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Modeled on Special Olympics Unified Sports teams, Special Olympics Unified Robotics is a student-designed and -implemented program that brings STEM and robotics to high school students with special needs.
Using Scratch to convert his hand-drawn comics into animations, Alex Bittner created a two-minute video aimed at helping people understand and accept autism. In voiceover, he describes how it feels to be sensitive to sounds and temperatures, how pacing helps him think and why he likes crunchy foods (because mushy foods make him gag).
Taryn Basel was a shy 15-year-old who struggled to talk to new people. Then she met a supportive community on Scratch who encouraged her to be a creator and it changed her life forever.
Olivia Van Ledtje, 10, has created more than 70 short videos describing what she’s reading, thinking and learning about.
Mindcraft's design-oriented gameplay allows kids to explore a wide variety of interests within the game environment — and young animators, engineers and even musicians are getting creative about translating their outside passions into the game realm.
Teen filmmaker calls for more individuality in schools to allow students to find their passion.
Students in the Kenai Peninsula Borough School District advocate for edtech by sharing the value of videoconferencing with teachers and lawmakers.
Teen who coauthored book about using GameMaker says the project deepened his learning for the subject and stoked his passion.
Eighth grader Odessa Goldberg talks about how weekly breaks from technology went from something torturous to something she relishes.
Students explain Minecraft terms and why it's important for educators to understand them.
Students at North Rowan Middle School were asked to dispel negative myths in the local media about technology in school. They wrote this article to share their views about the value of classroom technology.
Quin Etnyre, 14, launched a Kickstarter campaign to get his Qduino Mini boards off the ground. The open source, Arduino-compatible Qduino Mini board combines an Arduino, a battery charger and a battery fuel gauge monitor into a compact, all-in-one board.
Jack Hostager and Ian Coons started the Iowa Student Learning Institute to revolutionize the state’s approach to education using the power of student voice.
Kailee Mitsuyasu led a team of students in creating a hydroponics system that they used to grow vegetables and win the MPX Hydroponic Gardening Competition.
Meridan, a fourth grader at Van Meter Community School in Iowa, blogs about life in her state, happenings at her school and tech tools she’s exploring.
Shannon McClintock Miller, district teacher librarian at Van Meter Community School in Iowa, asked students from around the world what they wanted from school. She shares their responses – and how educators can address them – in this keynote address for the K12online conference.
Sylvia Todd’s maker videos inspire girls to become passionate about STEM projects.
At age 13, Quin Etnyre is an inventor, businesses owner and educator who promotes the maker movement.
ISTE and the Computer Science Teachers Association collaborated on a series of resources designed to help prepare young learners to become computational thinkers who understand how today's digital tools can help solve tomorrow's problems.
Our job as citizens requires more than just being informed. We must also be vigilant about verifying information before posting it on social media.
The most compelling topics among educators who embrace technology for learning and teaching are not about the tech at all, but about the students. And that’s a good thing.
Most educators recognize the need for digital citizenship, but many are at a loss for how to teach it. Here are some resources to help.
Choosing the right STEM tools for your students can be intimidating. Here’s a short guide to the factors you should consider, from grade level and subject area to cost.