OpenWorld Learning’s educational programs use a hands-on approach to offer after-school learning opportunities for elementary and middle school students. Classes take place in school computer labs, where students learn to use graphical programming software and other research tools to create original programming products and research reports. In OWL’s elementary school, students expand their reading, writing and math abilities while learning advanced technology skills as they create projects in MicroWorlds, a multimedia authoring tool and computer programming language developed at MIT. The middle school program teaches technology with an open-ended approach that supports the development of problem-solving and meta-cognition through reflection and feedback. Learn more
Open World Learning Features:
- 130 hours of contact per student
- Novice or intermediate technology skill required
- Sequenced curriculum
- Face-to-face, online facilitated, self-directed and student-led implementation strategies
- Embedded teacher training guide
Seal of Alignment review
OpenWorld Learning (OWL)
curriculum received the ISTE Seal of Alignment for Proficiency. Reviewers determined that this resource provides substantial opportunities for students to practice the skills and knowledge necessary to meet the ISTE Standards for Students.
This curriculum uses a constructivist approach to provide students with objectives, learning tools, scaffolding for activities and some guidance but not a set implementation plan. This approach encourages self-guided learning that can give students multiple ways to achieve their learning goals and objectives. Facilitators provide supplementary materials, supporting collaboration and formative assessments as needed.
“The OpenWorld Learning curriculum approach is well aligned to ISTE’s learning philosophy and of very high quality.” — ISTE review report
The OpenWorld Learning curriculum supports implementation of the following ISTE Standards for Students:
1. Creativity and Collaboration
1.a. Apply existing knowledge to generate new ideas, products or processes.
1.b. Create original works as a means of personal or group expression.
2. Communication and Collaboration
2.d. Contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
3.a. Plan strategies to guide inquiry.
4. Critical Thinking and Problem Solving
4.b. Plan and manage activities to develop a solution or complete a project.
6. Technology Operations and Concepts
6.a. Understand and use technology systems.
6.d. Transfer current knowledge to learning of new technologies.