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Teenage boy at an esports club plays a game on a large screen.

How To Start an Esports Club


Topics: esports, Gaming

Esports is a mammoth and growing ecosystem that includes game publishers, streaming platforms, products, leagues, tournaments and more, all of which add up to a $20-billion-a-year industry. It’s an engine that’…


three people on a screen play a video game online

Esports Offer a Way to Engage Hard-to-Reach Students


Topics: esports

For those involved in scholastic esports, the explosive growth over the past three years is no surprise. Esports, they say, are no different from traditional extracurricular activities; it’s just taking time for…


A girl helps a boy with a VR headset

The Hottest Topics in Edtech in 2021


Topics: Digital Citizenship, digital equity, esports, SEL, Virtual & augmented reality

For a few years now, we’ve shared the hottest edtech trends of the year based on the topics resonating with educators at the annual ISTE conference. Although the topics themselves often don’t change much from…


students celebrating an esports win

Get Gaming: Esports in the Classroom Supports Learning


Topics: esports, ISTE Conference & Expo

From informal after-school clubs to highly organized and competitive high school leagues, esports continue to spread rapidly in schools throughout the country.

For those involved, the recent explosive…