Recent articles

3D printers: A buyer' 's guide

3D printers: A buyer's guide

02/27/2018

Topics: 3D printing, Assistive and adaptive technologies

Update: Two years ago, I wrote an article about 3D printers and 3D printing, because it was new, fresh, and the current fad. Back then I wondered if the craze would last.

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Learning happens in a zigzag  and that' 's OK

Learning happens in a zigzag and that's OK

06/24/2017

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.

Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.

Abumrad, host and creator…

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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

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3 tips for developing a digital content plan for maximum impact

3 tips for developing a digital content plan for maximum impact

06/03/2017

Topics: Advocacy, Assessment, Assistive and adaptive technologies, Corporate innovation, Education leadership, Mobile learning, professional learning, Standards

The Innovator Solutions section includes contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education.

The research is in, and it’s clear that…

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Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

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5 pro tips to make digital learning accessible to all students [VIDEO]

5 pro tips to make digital learning accessible to all students [VIDEO]

04/06/2017

Topics: Assistive and adaptive technologies, ISTE Conference & Expo

In many ways, Rhianon Gutierrez did not have a typical education growing up. Born hard of hearing, she learned early on the difference that the accessibility of…

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