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Projects: Road Ahead
(Project-Based Learning)

This document is a draft of one of several reports being prepared for The Road Ahead, a program of the National Foundation for the Improvement of Education (NFIE), a nonprofit foundation of the National Education Association (NEA). The Road Ahead is funded by Bill Gates, co-founder and CEO of Microsoft Corporation, from proceeds from his book by the same name. The program involves 22 school/community partnerships in 15 states using technology-based learning activities that extend beyond the traditional classroom and school day.

This draft is subject to review and revision and was prepared by staff of the International Society for Technology in Education (ISTE). All statements and opinions expressed are those of the authors and do not represent policies or positions of the NEA, NFIE, ISTE, or Microsoft Corporation.


Foundations for The Road Ahead:
Project-Based Learning and
Information Technologies

Most teachers give some open-ended assignments that provide students with a degree of choice, and that extend over a considerable period of time. Such student activities are examples of project-based learning. The information technologies increase the versatility and value of project-based learning as a curriculum tool. Technology can help create a rich environment for individuals and teams to carry out in-depth projects that draw on multimedia and information resources from throughout the world.

Links to major headings

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Does Cincinnati Need Another Bridge?

Students of all ages have the knowledge, skills, and interest to work on authentic learning tasks.

When Cincinnati proposed building a new bridge on the Ohio River, teachers and students at Southgate Public Elementary School in nearby Kentucky decided to study the situation. They began by conducting a community survey and tabulating the results in an electronic spreadsheet. They did background library research on the history of bridges and the city. Using a computer-based geometry simulation, they reviewed the geometry of bridges and they recreated historical bridges on the computer. They visited existing bridges, and used video cameras to monitor traffic during rush hour. Using the video record, they compiled precise statistics on the number and speed of people and vehicles. These figures were used in the creation of multimedia simulations of hypothetical new bridge designs.

The Southgate students tested their ideas of bridge geometry by using straws to construct actual model bridges, and they compared the abilities of the different bridge models to support weight. The students then visited some of Cincinnati's bridges again, this time with an architect, to ask questions not answered by their research. Finally, they submitted a report to the city of Cincinnati (Salisbury, 1995).

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Characteristics of Project-Based Learning

The Cincinnati bridge study mentioned above illustrates many of the characteristics of project-based learning activities:

Students have some choice of topic as well as the nature and extent of content of the project. Students can shape their project to fit their own interests and abilities. For instance, the Cincinnati bridge project included activities for music and art as well as geometry and physical science.

The teacher acts as a facilitator, designing activities and providing resources and advice to students as they pursue their investigations. However, the students collect and analyze the information, make discoveries, and report their results.

The context for the subject matter is larger than the immediate lesson. The bridge across the Ohio River was a community issue being discussed in the media. It was an authentic concern of students' families.

Students conduct research using multiple sources of information, such as books, online databases, videotapes, personal interviews (in-person or conducted via telecommunications), and their own experiments. Even if their projects are based on the same topic, different students may make use of considerably different sources of information.

The project usually cuts across a number of disciplines. Students are expected to draw upon a broad range of knowledge and skills, and to "stretch" their knowledge and skills. The bridge project was initially a study of geometric shapes, but incorporated statistics, charting, social studies, physics, language arts, and technology.

The project extends over a significant period of time, usually from several class periods to an entire school year. (The Southgate students studied the Cincinnati bridges for six weeks.) Students plan for the effective use of their time and share resources such as computers, camcorders, and computer network access. One goal in project-based learning is for students to increase their skills in budgeting their time and other resources.

The project involves the design and development of a product, presentation, or performance that can be used or viewed by others. Students may simply present the results of their projects in class as reports or posters. Other projects may extend beyond the school boundaries in the form of broadcasts, publications, and public events. Students may create products of significant and lasting value, such as environmental assessments or permanent information displays. The Southgate project report was designed for the city of Cincinnati, rather than for the teacher.

A team of people may work on the project. The team may be an entire class, several classes, or even several remote sites. In these cases, individuals or small groups work on different components of a large task, and their joint efforts are often coordinated through technology. Southgate Elementary involved its 4th, 5th, and 6th grades, which shared central computer databases for recording their investigations. Multi-site projects often rely on e-mail or videoconferencing.

The instruction and facilitation is guided by a broad range of teaching goals, and students may achieve additional (unforeseen) goals as they explore complex topics from a variety of perspectives.

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Research Supporting Project-Based Learning

Project-based learning is a versatile approach to instruction that can readily be used in conjunction with other approaches. Teachers who make extensive use of project-based learning are blending a number of educational ideas—each supported by substantial research. This section contains very brief summaries of some of the areas of educational research that underlie project-based learning.

Constructivism is a widely supported educational theory that rests on the idea that students create their own knowledge in the context of their own experiences (Fosnot, 1996). Constructivism focuses on students being actively engaged in "doing," rather than passively engaged in "receiving" knowledge. Project-based learning can be viewed as one approach to creating learning environments in which students construct personal knowledge.

Howard Gardner and David Perkins are the co-directors of Project Zero at Harvard University, a large and long-continuing project that conducts research on ways to improve content, pedagogy, and assessment in education. Howard Gardner's theory of multiple intelligences, first put forth in 1983, supports the need for personalization of schooling (Gardner, 1995). He argues that each person has a number of different types of intelligence. For example, people have musical intelligence, linguistic intelligence, and logical-mathematical intelligence. Through appropriate training and experience, these various intelligences can be enhanced—a person can develop his or her own individual potentials. Gardner strongly supports the use of project-based learning as one approach to creating a learning environment that enhances each student's multiple intelligences.

In his 1992 book, Smart Schools, David Perkins analyzes a number of different educational theories and approaches to education. His analysis is strongly supportive of Gardner's theory of multiple intelligences. Perkins' book contains extensive research-based evidence that education can be considerably improved by more explicit and appropriate teaching for transfer, focusing on higher-order cognitive skills, and the use of project-based learning.

Inquiry-based learning, or discovery-based learning, often involves hypothesis generation and testing. The emphasis may be on discovering specific facts or on developing a higher-order understanding of the topic and ideas being explored. Students are encouraged to develop curiosity as a habit, and to approach all learning with a disposition toward questioning and systematic investigation. Research indicates that hands-on, inquiry-based instruction is generally more effective than traditional didactic presentation in improving problem solving ability in particular subject domains (Helgeson, 1992, p. 53). Project-based learning often makes use of inquiry-based teaching methods.

Project-based learning frequently includes teams of students engaged in cooperative learning and collaborative problem solving as they work to complete a project. Cooperative learning has been shown to be effective in improving academic and social skills; however, successful cooperative learning requires careful organization, and sometimes explicit training in collaboration and communication (Johnson, 1986; Johnson & Johnson, 1989). Project-based learning provides an authentic environment in which teachers can facilitate students increasing their skills in cooperative learning and collaborative problem solving.

One can draw a parallel between project-based learning and process writing. Many teachers are familiar with presenting writing as a process, and are aware that the steps of process writing—brainstorming, organizing ideas, developing a draft, obtaining feedback, revising, and publishing—are similar to those required in many other creative projects. In many cases, reports or computer-aided presentations created through process writing constitute a project's final product.

Additional support for project-based learning can be found in the various "standards" reports that have been developed by organizations such as the National Academy of Sciences and the National Council of Teachers of Mathematics. Such reports stress the need for students being engaged in authentic and multidisciplinary tasks—which are hallmarks of many project-based learning environments.

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Benefits of Project-based Learning

A search of the literature identifies thousands of articles on classroom projects. Most of these reports can be considered testimonials—--teachers telling how they make use of projects in their teaching and their perceptions of how successful this has been. Benefits attributed to project-based learning include:

Increased motivation. Accounts of projects often report that students willingly devote extra time or effort to the project or that previously hard-to-reach students begin to participate in class. Teachers often report improvements in attendance and decreases in tardiness. Students often report that projects are more fun and more engaging than other components of the curriculum.

Increased problem-solving ability. Research on improving students' higher-order cognitive skills emphasizes the need for students to engage in problem-solving tasks and the need for specific instruction on how to attack and solve problems (Moursund, 1995; Perkins, 1992). Many articles describe project-based learning environments in which students become actively and successfully engaged in posing and solving complex problems.

Improved library research skills. Most projects require students to move beyond easily available printed information sources such as textbooks, encyclopedias, and dictionaries. Information technologies include excellent additional sources of information on computer disk, CD-ROM, and the Internet. The project-based learning emphasis on independent research is in keeping with the American Library Association's (ALA) call for "information literacy" as a fundamental goal. The ALA defines information literacy as the ability to know when there is a need for information, identify and find the needed information, evaluate and organize the information, and use the information effectively to address the problem or issue at hand (Breivik & Senn, 1994). Project-based learning can provide an authentic and motivating context in which to gain increased information literacy.

Increased collaboration. The necessity for group work in many projects requires students to develop and practice communication skills (Johnson & Johnson, 1989). Peer teaching, student evaluation, online information sharing, and cooperative learning groups are all aspects of the collaborative nature of projects. Current cognitive theories suggest that learning is a social phenomenon and that students will learn more in a collaborative environment (Wiburg, 1994).

Increased resource-management skills. Part of becoming an independent learner is taking responsibility for completing complex tasks. Well-implemented project-based learning gives students instruction and practice in organizing projects, and in allocating time and other resources such as equipment to complete tasks on schedule.

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Project-Based Learning and Information Technology

Projects are commonplace in formal technology classes in which students develop computer programs, databases, multimedia, or other products on the way to mastering the equipment and software. However, information technologies also facilitate project-based learning in science, language arts, fine arts, social studies, and other curriculum areas. For example:

A class of third graders is studying the civil rights movement in the United States. One pair of girls uses multimedia authoring software to create a simulated TV newscast from Montgomery, Alabama, on the day Martin Luther King, Jr. is released from jail in Birmingham. In preparing the "newscast," they study King's speeches; develop a story board; and write, edit, rehearse, and perform their scripts. The authoring software allows them to include a video clip of the actual speech King gave that day in 1963. Other students in the same class approach the problem in a different manner. They use desktop publishing software to produce a simulated Montgomery Advertiser for December 2, 1955, the morning after the arrest of Rosa Parks that triggered a major bus boycott. (Nix, 1995).

Sixth graders with learning disabilities use the KIDLINK list server to collect sunrise/sunset observations from around the world—almost pole to pole—on the day of the winter solstice. Although the students are in Wisconsin, they receive regular assistance from a professional meteorologist in Maryland via telecommunications. Students communicate with participating sites by e-mail, locate sites by latitude and longitude, compute daylight hours, and create a database of sites and daylight. Following the data collection and analysis, students study the implications of their findings, such as the scientific explanation of the seasons. They pose and seek answers to questions, such as what are the effects of living in constant daylight or darkness for part of the year (SIG/Tel, 1995).

Students at several elementary and secondary Idaho schools use CD-ROMs, video and audio production gear, power tools, and robots to carry out a variety of assignments such as publishing a class newsletter and building a model car that can protect a raw egg in a high-speed collision. One instructional goal is for students to understand the importance of letting the problems dictate the need for a computer or other equipment. Students work together in small teams. The teacher is available to offer suggestions and explain how the equipment works, but avoids prescribing solutions (Graumann, 1993).

Nebraska high school students "shadow" adults on the job. The students make use of a variety of information technologies for taking notes, making recordings, and taking pictures. These materials are incorporated into multimedia research reports on careers, authored using IBM LinkWay . The nine-week project begins with learning interviewing techniques and with computer-based training in business communications (Hoffman, 1995).

A three-period course in an Oregon high school integrates the subjects of U.S. history, U.S. literature, and information technology. The coursework involves the creation of both group and individual hypermedia projects integrating knowledge from the three areas. In studying the Great Depression in the United States, teams of students work together on the topic, dividing the research into such areas as transportation, family life styles, clothing, music, and food. The students make use of a wide range of information resources and information technology tools. They learn from one another and help their teachers to learn. They present their finished products to the entire class (Smith, 1993).

As can be seen from these examples, information technologies can affect both the nature and content of project-based learning. In some cases, technology facilitates long-established techniques, as in the revision of text with a word processor during the writing process. In other cases, technology extends the scope of a project in ways that would otherwise be impossible, as when students gather simultaneous data from remote sites via telecommunications or publish their results in the form of videotape or a World Wide Web page.

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Instructional Goals and Design of Projects

The design of a learning project begins with the formulation of clear academic goals. Some of these will be specific to the subjects under study—understanding the structural strength of geometric shapes, the history of the civil rights movement, or the effects of mass and acceleration on moving bodies. Another set of goals has to do with the process of learning—the knowledge and skill to pursue complex tasks over a period of time, the ability to work in a team, or the ability to locate, retrieve, organize, and apply information gleaned from multiple sources.

Once the learning goals are established, teachers (or teachers and students working together) can begin to design and schedule activities. One time-tested set of project planning guidelines, developed by Al Rogers of the FrEdMail Foundation, comes out of educational telecommunications, where teachers have been developing multi-site projects for many years (Rogers, et al., 1990). Among other characteristics, successful projects:

  • Have specific goals, tasks, and outcomes aligned with instructional objectives.
  • Have specific beginning and ending dates, and intermediate deadlines.
  • Provide examples of the kinds of writing or data collection that students will submit.

Teachers and students need to carefully inventory and allocate resources—time, prior knowledge and skills, technology, and information sources. This is particularly true when activities depend on sophisticated or scarce technology, or on collaboration with other classrooms or subject-matter experts from the community. Note that there may be written or unwritten rules that restrict resources. For example, there may be rules on how much help is allowed from parents and others.

As the student or team begins to understand the demands of the project and to determine the resources that are available, the next step is to begin to develop a plan of action. What tasks need to be accomplished? What resources are needed to accomplish these tasks? Can some of the tasks be done simultaneously, and which tasks must be completed before others can be started? In a large project, it is helpful to have milestones—specific tasks to be completed by specific times. What are the criteria to be used to measure successfully reaching a milestone?

Three activities, then, need to be done at the beginning of a project: careful specification of the project to be accomplished, including learning goals; identification of resources and limitations on resources; and developing a plan of action. These activities take place simultaneously, cyclically, and repeatedly throughout a project. The process of working on any one of these steps produces information and insights that may lead to rethinking one of the other steps.

A common pitfall for both teachers and students is to not allocate enough resources (especially time) to provide for unforeseen difficulties. What happens if a team member is ill? What happens if a particular task proves to be more difficult than anticipated? What happens if a needed piece of equipment is out for repair? A robust plan includes a "contingency fund" allocation of time and other resources.

It may be useful for the teacher to summarize project planning in a table of tasks and subtasks, resources needed, timelines for undertaking each job, and milestones that indicate the task's completion:

Description   Resources   Timeline    Milestones
     Task 1   _________   _________   _________
 
Subtask 1.1   _________   _________   _________
 
Subtask 1.2   _________   _________   _________
 
Task 2, etc.  _________   _________   _________

A similar table can be provided to students as a prompt and guide for doing their own planning.

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Feedback and Assessment

Much of conventional instruction involves students carrying out relatively small tasks (textbook exercises, short essays, quizzes), and then receiving answers, discussion, and a grade from the teacher. As noted earlier in this document, project-based learning often involves real-world, authentic activities that may be partially guided by an individual's strengths and interests. One result is that students involved in a project are not all learning the same things at the same time. This can make the teacher's task of assessing student progress and providing feedback more complex than it is for other forms of instruction.

Methods of authentic assessment are well suited to the evaluation of such projects. Authentic assessment focuses on students' application of their knowledge—retrieving information from multiple sources and integrating it into well-reasoned arguments to support an idea; creating a work of art or music to enhance a presentation; designing and carrying out an experiment to test an hypothesis.

Authentic assessment involves a careful examination of products and performances. Increasingly, teachers are helping students learn to critique their own and one another's work. For instance, Vito Dipinto and Sandra Turner (1995) describe a three-part procedure in which seventh-grade students receive instruction in learning to evaluate their own hypermedia reports. Each student researches a mammal as part of the science curriculum, and presents their findings in the form of a HyperCard stack. The teacher first models use of an evaluation rubric—the things to look for in a successful project. A few students volunteer to have their stacks evaluated, and the class clusters around a single machine while the teacher critiques a stack on the extent and accuracy of its information, the mechanics of the writing, and the design of the presentation. Students then evaluate one another's work using a peer assessment feedback form. Finally, students write a short essay, guided by a set of questions, reflecting on what and how they learned during the project. The teacher's modeling, the assessment feedback form, and the discussion about the evaluation rubric provides the necessary scaffolding for students to complete their assessment tasks successfully.

A number of states and individual school districts now make use of portfolio assessment, in which the output of projects and other student work becomes part of an individual's record. Technology has helped facilitate the storage and evaluation of student products. Moersch and Fisher (1995) describe a computer application they designed to help both the teacher and the student to showcase examples of student work. The software contains scoring rubrics in which the teacher can check off skills and levels of mastery. The multimedia features of the computer are used to capture digital information (text, sound, graphics, video) that represents student work from non-computer projects as well as from computer-based activities.

Assessment will be addressed in more detail in another report in this series. Authentic assessment is an important component of continuing search for evaluation methods that are valid, reliable, and fair (Baker, 1993), and that will move the curriculum and pedagogy in directions that improve education. Robert Rothman's 1995 book Measuring Up discusses pros and cons of authentic assessment, summarizes the research literature, and gives a number of examples of major implementation efforts.

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Hardware and Software Considerations

Technology-dependent projects require that hardware and software be available and properly configured. Such projects require that both teachers and students have sufficient knowledge and skills to take advantage of these tools. Time needs to be allotted for this basic training, or activities need to be selected in which new technology skills can be acquired as the project proceeds. If teachers expect to spend part of a project teaching information technology skills, they may need to limit the scope of other content.

Teachers sometimes feel that they cannot make use of information technologies in project-based learning because their schools or classrooms lack appropriate modern equipment. However, many teachers have overcome such difficulties. Telecommunications-based projects can be built around a single computer and modem. World Wide Web pages, currently a popular publishing medium for the output of projects, are constructed from ASCII text that can be created on any word processor. Multimedia writer Fred D'Ignazio has pointed out that many technology tools are already available in schools (D'Ignazio 1995–1996). Camcorders, still cameras, VCRs, television sets, and tape recorders can often be borrowed or obtained as gifts. These devices can support multimedia project-based learning that requires no use of computers. Such tools are often familiar to teachers and students from home use and may require little initial training. Digitizing adapters and conversion devices such as scanners can be added later to incorporate these different media into computer-based multimedia for the purposes of research, editing, and presentation.

Numerous specialized computer products can also support project-based learning. Multimedia authoring programs, available for most computer platforms, allow teachers and students to develop complex and visually attractive computer presentations and databases without the need for advanced programming skills. These applications are extremely flexible: Students can learn just a little about the software before undertaking projects that are both challenging and intrinsically rewarding. As they develop a need for more advanced features of the software, they can learn on their own, from fellow students, or with a modest amount of help from the teacher.

Electronic information-gathering tools have become more accessible in recent years. Searching for Internet-based information formerly required the mastery of arcane file transfer commands. The World Wide Web has made this activity technically easy in classrooms that enjoy Internet access. CD-ROM drives, which typically used to be housed at special workstations in the library, are now standard equipment on new computers. The World Wide Web and CD-ROM technologies allow students to find original source material from past and present—the latest photographs from the Hubble Space Telescope, original drafts of the Gettysburg Address in Lincoln's handwriting, current research reports, and T. S. Eliot reading his own poetry aloud. The primary challenge for teachers in technology-based projects is not to acquire more information, but to apply their training and wisdom in helping students search through, organize, and make sense of the vast amount of information available.

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Professional Development

Relatively few teachers are comfortable having their students work with sophisticated technology in multidisciplinary projects that extend beyond the teacher's area of expertise. They feel that they need additional professional development to take such a step. The lack of adequate professional development has been described as possibly the single greatest obstacle to teachers making use of educational technology (Office of Technology Assessment, 1995, p. 2). Some examples of professional development challenges include:

  • Learning how to help students learn to function productively in a project-based learning environment.
  • Learning more about how to find or develop good projects that fit one's instructional objectives and the available equipment resources.
  • Learning how to provide effective feedback to students, both as they work on projects and at the completion of a project.
  • Learning how to work with students in a "high-tech" project-based learning environment in which many of the students know more about the technology than does the teacher.

These changes require commitment from teachers and support from the school over a period of time. Means and Olson (1995, p. 131) found that even after extensive professional development, traditional didactic forms of instruction can remain the norm in a school, primarily because of the many and varied demands on staff. Breivik and Senn (1994, p. 64) reported that for many of their correspondents, the transition from expository to resource-based learning took from three to five years.

There has been a great deal of research on professional development and its role as a change agent in education. It is one of the major keys to school renewal and school improvement. A separate report in this series focuses specifically on professional development for information technologies in education. Perhaps the single most important idea is that a new paradigm is taking shape, in which teachers view themselves as lifelong learners.

This new paradigm has two main components. First, every teacher has some responsibility for learning and for helping their fellow teachers to learn. Second, the paradigm recognizes the important knowledge and skills that students can bring to the learning environment. Students can learn from each other, and students can help teachers to learn. In summary, the paradigm is a community of scholars—students and instructors both filling dual roles as teachers and learners. Educators will need help and encouragement to learn alongside their students (Moursund, et al., 1995, p. 152).

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Final Remarks

Project-based learning is a well-established component of our educational system. It is an excellent vehicle for helping students learn to carry out authentic, multidisciplinary tasks in which they budget their time, make effective use of limited resources, and work with other people.

Information technologies bring new opportunities and challenges to project-based learning. There is a rising tide of computer facilities and connectivity in schools. In addition, many schools and school districts are placing considerable emphasis on technology-oriented professional development. This combination of improving facilities and increasing teacher knowledge supports the increasing use of information technologies in project-based learning.

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Bibliography

Baker, E. (1993, December). Questioning the technical quality of performance assessment. The School Administrator, 12–16.
A concise summary of some of the problems involved in implementing alternative assessment.

Breivik, P.S. & Senn, J.A. (1994). Information literacy: Educating children for the 21st century . New York: Scholastic.
An in-depth discussion of the concept of information literacy: what it is, and how to implement it in schools through collaboration between classroom teachers and media center specialists.

D'Ignazio, F. (1995–96). Multimedia sandbox (column). Learning and Leading With Technology. Eugene, OR: ISTE.
This continuing series of articles explores a wide range of multimedia projects that can be used in the classroom. In addition, there is a focus on free and inexpensive pieces of equipment that can be used in developing multimedia projects.

Dipinto, V. & Turner, S. (1995). Zapping the hypermedia zoo—assessing students' hypermedia projects. Learning & Leading With Technology , 22(7), 8–11.
An account of a three-part assessment procedure for HyperCard stacks involving teacher modeling, peer critique, and individual reflection.

Fosnot, C. T. (Ed.). (1996). Constructivism: theory, perspectives, and practice. New York: Teachers College, Columbia University.
The 13 chapters of this book are written by 14 researchers and practitioners of constructivism. This book provides an excellent overview of both the theory and practice of constructivism.

Gardner, H. (1995, November). Reflections on multiple intelligences: Myths and messages. Phi Delta Kappan, 200–209.
A summary of interpretations and implementation ideas that have emerged in the 12 years since the publication of Gardner's original book on Multiple Intelligences. Identifies seven myths that have emerged and dispels the myths. Gives recommendations for uses of the Multiple Intelligence ideas in schools.

Graumann, P. (1993, September). Project based learning: Five teacher-tested ideas. Technology & Learning, 14 (1), 25.
Five educators share their successful project-based, hands on special programs for elementary and high school students. The teachers' resources included library CD-ROM databases, desktop personal computers, and video and audio equipment. Students learned to use software for word processing, three-dimensional modeling, and computer-aided design (CAD) presentations and slide shows.

Hands On! TERC Communications, 2067 Massachusetts Ave., Cambridge, MA 02140.
TERC has developed and coordinated numerous technology-based learning projects over three decades. Hands On! is TERC's semiannual newsletter of hands-on math and science learning. It is also available online at www.terc.edu/handson/handson.html.

Helgeson, S. L. (1992). Problem solving research in middle/junior high school science education. Columbus, OH: ERIC Clearinghouse for Mathematics, Science, and Environmental Education.
An extremely detailed literature review of research on problem solving, highlighting both the possibilities and difficulties of improving higher-order thinking.

Hoffman, D. (1995, March). Learning for the real world. Technology and Learning, 22–29.
This installment of T&L's "What Works" column looks on career-focused projects in six schools.

Johnson, D. W. & Johnson, R. T. (1989). Social skills for successful group work. Educational Leadership, 47(4), 29–33.
Johnson and Johnson are international leaders in cooperative learning. This article makes a case for teaching communication skills as preparation for cooperative learning.

Johnson, R. T. (1986). Comparison of computer-assisted cooperative, competitive, and individualistic learning. American Educational Research Journal , 23 (3), 382-392.
In this study, computer-assisted cooperative learning was superior in terms of promoting achievement, problem solving, interaction, and the perceived status of female students.

Means, B. and Olson, K. (1995). Technology's role in education reform . Washington, DC: Office of Educational Research and Improvement, U.S. Dept. of Education.
Summative report from a four-year study of nine schools implementing technology-supported constructivist classrooms.

Moersch, C. & Fisher, L. M. (1995). Electronic portfolios—some pivotal questions. Learning & Leading with Technology, 23(2), 10–15.
A discussion of the technical requirements and procedures for implementing electronic student portfolios, with particular discussion of one commercial portfolio software product, Electronic Portfolio.

Moursund, D. (1995). Increasing your expertise as a problem solver: Some roles of computers . Eugene, OR: ISTE.
An introduction to the theory and practice of getting better at solving problems, with special emphasis on the roles of computers. Specifically directed toward educators.

Moursund, D.; Bielefeldt, T.; Ricketts, R.; and Underwood, S. (1995). Effective pactice: computer technology in education. Eugene, OR: ISTE.
A comprehensive summary and analysis of the research literature and other information on effective uses of computer technology in K–12 education.

National Council of Teachers of Mathematics. (1989). Curriculum and evaluation standards for school mathematics. Reston, VA: Author.
The NCTM is a very large professional society. Using federal and private foundation grants, as well as internal resources, NCTM developed, national standards for content, pedagogy, and assessment in mathematics.

National Foundation for the Improvement of Education. (1995). Touching the future. Washington, DC: Author.
A teacher-developed guide for integrating technology into multicultural education.

National Research Council. (1996). National science education standards. Washington, DC: National Academy Press.
This document lays out a comprehensive national approach to science education, with recommendations for curriculum, professional development, and assessment. Examples of teaching units provide reference points for the overall theme of promoting scientific literacy and inquiry skills.

Nix, D. (1995). Kids at the wheel—expressive learning and multimedia. Learning & Leading with Technology , 23(3), 16–19.
Account of an elementary social studies project in which students researched and recreated "news" of important events of the civil rights struggle.

Office of Technology Assessment, U.S. Congress. (1995). Teachers & technology: Making the connection (OTA-EHR-616). Washington, DC: U.S. Government Printing Office.
A landmark report detailing the situation, needs, and possibilities of classroom teachers in incorporating new technologies into education. The report places particular emphasis on the need for professional development.

Perkins, David. (1992). Smart schools: Better thinking and learning for every child. New York: The Free Press.
This book analyzes strategies that teachers use in teaching and students use in learning in our "conventional" educational system. It then points out a number of ways to make substantial improvements in these processes, by having teachers and students place much more emphasis on higher order cognitive processes.

Rogers, A., Andres, Y., Jacks, M., & Clausen, T. (1990). Keys to successful telecomputing. The Computing Teacher, 17(8), 25–28.
A seminal article that has been used since its publication as a standard for planning telecommunications projects.

Rothman, R. (1995). Measuring up: Standards, assessment, and school reform. San Francisco, CA: Jossey-Bass Publishers.
An examination of assessment as a major issue in school reform and in educational standards. Presents a number of case studies that identify successes, failures, and major difficulties in making changes to our "traditional" modes of assessment.

Salisbury, D. (1995). Does Cincinnati need another bridge? Learning & Leading with Technology, 23(1), 17–-19.
Description of an ambitious thematic unit in which elementary students use geometry simulations, videotape, and multimedia authoring tools to explore the structure, use, and human impact of a proposed bridge across the Ohio river.

Special Interest Group for Telecommunications (SIG/Tel). (1995). Math pen pals: Communication through numbers. T.I.E. News, 6(3), 6–7.
Math Pen Pals is one of a number of telecommunication projects honored in an annual lesson plan contest sponsored by the Telecommunications SIG of the International Society for Technology in Education.

Smith, I. E. (1993). HyperMedia—A review of the literature and a survey of student perceptions . Eugene, OR: ISTE.
An excellent overview of the research literature on hypermedia. Examines high school student use of hypermedia in a year-length, three-periods-a-day course that covered U.S. literature, U.S. history, and hypermedia. The course makes use of materials provided by a research project at Brown University.

Wiburg, K. & Carter, B. (1994). Thinking with computers. The Computing Teacher , 22(1), 7–10.
First of a two-part "Research Windows" column discussing recent research on the effects of educational technology on improving problem solving.

Prepared for the National Foundation for the Improvement of Education by the International Society for Technology in Education. Copyright ©1997 NFIE. Subject to review and modification. Draft prepared by Dave Moursund, Talbot Bielefeldt, and Siobhan Underwood. Contact: Talbot Bielefeldt, Research Associate (talbot@iste.org).

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