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Digital citizenship starts with the person  not the tool!

Digital citizenship starts with the person not the tool!

01/03/2019

Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Learning sciences, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools

Why do we do what we do? It's an age-old question. From getting too close to a fire to getting online excessively, our decisions aren't always good for us.

There is a model for understanding that irrational, sometimes frustrating, human behavior. It's…

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A teacher helps a student.

There's more to digital equity than devices and bandwidth

10/03/2018

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Education leadership, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

The past decade has seen a narrowing of the digital divide when it comes to two things: the number of devices in classrooms and the Wi-Fi that transforms these devices into powerful learning tools.

But it’s premature to say the digital playing field has been leveled.…

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5 things schools should think about before investing in digital

5 things schools should think about before investing in digital

09/04/2018

Topics: 1:1, Tools

The Innovator Solutions section includes contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education. This blog post was provided by …

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Jennie Magiera: Give voice to the untold stories of your students [video]

Jennie Magiera: Give voice to the untold stories of your students [video]

11/22/2017

Topics: 1:1, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, ISTE Conference & Expo, Literacies, Mobile learning, Online learning, professional learning

Have you ever heard a speaker so amazing and inspiring that you knew your life would never be the same after hearing them talk? That’s what it was like to hear Jennie Magiera’s keynote speech at the 2017 ISTE Conference & Expo.

The Chicago-based educator…

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5 ways every educator can lead change

5 ways every educator can lead change

11/15/2017

Topics: 1:1, BYOD, Coding & robotics, Computational Thinking, Curriculum, Education leadership, Flipped learning, Literacies, Mobile learning, Online learning, professional learning

Educational technology has long been considered a subset among a host of education topics. That’s no longer the case, says educator Mark Gura, who believes a powerful reversal is happening – a reversal that’s creating a new reality in schools worldwide…

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5 trends from the Digital Citizenship Summit

5 trends from the Digital Citizenship Summit

11/14/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Digital Citizenship, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Each year, educators, students, parents, industry members and others gather for the National Digital Citizenship Summit. The goal of this event is to expand the conversation and inspire collaborative change around issues related…

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What' 's missing from mobile learning

What's missing from mobile learning

07/15/2017

Topics: 1:1, Mobile learning, professional learning

They had the infrastructure: a schoolwide Wi-Fi network backed by robust high-speed broadband. They had the devices: 1:1 iPads for seventh-grade students. They even had an evaluation process to ensure their…

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Getting at the heart of the empowered learner

Getting at the heart of the empowered learner

06/23/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Standards, Technology infrastructure, Tools

The ultimate goal of our educational system is to develop students as college-, career- and life-ready individuals who can thrive in a global, high-tech world. This goal can be supported or discouraged based on the learning environment, materials and instructional choices that are made for…

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Here' 's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

Here's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

06/19/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Project-based learning, STEM & STEAM, Technology infrastructure, Tools

The new ISTE Standards for Students, released in 2016, were developed to empower student voice and ensure that learning is a student-driven process of exploration, creativity and discovery no matter…

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