New Strategies, Research and Tools for Student Success
Product code: EEENEW
Expected publication date: 05/2020
Topics: Tools, Standards, Curriculum, Professional learning
Length: 250 pages
The Innovator Solutions section includes contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education. This blog post was provided by…
In the classroom as in court, it’s not what you know, it’s what you can prove you know.
And for generations of students and teachers, test scores have provided…
We know that students do not all learn the same way. Some need a great deal of repetition to learn new material while others can see it once and have it down. Some need absolute quiet to learn while others feel uncomfortable with too much stillness. One might prefer reading while another…
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, ISTE Conference & Expo, Makerspaces, professional learning, Technology infrastructure, Tools
This year’s EdTekTalks at ISTE 2017 will feature edtech thought leaders who will share their creativity and insights in a series of mini-keynotes.
Add student presenters from…
Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.
“It was plugged in behind my interactive…