Recent articles

Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

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Digital Technologies: Australia' 's answer to discipline-based computer education

Digital Technologies: Australia's answer to discipline-based computer education

06/14/2017

Topics: 1:1, Advocacy, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Globally, computer education is a focus of many national strategies as awareness grows of the impact of automation and technology. Australia took the opportunity when developing a national curriculum to reframe computer education away from a subset of design and technology to become a…

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5 things schools can learn from food trucks

5 things schools can learn from food trucks

06/02/2017

Topics: 1:1, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Literacies, Mobile learning, Online learning, Personalized Learning, professional learning

Unless you’ve been hiding out in the Appalachians or something, you’ve probably noticed the proliferation of food trucks over the past couple of years. Food trucks and mobile food carts are popular because they offer an easy and affordable way to sample an array of cuisine on the go. …

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Coding in the classroom with real-world learning

Coding in the classroom with real-world learning

06/01/2017

Topics: 1:1, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Literacies, Mobile learning, Online learning, professional learning, Robotics, STEM & STEAM

The Innovator Solutions section includes contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other influencers dedicated to transforming education.

Today’s students need to prepare…

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Augmented reality can be a powerful learning tool

Augmented reality can be a powerful learning tool

05/31/2017

Topics: Assessment, BYOD, Computational Thinking, Curriculum, Flipped learning, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools

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What do a skillet, a grand piano and a computer have in common? They are all types of tools, of course. Sitting idly, they just take up space. But a skillet in the hands of Julia Child or…

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Leah LaCrosse: You are an innovator and you have something to share!

Leah LaCrosse: You are an innovator and you have something to share!

05/22/2017

Topics: 1:1, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Literacies, Mobile learning, Online learning, professional learning

Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and electric atmosphere.

We asked a handful of ISTE 2017…

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Reshan Richards: ISTE 2017 is a networking amplifier

Reshan Richards: ISTE 2017 is a networking amplifier

04/26/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and the electric atmosphere.

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Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

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What full-scale change looks like  and how to get there

What full-scale change looks like and how to get there

01/01/2017

Topics: 1:1, BYOD, Standards

It was a searing message from its own students that awakened a transformation using technology in one Alaskan school district.

“A few years ago,” says Superintendent Mary Wegner of the Sitka School District, “high school students approached the school board and said they…

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