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Smooth Skating
for Multimedia
Mania Winners
By Kate Vanderhorst
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Two Canadian fifth-grade girls won the 1998 International
Multimedia Mania
contest using their imaginations fired by HyperStudio. Their
teacher describes
their project, which includes scrolling text boxes, actor-based
animation,
claymation, virtual objects, and Internet links. Read more about
the Multimedia
Mania contest and see some
other
activities.
Multimedia
Mania
The
goal of the Multimedia Mania contest, sponsored by ISTEs
HyperSIG
(the Special Interest Group of Hypermedia and Multimedia), is to
find
real, working models of the skillful integration of technology
into a
typical K12 classroom setting.
Students
are invited to dazzle their global peers by creating dynamic
multimedia
projects related to any class or coursework. Teachers coach and
advise,
but entrants have to complete their own work.
Participants
are encouraged to incorporate 3-D design, video, animation, and
any other
multimedia techniques that enhance the design of the project.
Heavy emphasis
is placed on originality, alignment to curriculum or course
content, project
design, and proper use and documentation of resources. Projects
also gain
points if they are constructed entirely within a classroom
setting.
The
1999 winners are:
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K5 Division
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Minh
Rosen (teacher) and Kathleen Ginnsberg (teacher),
Rumpelstiltskin:
An Interactive Story Book, PS 87,
New York, NY
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68 Division
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Alda
Angst (teacher), Courtney Guinn (teacher), C.J. Easter
(student),
and Kent Eubanks (student), Contributions of the
Ancient
Egyptians, Bowditch Middle School, Foster City, CA.
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912 Division
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Ben
Johnson (teacher), Aaron Nielsen (student), and Justin
Nielsen (student),
Population: A Visual Almanac, Preston Junior High School,
Fort Collins,
CO.
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For
more information on the Multimedia Mania Contest, visit www.ncsu.edu/midlink/mmania.how.html
or contact Caroline McCullen
(camccu@sas.com),
Instructional
Technologist, at SAS Institute.
Classroom
HyperStudio Projects
Exciting
classroom projects incorporating HyperStudio have included the
following
skills and techniques for third- and fourth-grade students.
101 Dalmatians
Spotted
Fabric
- Students
digitized animal spotted fabricsuch as leopard, tiger,
dalmatian
printsusing the video or digital camera.
- Once
the digital photos of the animal skin had been placed inside
the HyperStudio
Art Folder, students could access different fabrics for
Cruella's
clothes. The students then used the paint tools to create a
Cruella
figure and utilized the cookie cutter technique and
draggable graphic
features to create stylish clothing. This resulted in an
electronic
Cruella doll, which the viewer could dress in
different
clothing, such as plunging neckline dresses, and
form-fitting pant
suits. It is a 1990s version of paper dolls.
- Digital
fabric can also be used to create cookie cutter letters for
the title
cards or for fancy spotted borders for each
card.
Claymation
- Little
spotted dogs were fashioned out of plasticene
- Settings
were planned in writing first and then production companies
of four
students were formed to create a cut and paste paper
background for
the animation stage
- The
animation stage is three pieces of hinged plywood which
frames an
area of space for the action to take place
- Students
brought in carpet for the floor/grass, toy furniture for the
props
- Using
the video camera, computer, HyperStudio, clay dogs, and
animation
stages students moved the dogs about in the setting and shot
the frames
- One
student worked the export screen, import video feature for
HyperStudio,
one student manned the video camera, and the other two
students moved
the dogs about in little movements
Strega Nona
This
is an old Italian fairy tale where Big Anthony minds the pasta
pot for
the old witch Strega Nona. He gets into a fair amount of trouble
and cant
stop the pasta pot from boiling over. The author is Tomie de la
Paola
Pasta
- Students
digitized spaghetti and macaroni using the video or digital
camera.
The digital photos were then placed in the HyperStudio Art
Folder
in all computers in the lab.
- Students
were required to retell the story in three different
segmentsThe
Beginning, The Middle, and The Endusing
HyperStudio
- Once
work had begun on the project, students were encouraged to
use the
digital photos of the pasta.
- Challenges
were issued to not only animate the characters in the story
but also
the spaghetti. Students problem solved and found the
Dont Erase
feature in the Animator Path to be the solution. This
revelation quickly
spread throughout the lab.
Plasticene
Setting
- Settings
for the folk tale were created on masonite boards with
plasticene.
- These
settings were captured with the video camera and placed in
the HyperStudio
Art Folder
- Students
were challenged to create animation on top of the digital
plasticene
setting.
Special
Effects
- Once
the pasta was spilling out of everyones pasta pot, the
challenge
was to get Big Anthony to eat up the pasta, just like in the
book!
- Big
Anthony was drawn using the HyperStudio art tools and made
into a
draggable graphic. Once the pasta spilled out of the pot,
the viewer
was asked to move Big Anthony over to the pot. Once the
draggable
graphic was moved over the spilled pasta, the pasta or
animation path
was "eaten" up by the draggable graphic.
Kids Jokes for Rosie ODonnell
Talk
show host Rosie ODonnell was asking for kids to send in
Kids
Jokes for her TV show. She had mentioned on the show that she
had a Mac.
The class decided to send her interactive jokes created in
HyperStudio.
- Teams
of two and three students planned a three-card
stack
- Permission
from parents was received to digitize students faces
for the
introductory card
- The
second card featured the joke or riddle with
animation
- The
third card featured the answer or punch line with more
animation
- The
entire project was linked together and sent off to New
York
- Two
months later the entire class received Koosh ball pencils
from Rosie
ODonnell
- Parents
were invited into the class to view the presentation and
donations
were taken for Manitoba flood relief
HyperWhoDunnit Mystery
Preplanning
and Prewriting
- A
mysterious disappearance of a valuable object was set up for
the class
to solve
- There
was to be no violence in the story
- Characters
were introduced to the students, and through role play the
students
created a character synopsis for each victim and
suspect
- Each
child had a different victim, although the missing object
and characters
were the same
- Planning
cards for HyperStudio were created by the teacher and
students filled
these out for each victim, suspect, description of the
missing object,
scene of the crime, clues, and so on.
- Once
the writing was completed in class, the students moved to
the lab
where they reconstructed the crime using HyperStudio skills
and techniques
- Digital
pictures of the missing object captured by video were used
to identify
the guilty characters
- Voices
of classmates and teachers were used for denials in the
story
- Digital
pictures of teacher suspects (captured on video) were
incorporated
into the mystery
The
full text and student templates for HyperWhoDunnit are available
at www.hyperpeople.com
in a booklet titled HyperWhoDunnit published by
K&R Consultants.
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Kate Vanderhorst is an elementary
teacher with
the Waterloo Region District School Board in Kitchener,
Ontario,
Canada. She works extensively with Rod Rychliski, a
teacher in the
same district. Kate and Rod are 1997 Educational Computing
Organization
of Ontario (ECOO) Award Winners for successful integration
of computer
technology into the classroom and 1998 TVOntario Award of
Merit
Winners for the creative use of innovative teaching
methods in the
classroom. They recently received the Prime
Ministers Award
for Teaching ExcellenceAward of Achievement. Kate
and Rod
have presented at Roger Wagner's HyperFest in San Diego
and have
highlighted multimedia classroom work. They can be reached
at www.hyperpeople.com
or kandr@hyperpeople.com.
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Copyright © 1999, ISTE (International Society for Technology
in Education).
All rights reserved.
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