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Access: Software provides access to students with
special
needs.
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Authoring System: A code of commands that enables
a nonexpert
to write interactive programs. This mode also includes
templates.
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Bilingual: Information is available in more than
one language.
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Creative Activity: Includes some structure or
activity
that encourages students to be creative.
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Computer Programming: A computer language or
software-based
activity to teach computer science or literacy classes.
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Demonstration/Presentation: Software used to
present some
aspect of the curriculum or to create a presentation.
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Drill and Practice: Programs offer unlimited
practice on
concepts students presumably have already learned.
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Education Game: Usually these introduce drill and
practice
in a game format with a winner or scoring system.
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Exploration: Students can maneuver through a
predesigned
environment, testing and trying various components.
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Guided Practice: These offer students hints,
assistance,
and even reteaching as they practice a concept.
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Internet: The program directly connects to the
Internet
or Web. Some programs function fully without being connected to
the Internet,
but they can be connected for additional resources or
interaction.
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Limited English Proficiency: Used by students who
have
limited English-speaking skills.
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Multimedia: Contains multimedia activities or
facilitates
development of multimedia presentations.
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Problem Solving: These require student strategy
and input.
Most simulations (SI) and educational games (EG) require some
problem
solving on the students part but may not have PS in their
mode listing.
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Reference: Electronic references, such as
dictionaries,
thesauri, and encyclopedias, as well as extensive references on
particular
subjects.
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Simulation: Create a world on the screen where
realistic
conditions apply.
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Testing: Programs test students, record their
scores, and
provide the correct answer.
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Tool: Includes word processing, desktop
publishing, database
management, spreadsheets, graphics, and telecommunications
programs.
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Tutorial: Presents new concepts and skills
through interactive
text, illustrations, descriptions, questions, and problems.
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