The CT & CS Certification Programme is a professional development program produced by the Malaysia Digital Economy Corporation (MDEC). It’s designed to build teacher competency in computational thinking (CT) through coding, with an emphasis on integrating the principles of CT throughout the school curriculum.
The program has two main components: a five-day face-to-face course and a certification component offered in conjunction with Computing at School (a professional community in the UK) and sanctioned by the British Computing Society. Certification is offered to teachers who, after completing the five-day course, develop and submit a working computer program and conduct a classroom investigation to evaluate aspects of the pedagogy presented in the course.The computer program that must be developed for certification is intended to demonstrate the author’s technical ability, while also creating something that can be applied in an authentic classroom situation.
- Five-day face-to-face course for educators.
- Course content focused on computational thinking and computer science.
- Additional certification component available through a final project.
Seal of Alignment review
The Computational Thinking and Computer Science Teaching (CT & CS) Certification Programme successfully underwent the International Society for Technology in Education (ISTE) Seal of Alignment review for Readiness. Reviewers determined this resource helps build foundational technology skills needed to support the ISTE Standards for Educators. The CT & CS Certification Programme contains features and components that collectively contribute to laying a foundation of basic technology skills that enhance awareness of technology applications.
“Teachers who complete the training take a significant positive step toward being able to empower students to leverage technology to become more independent successful learners.”
— ISTE Reviewers
The CT & CS Teaching Certification Programme was found to support the following indicators of the ISTE Standards for Educators:
1.a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1.b. Pursue professional interests by creating and actively participating in local and global learning networks.
1.c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
3.b. Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
3.c. Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
4.a. Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
4.b. Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
5.a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5.b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5.c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
6.a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings 7. Analyst
6.c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6.d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
7.b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.