Recent articles

Student-run genius bar: The facilitator's guide

Student-run genius bar: The facilitator's guide

05/30/2019

Topics: Coding & robotics

Burlington High School in Massachusetts is home to the BHS Help Desk, one of the first student-run “genius bars” in the U.S. modeled after

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How can school leaders leverage computer science resources?

How can school leaders leverage computer science resources?

09/20/2017

Topics: Coding & robotics

Computer science is gaining steam. Parents are clamoring for more classes. States are passing initiatives. What started as a grassroots movement is now sweeping across the globe, coalescing around the rallying cry of “…

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4 benefits of bringing pair programming to the classroom

4 benefits of bringing pair programming to the classroom

09/01/2017

Topics: Coding & robotics, Computational Thinking

Pair programming is a software development technique that puts two people at one workstation where they team up to do what a single programmer would typically do – but with improved outcomes because the pairing leads to…

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3 reasons to use Scratch across the curriculum

3 reasons to use Scratch across the curriculum

08/29/2017

Topics: Coding & robotics, Computational Thinking

Scratch has become a popular way to introduce coding to young people around the world. Yet many schools are just beginning to realize the potential of Scratch to support project-based learning across subject areas and grade levels.…

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Preparing the youngest students for the future starts with STEM

Preparing the youngest students for the future starts with STEM

08/16/2017

Topics: Coding & robotics, Computational Thinking

The Innovator Solutions section includes contributions from corporate sponsors and advertisers representing education organizations, businesses, policy-making bodies and other…

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Virtual afterschool program helps build STEM skills

Virtual afterschool program helps build STEM skills

07/18/2017

Topics: Coding & robotics, Digital Citizenship

When kids come home from school unattended day after day, chances are they’ll end up clocking quite a bit of screen time — whether on a video game, computer or other device.

But what if parents could harness that time to help their kids develop stronger STEM skills?…

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Reshma Saujani: We need a culture change

Reshma Saujani: We need a culture change

06/29/2017

Topics: Coding & robotics, ISTE Conference & Expo

Coding, at its core, is about failure.

It’s hitting dead ends and finding what’s in the wrong place. You have to fit with imperfection and revel in challenge.

That’s exactly where ISTE 2017 keynoter Reshma Saujani found herself on a spring night in 2010 as she…

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Learning happens in a zigzag  and that' 's OK

Learning happens in a zigzag and that's OK

06/24/2017

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.

Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.

Abumrad, host and creator…

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Minecraft + creative passion = innovative learning

Minecraft + creative passion = innovative learning

06/20/2017

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, professional learning

It’s no secret that Minecraft taps into students’ passions. What better way to learn than by playing your favorite game?

But Minecraft doesn’t just fuel their passion for video games. Its design-oriented gameplay allows kids to explore a wide variety of interests within the…

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5 mini-keynotes (and student performers) provide a dose of inspiration

5 mini-keynotes (and student performers) provide a dose of inspiration

06/14/2017

Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, ISTE Conference & Expo, Makerspaces, professional learning, Technology infrastructure, Tools

This year’s EdTekTalks at ISTE 2017 will feature edtech thought leaders who will share their creativity and insights in a series of mini-keynotes.

Add student presenters from…

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