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Digital citizenship starts with the person  not the tool!

Digital citizenship starts with the person not the tool!

01/03/2019

Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Learning sciences, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools

Why do we do what we do? It's an age-old question. From getting too close to a fire to getting online excessively, our decisions aren't always good for us.

There is a model for understanding that irrational, sometimes frustrating, human behavior. It's…

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There' 's more to digital equity than devices and bandwidth

There's more to digital equity than devices and bandwidth

10/03/2018

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Education leadership, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

The past decade has seen a narrowing of the digital divide when it comes to two things: the number of devices in classrooms and the Wi-Fi that transforms these devices into powerful learning tools.

But it’s premature to say the digital playing field has been leveled.…

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Help students show their learning with these 4 apps

Help students show their learning with these 4 apps

07/02/2018

Topics: Assistive and adaptive technologies, Augmented reality, Tools

It’s a familiar hunt for educators – finding that one app that’s the magic bullet for teaching a skill or providing practice. It’s a search that’s futile, and one that should be replaced with a new way of thinking. 

Imagine searching instead for tools that allow learners to…

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Top 13 ISTE Blog posts of 2017

Top 13 ISTE Blog posts of 2017

12/29/2017

Topics: Augmented reality, Gaming

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2017 has been quite a year. Virtual reality, global citizenship, a solar…

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Immersive tech is bringing new learning opportunities to classrooms

Immersive tech is bringing new learning opportunities to classrooms

12/15/2017

Topics: Augmented reality, Digital Citizenship

Can you believe the explosion of immersive technology in 2017? We saw virtual reality (VR) spike with virtual field trips taking students all around the world. And augmented reality (AR) began ramping up again. These technologies have been around for a long time, so what happened? Money…

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Learning happens in a zigzag  and that' 's OK

Learning happens in a zigzag and that's OK

06/24/2017

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.

Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.

Abumrad, host and creator…

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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

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