Virtual reality (VR) is on the verge of gaining a foothold in schools thanks to affordable viewers like Google Cardboard. And with…
Game-based learning traditionally involves either playing games, such as Minecraft, to master content or concepts, or using programs like Scratch or Gamester Mechanic to learn coding.
A third, less-talked-…
There are dozens of digital tools that are transforming reading in the digital age — and we’re not just talking about e-readers and tablets. Innovation in literacy-focused ed tech goes far beyond the format — whether it’s a physical book, a comic book, an ebook or audio — and focuses…
Minecraft is an extremely popular game for kids and adults. Whenever I mention the game to a new group of students, their eyes light up and they ask me, “You play Minecraft too?!” The buy-in is instantaneous.
The advantages of using Minecraft in the…
Ever read a Choose Your Own Adventure book? Or played a text-based game on a Commodore 64 or IBM clone? If the answer is yes, then you have experienced an interactive fiction (IF).
Interactive fiction reads like a story but…
As I was preparing to take the GRE a few years ago, I knew I needed to brush up on my math skills. Considering the best way to go about this, I vaguely recalled a friend telling me about Khan Academy, so I decided to give it a shot…
Shhhhh. We’ve all been in classrooms where it seemed as though the kids just couldn’t be quiet. Frustrating as that may be at times, many educators see the value in student voice and want to help their students channel those voices for good.
Angela Maiers and the…
As an educator, I know there are teachers who are excited about technology, teachers who think it's an annoyance and teachers who fear it. But no matter where you are on the tech integration spectrum, the Common Core Standards affect you because they require you to use technology more…