Recent articles

Reshan Richards: ISTE 2017 is a networking amplifier

Reshan Richards: ISTE 2017 is a networking amplifier

04/26/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and the electric atmosphere.

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Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

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What full-scale change looks like  and how to get there

What full-scale change looks like and how to get there

01/01/2017

Topics: 1:1, BYOD, Standards

It was a searing message from its own students that awakened a transformation using technology in one Alaskan school district.

“A few years ago,” says Superintendent Mary Wegner of the Sitka School District, “high school students approached the school board and…

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5 students use smartphones in science class

6 ways to use students' smartphones for learning

01/23/2020

Topics: BYOD, Mobile learning, Tools

Cell phones have had a checkered past in schools. When students first started bringing them to class, educators were fairly united in their opposition to the devices on grounds that they were a distraction and a means for easy cheating.

But thanks to an exponential increase in ubiquity…

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8 new apps to test drive in your classroom

8 new apps to test drive in your classroom

08/17/2015

Topics: 1:1, BYOD, Mobile learning, Tools

Kids tend to embrace apps, and thanks to initiatives and grants that bring mobile devices into the classroom, there are plenty of opportunities to use these mini-programs to amplify learning.

For educators, however, the challenge is finding apps that go beyond the cool factor to…

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Should we limit kids' ' screen time? No

Should we limit kids' screen time? No

07/21/2015

Topics: 1:1, BYOD, Digital Citizenship, Mobile learning, Online learning, Parent engagement

I'm a mom of two and an educator. And I have to admit something right here, right now: I get bored easily when playing with my kids.

I try to engage with the little ponies, the fairies and the Tonka trucks, and for a while, it all works out. Give me 20 minutes and I am super…

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Support your 1:1 program with a student tech team

Support your 1:1 program with a student tech team

04/21/2015

Topics: 1:1, BYOD, Education leadership, Mobile learning

Leaders who understand the landscape of our digital world know that they must involve a school’s most important stakeholders in their 1:1 planning and decision-making process. That stakeholder group is students. From determining the right device to recommending applications, leaders must listen…

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Should schools monitor students' ' social media posts? Yes

Should schools monitor students' social media posts? Yes

06/09/2014

Topics: 1:1, Advocacy, BYOD, Digital Citizenship, Education leadership, Learning spaces, Mobile learning, Parent engagement

To allow students to set their own norms in a social world without modeling or guidance is to condemn them to a virtual Lord of the Flies situation, then cry out in frustration when they end up making bad choices. The adult members of the school community have a responsibility to…

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