Recent articles

Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

MORE

5 steps to get started with digital badging [VIDEO]

5 steps to get started with digital badging [VIDEO]

03/30/2017

Topics: Gamification, ISTE Conference & Expo

When kids have instant access to unlimited facts, socializing, and entertainment on the internet, how can mere mortals — even if they are awesome teachers — capture their attention and…

MORE

Gamify any lesson, class or curriculum

Gamify any lesson, class or curriculum

02/07/2019

Topics: Gamification, Gaming

I’m not a gamer, never even owned a console. That's probably why I'd never been very interested in game-based learning and was not excited last spring when I found myself sitting in a…

MORE

Game Day: Playful PD for teachers and students

Game Day: Playful PD for teachers and students

11/15/2016

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Literacies, Makerspaces, professional learning, Robotics, Standards, STEM & STEAM

Much like school itself, professional development days are often regarded as a waste of instructional time. But what if PD days could be fun and effective for both teachers and students?…

MORE

5 steps to get started with ISTE' 's new student standards

5 steps to get started with ISTE's new student standards

10/21/2016

Topics: 1:1, Digital Citizenship, Gamification, professional learning, Standards

The 2016 ISTE Standards for Students offer exciting opportunities for the future of education and the changing landscape of student learning. Standard 1: Empowered Learner encapsulates the importance of…

MORE

6 Minecraft lessons offer a motherlode of learning

6 Minecraft lessons offer a motherlode of learning

01/21/2016

Topics: Gamification, STEM & STEAM

News that Microsoft is buying MinecraftEdu and beefing up the classroom version of the insanely popular game got us thinking about all the great ways educators use…

MORE

Infographic: Make your learning fun and games

Infographic: Make your learning fun and games

12/21/2015

Topics: Gamification, Gaming, ISTE Conference & Expo

This is an updated version of a post that was originally published on June 30, 2015. 

Game-based learning is moving into the mainstream as more platforms become available and more educators recognize the benefits of increased student engagement and achievement. On top of…

MORE

Gamify your classroom and empower students

Gamify your classroom and empower students

12/01/2015

Topics: Gamification, Gaming

Games are a popular — and effective — classroom tool. Educators can use them to immerse kids in content, assess learning and modify behavior. They can teach life skills, such as collaboration and…

MORE

Game-based learning takes the sting out of failure

Game-based learning takes the sting out of failure

11/12/2015

Topics: Gamification, Gaming

Embedding game-based learning into the curriculum is a playful way to help students embrace the idea of failing forward.

Not only do games present failure as a challenge to…

MORE