resources
if students have access to the Internet, and some programs
are tools
for interacting with the Internet.
Encyclopædia
Britannica Online, Grolier Online, and Encarta Online are
only available
on the Internet. Their CD-ROM electronic encyclopedia
siblings may
function completely in a stand-alone environment. However,
if a
connection is available, each of these programs has
relevant links
to additional Internet information on specific topics.
Tools
abound for browsing the Internet (Netscape Navigator or
Microsofts
Internet Explorer), gathering Internet material
(WebWhacker or Web
Buddy), creating Web pages (Web Workshop or Netscape
Composer),
and more. FileMaker Pro provides a database engine for
posting searchable
material on the Internet. CU-SeeMe keeps improving the way
students
can conduct teleconferences.
Limited English Proficiency (LEP)
This
is software that can be used by students who have limited
English-speaking
skills.
This
mode includes teaching students who are learning English
as a second
language and those students whose development with English
skills
is not sufficient to use many computer programs for their
grade
level. Many math and science tools are so visual by
design, they
can be used quite effectively with LEP students.
Students
verbal skills are usually more advanced than written
skills, so
programs that include text-to-speech features may be more
useful
in the classroom.
For
young students, JumpStart Kindergarten teaches basic
language skills.
Kid Pix has a built-in text-to-speech capability, so
teachers can
predesign files and activities that can literally speak to
students.
The Amazing Writing Machine is a program that is useful
for improving
any intermediate and middle school students fluency.
Students
can write by selecting words and phrases and
have the
computer read their compositions to them.
Multimedia (MM)
This
software contains multimedia activities or facilitates
development
of multimedia presentations.
Notice
how cleverly we avoided defining the word
multimedia. A simple
definition might be multimedia includes relevant sound,
movement,
and color, and can be controlled. Obviously what we define
as multimedia
today may seem too simplistic by tomorrows
standards. How
far is educational technology from students wearing
virtual reality
gloves and working as a group to virtually row a canoe
down the
Amazon River, while they feel the humidity and smell the
flowers?
Will that be called multimedia?
Researchers
have not found all the answers about how humans learn, but
they
have identified that students learn more if they
experience the
information in more than one waythrough more than
one sense.
Good multimedia software reinforces the learning of a
topic through
sound (narration, sound effects, and music), movement
(animation
or video), color (complex visual discrimination), and
student-controlled
pacing. We have not categorized every program that uses
multimedia
effectively to teach, just those programs that enable
students and
teachers to create, modify, and present multimedia
materials.
Packages
like Living Deserts and Rainforests provide students with
a tool
for creating multimedia presentations (MP Express) and
necessary
resources for pulling them together effectively. The music
clips
work with the photographic backgrounds. The sound clips
work with
the animal images to add dimension.
A
number of programs can be used for video editing. Strata
VideoShop
was originally developed by Avid, a name you might
recognize if
you sit through all the credits at the end of a movie.
Apples
new QuickTime VR comes in both a professional and a
simpler version.
Problem Solving (PS)
These
require student strategy and input. Most simulations (SI)
and educational
games (EG) require some problem solving on the
students part
but may not have PS in their mode listing.
Good
problem-solving software focuses on specific ways of
solving problems
and provides students with plenty of opportunities to
develop and
test strategies and improve their problem-solving skills.
Introduction
to Patterns and I Spy: Brain Building Games for Children
are just
two of the programs that work on important specific mental
skills
necessary for later scholarly success.
Some
series have a formula for using the same methods
throughout the
series. The Decisions, Decisions series uses groups of
four and
critical-thinking skills to determine an optimal outcome.
Decisions,
Decisions: Media Ethics and Bioethics: Fetal Alcohol
Syndrome are
two programs that enable teachers to bring current,
relevant issues
into the classroom and teach how thinking and research can
be used
to draw conclusions and make life-affecting decisions.
The
ESPG continues to include Problem Solving as a subject
area to stress
the importance of developing thinking skills as well as
covering
content. You might want to peruse the whole Problem
Solving collection.
Reference (RF)
These
include electronic forms of traditional references such as
dictionaries,
thesauri, and encyclopedias as well as extensive
references on particular
subjects.
The
content of a reference program is important, but equally
important
is the search engine that provides simple and quick access
to the
content. A poor search engine is like a locked door on a
libraryno
good to the student needing to learn. Each year we watch
as technology
takes another leap in quantity. The guide now includes
titles that
are available on DVD, such as Encarta and
Encyclopædia Britannica.
The quality was there first; the DVD just takes up less
space and
speeds up searches without disc swaps.
Obvious
reference titles are the Comptons, Grolier, and
World Book
Encyclopedias. National Geographic Maps provides a reason
to use
electronic media for archiving. Information about our
northern neighbor
can be found in Canadian Treasures.
Simulation (SI)
These
programs create a world on the screen where realistic
conditions
apply.
Using
simulations in the classroom has proved to be effective
whether
technology is used or not. A simulation can be as complex
as creating
a city or as focused as dissecting a frog. A good
simulation puts
the decisions and sequencing in the hands of students. The
time
spent reflecting on the process and analysis of the
software activity
raises it from being just a game to a learning
experienceproviding
depth and richness in texture.
Some
classic simulations have been upgraded, such as Operation
Frog Deluxe,
Crosscountry USA, and SimCity 3000. Some Internet-based
activities
have been so successful that permanent versions are now
available
on CD-ROM, such as Mayaquest Trek.
Testing (TE)
Programs
test students on subjects already taught, record their
scores, and
provide the correct answer.
At
some point, every student in the United States will take a
test
using a computer instead of pencil and paper. The
Scholastic Achievement
Test (SAT) was slated to be administered only on computer
a few
years ago, but because there was a marked difference in
the outcome
based solely on a students computer experience, that
was postponed.
Students who use Personal Training for the SAT are
practicing both
content and mediumtwo ways that might help their
score.
Some
form of student assessment should come with each piece of
software
that claims to be educational. One method is to provide
short tests
at various points in the program. The Physica Elementa
series contains
activities and assessments to assist students in their
science explorations
and understanding.
Tool (TL)
These
include word processing, desktop publishing, database
management,
spreadsheets, graphics, and telecommunications programs.
Electronic
tools exist to help teachers manage their work,
administrators handle
school paperwork, and students organize their learning and
collaborate
in new and exciting ways. A good tool is almost
transparent; it
does not take very long to learn how to use, takes less
time to
use than previous methods, does at least one thing really
well,
and provides more versatility with the data stored.
Assessment
must be recorded. And theres a wide range of tools
ready to
help teachers with the type of assessment they employ.
Teachers
can use Grade Machine or Class Action to keep grades,
Gradys
Profiles for student portfolios, Learner Profiles for
student observations,
and Rubricator for designing new assessment activities.
Student
tools range from simple word processors such as Easy Book
Deluxe
to integrated packages such as AppleWorks. MovieWorks is
four tools
in one package. Each tool tackles a part of creating
multimediamedia
composition, sound editing, video editing, and a 24-bit
paint program.
Actually, Netscape Communicator is two tools joined at the
iconComposer
for creating and editing Web pages and Navigator for
browsing the
Internet.
Tutorial (TU)
The
computer program presents new concepts and skills through
interactive
text, illustrations, descriptions, questions, and
problems.
A
good tutorial is one of the most difficult types of
software to
write. What is clear to one student is pea soup to
another. A good
tutorial allows students to practice what they have
learned before
continuing. Many of the foreign language packages teach
and test
in an ongoing fashion, such as the Syracuse Language
series.
Conclusion
We
create the ESPG to assist classroom teachers,
technology
coordinators, and administrators. The subject
organization, categories,
and annotations are meant to communicate clearly. The
company contact
information is included to save you time and effort
tracking down
products. The education resellers were selected because
they have
academic pricing and understand school purchase ordering
practices.
We appreciate your comments and suggestions at theguide@iste.org.
Please visit the ISTE Online Bookstore for information on ordering
the 2000 Educational Software Preview Guide.
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Judi Mathis Johnson
(judimj@iste.org)
has evaluated educational software since 1979. She
has published
with ISTE since 1986 and continues to edit its
Educational
Software Preview Guide. Contact her at 2749
Birdsong Lane,
Powhatan, VA 23139; 804.598.6138.
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Copyright © 2000, ISTE (International Society for Technology
in Education).
All rights reserved.
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