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Are your students intimidated by science, technology, engineering or math? Win them over by letting them collaborate in one of these fun online STEM challenges for middle and high schoolers.
Cecilia Rodriguez Alcala’s one-laptop-per-child program in Paraguay has raised more than $6 million dollars bringing connectivity, education and laptops to 15,100 children in 35 schools.
ISTE member Kimberly Lane says it’s time to ensure that girls are seeing, hearing from and being mentored by people who look like them working in the fields they want to pursue. And she thinks educators can be on the leading edge of making that happen.
Computer science advocates argue that CS is not just another subject — it’s a tool that can teach both the tech skills and the thinking skills students need in the digital age. It’s a hard sell, however, given the realities of limited funding and class time in elementary school, when students are still mastering basic literacy and numeracy.
Choosing the right STEM tools for your students can be intimidating. Here’s a short guide to the factors you should consider, from grade level and subject area to cost.
STEM learning experiences are the key to engaging students in science while teaching them critical skills like scientific reasoning, and the growing citizen science movement makes it easier than ever to get students involved in real-world scientific inquiry.
Mitchel Resnick, creator of the coding platform Scratch, wants to provide all students with opportunities to learn to code – a skill he says is a fundamental communication tool in the digital age.
Physical computing provides educators with the unique opportunity to address support all learners in exploring computational thinking practices and computer science concepts across multiple disciplines in creative ways.
Elementary school students are the perfect age to learn coding. Here are six reasons why you should teach K-5 students to code.
Incorporate coding, computational thinking and computer science into all content areas, including math, science and social studies, with or without a device.
Giving students opportunities to create 3D models keeps kids engaged and excited about learning, stimulates inquiry and gives them a better understanding of literary settings and world cultures.
May students and educators are intimidated by the terms "coding" and "computational thinking." However, once the concept is understood as a systematic approach to solving problems, it becomes less daunting. Try embedding computational thinking into a project-based learning lesson.
Backyard Worlds invites the public, including teachers and students, to join the search for undiscovered worlds within the outer reaches of our solar system and nearby interstellar space.
Simple cloud observations can play an important role in understanding how our global environment works, and science teachers can put their students’ proclivity for cloud gazing to instructional use by sending students out into the field to collect observational data.
At The STEM Academy in Georgia, students are dropped into the center of a story about multidimensional travel. As students explore their fictional universe, they draw upon the full range of STEAM disciplines to solve challenges and decide where to take the story next.
The 2017 solar eclipse offers a great opportunity to engage in some science, and connect with the ISTE Standards as well.
Here’s a look at replicable Remake Learning Network projects that exemplify the ISTE Standards for Students.
The massive shifts technology and globalization are expected to wreak on the workplace have already begun. In many industries and countries, some of the most in-demand jobs didn’t even exist five or 10 years ago — and the pace of change will only accelerate.
Today’s students need to prepare for a variety of careers that will involve using technology to generate new ideas and creative solutions to problems. In order to be successful, students must be able to explore, learn and apply coding to the real-world challenges.
The ISTE Standards, the Common Core and the Next Generation Science Standards each project a similar vision of skills, dispositions and practices our students will need to shape the future.
Founder and CEO of littleBits Ayah Bdeir shares her advice for igniting students' imaginations and getting them engaged in STEM.
In this EdTekTalk, Code.org and Hour of Code co-founder Hadi Partovi explains why schools in the digital age must teach computer science as a foundational skill, just like biology and math — and why the U.S. is missing a major economic opportunity if they don't.
Many organizations, from Disney to Khan Academy, have joined Code.org to offer hundreds of activities centered on coding and computational thinking.
With Game Day, educators offer students a learning activity they'll love and a professional development session that demonstrates how to use games as instructional tools.
Robotics teaches students computational thinking as well as perseverance, problem solving and collaboration. And it's never been easier to implement in the classroom. Try these six resources to get on the track to deeper learning.
Educators use Minecraft to teach everything from math and social studies to team building and cell biology. These six educator-written articles demonstrate the possibilities that Minecraft.Edu can bring to your classroom.
CS First is a free web-based program that exposes students to computer science through video tutorials and modules that students participate in as after-school, in-school and summer programs.
Want to implement a STEM curriculum, but don't have the money? Learn how to incorporate science, technology, engineering and math on a shoestring.
Global project-based learning is a great way to connect kids with cultures and solve problems, but where does an educator who has never attempted a global PBL project begin? Here are five ways you can guide students to change the world.
Check out the ISTE Professional Learning Network's latest season of web events, presented by members for members on topics ranging from digital citizenship to gamification and global collaboration.
Help distracted students get the wiggles out by letting them create fidgets using 3D printers.
Maker activities are engaging and offer students opportunities to develop creative thinking and problem-solving skills. But how do you use them to teach traditional subjects? Here are four ideas and several resources to get you started.
Winners of the 2015 Vernier/National Science Teachers Association Technology Awards discuss the science projects that got their students involved in real-world projects.
How do you get your students to become avid content creators, rather than just consumers? Sign them up for an online student competition — or better yet, start your own!
We know that kids love computer games and will spend hours engrossed in them. But “educational games” are often neither educational nor much fun. Use Minecraft to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep games fun.
Russian roboticist Sergei Lupashin says the best way to get students interested in STEM is by engaging learners in competitions that challenge them to imagine, create and refine solutions to real-world problems.
These five projects address multiple Common Core and ISTE Standards. And your students will love them!
Code.org believes that in today's technology-dependent world, all students should be learning computer science. You don't need to be a computer expert to learn how to teach your students coding and other CS skills with these free student courses, professional development, inspirational materials and community.
In the digital age, computational thinking — the ability to solve problems using technology, among other things — will be a necessary skill set for students, teachers and citizens.
Educators should encourage students to use 3D printers to create original designs that are meaningful and complex.
Project-based learning is most effective when students can choose topics that are engaging, meaningful and relevant to their lives.
NASA’s Magnetospheric Multiscale (MMS) mission launch March 12 provides an unprecedented opportunity to bring ISTE Standards-ready, hands-on science activities related to the mission to classrooms.
Quin Etnyre, 14, launched a Kickstarter campaign to get his Qduino Mini boards off the ground. The open source, Arduino-compatible Qduino Mini board combines an Arduino, a battery charger and a battery fuel gauge monitor into a compact, all-in-one board.
Makerspaces don’t have to be big or even high tech. You can create a STEM environment in a closet, at a workbench or on a cart. The important thing is to allow students to be creative and work on a variety of projects.
Young maker movement phenomenon Super-Awesome Sylvia explains how to make a pendant that pulses to the beat of your heart using an Arduino, an open source pulse sensor and some LED lights.
Holographic technology is moving quickly toward classroom application, with implications for video conferencing, science simulations, design and more.
Sitka High School’s Fab Lab give students experience using 2D and 3D design skills, the most essential skill sets for all manufacturing programs.
Eager to try out a 3D printer in your classroom? Here are 10 ideas to help you use them to promote real learning.
Sara Hunter brings her passion for STEM to hundreds of elementary students every week in inquiry-based, hands-on classes that cover everything from programming robots to experiencing the natural world outside. But she doesn’t stop there. As a tech coach, she also shows teachers throughout her district how they can do it too.
From the maker movement to STEM to project-based learning, explore some of the most inspiring and informative moments from ISTE 2014.
To get the best results from pair programming, remember that communication is key — and good manners don’t hurt either!
Coding is too important a skill to relegate to after-school clubs. See how one school district integrates it into the core curriculum to give all students — including young children, girls, students with disabilities and English language learners — the chance to try computer science and programming.
Students can learn science, history, engineering and more using digital 3D models of real artifacts from the Smithsonian's collection.
Kailee Mitsuyasu led a team of students in creating a hydroponics system that they used to grow vegetables and win the MPX Hydroponic Gardening Competition.
Since only one in 10 schools offer computer programming classes, bringing coding into the classroom often means teachers must start from scratch. So we asked educators to offer their best tips for getting started.
Solving the STEM problem starts with individual educators rethinking their approach — and incorporating STEM skills into other subjects.
Computer science education is becoming increasingly accepted in schools and is now a more integral part of the ed tech community.
According to ISTE Standard for Teachers 1, educators should give students opportunities to be creative and reflective within a real-world context and to use digital tools and resources in both face-to-face and virtual environments.
The COPELLS Project allows English learners to become proficient at science through cooperative online projects.
ISTE 2014 closing keynote speaker and National Teacher of the Year Jeff Charbonneau shows educators the power of asking "What if?" — and finding a way to make that "what if" happen.
Educators share their predictions and big dreams for the future of digital gaming and virtual environments in learning.
We must invest more in enabling play, passion and purpose and focus less on industrial modes of production and standardized testing.
What new ideas have we yet to glean from the cutting edge of other fields? See if an idea sparks from one of these thought leaders.
Schools that want to improve learning outcomes for girls in science, technology, engineering and math classes may want to stop lecturing and start using active learning models.
Meeting the ISTE Standard for Students 1: Creativity and Innovation is not as simple as it sounds. To meet all the indicators, a lesson must focus on student engagement and choice.
Proponents of increasing STEM education in our schools point to the significance of science, technology, engineering and math skills in the global marketplace. But some fear that an overemphasis on these subjects is draining resources and class time from the equally important – but already beleaguered – humanities.
At age 13, Quin Etnyre is an inventor, businesses owner and educator who promotes the maker movement.
In a rural Alaskan town, seven middle schoolers took on the ultimate engineering challenge: Design a robot capable of executing specific tasks.
Fortunately for educators, the maker movement overlaps with children’s natural inclination to learn by doing.
Video games are loaded with opportunities to teach math and myriad other subjects if only educators would take the time to discover them.
Educators need to rethink their approach to teaching STEM by taking an honest look at what’s working and what’s not.
ISTE and the Computer Science Teachers Association collaborated on a series of resources designed to help prepare young learners to become computational thinkers who understand how today's digital tools can help solve tomorrow's problems.
The most compelling topics among educators who embrace technology for learning and teaching are not about the tech at all, but about the students. And that’s a good thing.
Most educators recognize the need for digital citizenship, but many are at a loss for how to teach it. Here are some resources to help.
Today’s technology makes personalized learning an attainable goal. Here are five things to consider as you make the transition from a traditional classroom to a personalized learning environment.