Recent articles

Use badges to create self-paced learning experiences
04/21/2017
Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.
“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

11 hot edtech trends to watch
03/23/2017
Topics: 1:1, Augmented reality, Coding & robotics, Computational Thinking, Curriculum, Makerspaces, Standards
Find the hottest topics of 2018 here.
We wanted to know which topics are shaping up to be this year's hottest in edtech, so we combed through thousands of educator-created sessions in…
![4 innovative lesson ideas to bring magic to your makerspace [VIDEO] 4 innovative lesson ideas to bring magic to your makerspace [VIDEO]](https://cdn.iste.org/www-root/2018-09/img_id_915.png?8o0OwPPB7.gDAiC6wNGR9Ae0tsLoFONB)
4 innovative lesson ideas to bring magic to your makerspace [VIDEO]
03/02/2017
Topics: Augmented reality, Makerspaces
One indicator of a creative mind is the ability to make connections between seemingly unrelated concepts. Empowering students to combine disparate ideas and create new things lies at the heart of Cathy Hunt’s approach to teaching…

4 AR tools to build executive function and engagement
07/23/2015
Topics: Assistive and adaptive technologies, Augmented reality, Learning spaces, Mobile learning, Tools
Imagine your classroom filled with purposeful, motivated, strategic, goal-directed learners. What would students be able to do? What would your classroom look like? What could your learners accomplish? Envision your students showing initiative by quickly beginning assigned tasks, knowing what to…

Become a digital learning ninja in five easy steps
03/13/2015
Topics: Augmented reality, Essential Conditions, Flipped learning, Makerspaces, Personalized Learning, Project-based learning, Standards
The grassroots effort that is Digital Learning Day started as a way to spread innovative practices and ensure that all students have access to high-quality digital learning opportunities, no matter where they live.…

Worksheets for the digital age: AR interactive print
02/10/2015
Topics: Augmented reality
Ever since schools started using copy machines in the 1960s, worksheets have been a perennial classroom favorite, beloved — by teachers anyway — for their convenience and their ability to foster independent work.
For students, however, worksheets have their downsides. Static text on a…

Wegner's ed tech accomplishments get nod from Obama and peers
01/14/2015
Topics: Advocacy, Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, Standards, STEM & STEAM
There she was in the White House, along with 120 other school superintendents, and there was President Obama, at the podium. And then there was this:
" "And then you got Mary Wegner, superintendent of the Sitka, Alaska, School District. Where's Mary?" " Obama said. " "She came a long…

Connect English learners to science with online projects
07/21/2014
Topics: Assistive and adaptive technologies, Augmented reality, Online learning, Project-based learning, Standards, STEM & STEAM, Tools
For many of us, learning science in school meant opening worn textbooks, watching projector slides in a stuffy classroom and dissecting rats once you got to eighth grade. Did you ever ask yourself, "How is this relevant? How can I take this knowledge, go out into the world and use…