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Kailee Mitsuyasu led a team of students in creating a hydroponics system that they used to grow vegetables and win the MPX Hydroponic Gardening Competition.
Modeled on Special Olympics Unified Sports teams, Special Olympics Unified Robotics is a student-designed and -implemented program that brings STEM and robotics to high school students with special needs.
Teen who coauthored book about using GameMaker says the project deepened his learning for the subject and stoked his passion.
Olivia Van Ledtje, 9, has created more than 70 short videos describing what she’s reading, thinking and learning about.
Eighth grader Odessa Goldberg talks about how weekly breaks from technology went from something torturous to something she relishes.
Students explain Minecraft terms and why it's important for educators to understand them.
Students at North Rowan Middle School were asked to dispel negative myths in the local media about technology in school. They wrote this article to share their views about the value of classroom technology.
Quin Etnyre, 14, launched a Kickstarter campaign to get his Qduino Mini boards off the ground. The open source, Arduino-compatible Qduino Mini board combines an Arduino, a battery charger and a battery fuel gauge monitor into a compact, all-in-one board.
Jack Hostager and Ian Coons started the Iowa Student Learning Institute to revolutionize the state’s approach to education using the power of student voice.
Meridan, a fourth grader at Van Meter Community School in Iowa, blogs about life in her state, happenings at her school and tech tools she’s exploring.
Shannon McClintock Miller, district teacher librarian at Van Meter Community School in Iowa, asked students from around the world what they wanted from school. She shares their responses – and how educators can address them – in this keynote address for the K12online conference.
Sylvia Todd’s maker videos inspire girls to become passionate about STEM projects.
At age 13, Quin Etnyre is an inventor, businesses owner and educator who promotes the maker movement.
Choosing the right STEM tools for your students can be intimidating. Here’s a short guide to the factors you should consider, from grade level and subject area to cost.
Make the most of your ISTE 2016 experience with a few tools to help you get organized.
Reaching beyond school walls opens up a world of vibrant learning communities in which educators share ideas and propel each other to grow.
If educators can capture kids’ passion for Pokemon Go, imagine the learning and engagement they can create. Here are 14 ways you can use the augmented reality game to promote and build excitement about your school and drive learning for students.
The most compelling topics among educators who embrace technology for learning and teaching are not about the tech at all, but about the students. Here’s a list of the hottest topics in ed tech for 2017.