Recent articles

Gamify any lesson, class or curriculum

Gamify any lesson, class or curriculum

02/07/2019

Topics: Gamification, Gaming

I'm not a gamer, never even owned a console. That's probably why I'd never been very interested in game-based learning and was not excited when I found myself…

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A teacher helps a student.

There's more to digital equity than devices and bandwidth

10/03/2018

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Education leadership, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

The past decade has seen a narrowing of the digital divide when it comes to two things: the number of devices in classrooms and the Wi-Fi that transforms these devices into powerful learning tools.

But it’s premature to say the digital playing field has been leveled.…

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4 ways to personalize reading for all learners

4 ways to personalize reading for all learners

04/17/2018

Topics: Gamification, Literacies

To be successful learners, students need to be proficient readers. Our classrooms are filled with a broad spectrum of readers: some are advanced, some struggle, some are English language learners and others are reluctant readers. And there may be other types of readers you can identify in your…

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WHAT WORKS: Program turns teachers into STEM researchers

WHAT WORKS: Program turns teachers into STEM researchers

03/18/2018

Topics: Digital Citizenship, Gamification

Cybersecurity is the digital Wild West, and students at College Station High School in Texas are preparing for it by creating a virtual network and using it to practice stopping simulated attacks – just like real-world cybersecurity researchers do.

Science and technology…

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Use escape rooms to deepen learning

Use escape rooms to deepen learning

10/13/2017

Topics: Gamification

One of the most popular activities for kids’ birthday parties and couples’ nights out, escape rooms also offer a way to instill deep learning.

For the uninitiated, escape room participants are locked in a room and challenged to break out by solving puzzles or completing…

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Learning happens in a zigzag  and that' 's OK

Learning happens in a zigzag and that's OK

06/24/2017

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.

Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.

Abumrad, host and creator…

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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

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