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Gamify Literacy (GAMLIT)
Connected Librarians (SOCLIB)
This webinar recording was part of the Fall 2016 ISTE Professional Learning Series.
How can the great interest and motivation with the augmented reality game of Pokemon Go be leveraged in the classroom? Join us for a discussion and ideas on using the game, the metagame and the concept of Pokemon Go-type games for teaching and learning.
Presented by the ISTE Games and Simulations Network.
Gamers Advancing Meaningful Education (G.A.M.E.) is an online community of educators who game. At its core is an online synchronous gaming community. This intellectually curious network of educators develop curriculum and offer online open courses, webinars and F2F presentation on the opportunities and deeper learning that takes place in games. The Cognitive Dissonance Educator guild in World of Warcraft is the "home base" where this group regularly plays online. This community is involved in WoW in School, EduMachinima Fest, Virtual Worlds and Games UnSymposium, Games MOOC and open courses on P2PU. G.A.M.E. is for educators who game, want to learn how to game, and want to incorporate gaming strategies into teaching and learning. Participants in the session will learn about how this informal professional development has benefited educators who are in K-12, Higher Education, Administration and military training. G.A.M.E. invites you to level up on teaching and learning.It's more than an affinity space for educators who game - it's a guild.
Make, Learn, Succeed (CREATE)
Mindy Johnson, from CAST and the ISTE Inclusive Learning Network, will share the top five ideas administrators need to know about Universal Design for Learning (UDL).
Mindy Johnson participates in the formative development and research of technology-based universally designed learning environments and websites. She also provides knowledge and expertise in the use of social media, collaborative tools and a strong interest in gaming and gamification in educational contexts.
Gaming and Mathematics: A Cross Curricular Event
JCT, 2013: Summer
Using Virtual Reality with and without Gaming Attributes for Academic Achieveme JRTE, 2006; 39(1): 105-118
This webinar is part of the October 2015 ISTE Professional Learning Series.
Gamification, the application of game playing, is all the rage in classrooms these days. There are numerous ways to bring games and game playing into your content area classroom that promote learning and deepen student understanding. Whether you are looking for engaging gaming tools like Kahoot! or are interested in introducing a game platform like Classcraft Games into your classroom, join this webinar to learn about what gamification looks and examples how teachers are using games in classrooms today, how you can implement a variety of games and game based learning into your classroom, and gain additional resources to level up your teaching.
Presented by the ISTE Literacy Network.
ARIS is a user-friendly, open-source platform for creating and playing mobile games, tours and interactive stories. Using GPS and QR Codes, ARIS players experience a hybrid world of virtual interactive characters, items, and media placed in physical space.
Artists, educators, middle school and high school students, game designers and story tellers are making ARIS games right now! If you have an iPhone or iPod touch, download ARIS to your device and start playing some of our demo games.