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Learning happens in a zigzag  and that' 's OK

Learning happens in a zigzag and that's OK

06/24/2017

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.

Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.

Abumrad, host and creator…

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Getting at the heart of the empowered learner

Getting at the heart of the empowered learner

06/23/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Standards, Technology infrastructure, Tools

The ultimate goal of our educational system is to develop students as college-, career- and life-ready individuals who can thrive in a global, high-tech world. This goal can be supported or discouraged based on the learning environment, materials and instructional choices that are made for…

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Minecraft + creative passion = innovative learning

Minecraft + creative passion = innovative learning

06/20/2017

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, professional learning

It’s no secret that Minecraft taps into students’ passions. What better way to learn than by playing your favorite game?

But Minecraft doesn’t just fuel their passion for video games. Its design-oriented gameplay allows kids to explore a wide variety of interests within the…

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Here' 's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

Here's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

06/19/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Project-based learning, STEM & STEAM, Technology infrastructure, Tools

The new ISTE Standards for Students, released in 2016, were developed to empower student voice and ensure that learning is a student-driven process of exploration, creativity and discovery no matter…

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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my…

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Online learning helps schools overcome distance, weather, even war

Online learning helps schools overcome distance, weather, even war

06/14/2017

Topics: Computational Thinking, Corporate innovation, Curriculum, Education leadership, Online learning, professional learning, Technology infrastructure, Tools

ISTE members are familiar with online learning. After all, various combinations of online learning, mobile learning and traditional classroom learning – known as blended learning – are found in almost every school these days, if not every classroom.

Whether it involves…

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ISTE CEO shares his vision for ISTE

ISTE CEO shares his vision for ISTE

06/14/2017

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Literacies, Makerspaces, Personalized Learning, professional learning

ISTE CEO Richard Culatta’s passion for innovation goes back to one of his first jobs when he was putting his degrees in Spanish teaching and educational psychology to work as the director of operations for a school in rural Guatemala.

Seeking new ways to bridge…

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Digital Technologies: Australia' 's answer to discipline-based computer education

Digital Technologies: Australia's answer to discipline-based computer education

06/14/2017

Topics: 1:1, Advocacy, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Globally, computer education is a focus of many national strategies as awareness grows of the impact of automation and technology. Australia took the opportunity when developing a national curriculum to reframe computer education away from a subset of design and technology to become a…

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Just a click away! Use Facebook, Twitter and Instagram for PD

Just a click away! Use Facebook, Twitter and Instagram for PD

06/05/2017

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Literacies, Makerspaces, professional learning

Many educators extol the benefits of Twitter as a tool for developing a professional learning network and engaging in professional development. But Twitter isn’t the only social media platform that educators can use to share with and learn from one another. Facebook and Instagram…

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