This course runs from February 19 through March 29,
2013
The principles of Universal
Design for Learning provide educators with a framework to plan lessons to make
instruction accessible to every student. In this course, we will work through
six weeks of online activities. All of the activities are designed to further
the team goal of experiencing free technology to help teachers plan lessons in a
way that makes the content accessible to the widest possible audience.
Throughout the course, participants will learn practical methodologies for
representing content using multiple modalities, providing the means for students
to demonstrate what they know using a variety of tools, and engaging learners
using high-interest, authentic practices.
Learning
Objectives -
1. Participants will become familiar with Universal Design for Learning
as a framework for designing instruction.
2. Participants will become familiar with a number of web tools and their
varied uses as methods for providing teachers multiple ways to represent
content, providing students with multiple ways to express what they know, and
providing students with engaging (high-interest and authentic) learning
experiences.
3. Participants will develop an understanding of how to create a lesson
using the Universal Design for Learning framework.
Participant
Testimonial -
"This course has relevance, various methods of
helping all students learn, and a strong instructor." ~ Course participant
2012
Experience how this course is designed using your preferred learning
style. Choose one or more of the following options:
Audio – Click here to listen to a podcast episode -http://bit.ly/text4udl4onlinecourses
Text – Click here to read an article - http://bit.ly/text4udl4onlinecourses
Video – Click here to watch a video about UDL – http://bit.ly/udlexplained1
Visual – Click here to experience a comic - http://bit.ly/udlonlinecomic
Options
- You are only required to select/do one of each of the provided options
This course strives to be universally designed. For each week you will be
given options for how you would prefer to experience the content (called
Content Acquistion Options) and produce an activity that demonstrates
that you understand the concepts (called Expression
Options).
Free,
Web-based Only -
Every activity/tool mentioned in this course is web-based and free to
use. You do not need to download any executable files to your computer. You do
not need to pay for any of the tools mentioned in the activities. Some tools may
offer premium options which, of course, you are free to pay for and use, but
this is NOT a requirement of the course.
|
Date |
Module |
Topic |
Activities |
|
Week 1 |
Module 1: What is Universal Design? |
Where did UDL come from? |
|
|
Week 2 |
Module 2: What is Universal Design for
Learning? |
UDL Explained & Defined |
|
|
Week 3 |
Module 3: Using What’s Available |
Where to start with implementation |
|
|
Week 4 |
Module 4: Tool Exploration |
Web 2.0 |
|
|
Week 5 |
Module 5: Content
Acquisition/Creation |
Where to find multimodal content |
|
|
Week 6 |
Module 6: UDL Lesson Plans |
Building Multimodal Lessons |
|
*Module topics may be altered by instructor to enhance the experience of
the course.
If you wish to register more than one person,
please call ISTE Customer Support at 1.800.336.5191 or
+1.541.302.3777.
This course was developed by, and will be facilitated by, Chris
Bugaj.
After
your purchase, if you cancel your enrollment prior the course starting date,
ISTE will issue a credit to be used in a future course. No refund policy for
online courses. No
credit will apply after the course starting
date.