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Russian roboticist Sergei Lupashin says the best way to get students interested in STEM is by engaging learners in competitions that challenge them to imagine, create and refine solutions to real-world problems.
Elementary school students are the perfect age to learn coding. Here are five reasons why you should teach K-5 students to code.
With Game Day, educators offer students a learning activity they'll love and a professional development session that demonstrates how to use games as instructional tools.
Robotics teaches students computational thinking as well as perseverance, problem solving and collaboration. And it's never been easier to implement in the classroom. Try these six resources to get on the track to deeper learning.
Maker activities are engaging and offer students opportunities to develop creative thinking and problem-solving skills. But how do you use them to teach traditional subjects? Here are four ideas and several resources to get you started.
Are your students intimidated by science, technology, engineering or math? Win them over by letting them collaborate in one of these fun online STEM challenges for middle and high schoolers.
Sara Hunter brings her passion for STEM to hundreds of elementary students every week in inquiry-based, hands-on classes that cover everything from programming robots to experiencing the natural world outside. But she doesn’t stop there. As a tech coach, she also shows teachers throughout her district how they can do it too.
Coding is too important a skill to relegate to after-school clubs. See how one school district integrates it into the core curriculum to give all students — including young children, girls, students with disabilities and English language learners — the chance to try computer science and programming.
Schools that want to improve learning outcomes for girls in science, technology, engineering and math classes may want to stop lecturing and start using active learning models.
At age 13, Quin Etnyre is an inventor, businesses owner and educator who promotes the maker movement.
In a rural Alaskan town, seven middle schoolers took on the ultimate engineering challenge: Design a robot capable of executing specific tasks.
Choosing the right STEM tools for your students can be intimidating. Here’s a short guide to the factors you should consider, from grade level and subject area to cost.
Make the most of your ISTE 2016 experience with a few tools to help you get organized.
Reaching beyond school walls opens up a world of vibrant learning communities in which educators share ideas and propel each other to grow.
If educators can capture kids’ passion for Pokemon Go, imagine the learning and engagement they can create. Here are 14 ways you can use the augmented reality game to promote and build excitement about your school and drive learning for students.
Asking students what they want to be when they grow up is no longer relevant in our rapidly changing workforce. Jaime Casap, chief education evangelist for Google, offers 17 questions we should be asking instead.