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Gamify your classroom and empower students

Gamify your classroom and empower students

12/01/2015

Topics: Gamification, Gaming

Games are a popular — and effective — classroom tool. Educators can use them to immerse kids in content, assess learning and modify behavior. They can teach life skills, such as collaboration and…

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Game-based learning takes the sting out of failure

Game-based learning takes the sting out of failure

11/12/2015

Topics: Gamification, Gaming

Embedding game-based learning into the curriculum is a playful way to help students embrace the idea of failing forward.

Not only do games present failure as a challenge to…

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Learn something new with the ISTE Professional Learning Series

Learn something new with the ISTE Professional Learning Series

10/16/2015

Topics: Advocacy, Curriculum, Digital Citizenship, Digital storytelling, Gamification, Project-based learning, STEM & STEAM, Tools

Ready to learn something new? Expand your digital toolkit and explore new ideas for learning and teaching with the latest season of the ISTE Professional Learning Series. Presented by members for members, these free web events deliver new ideas and strategies right to your computer so you can…

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Get in the game: Winning isn' 't the only goal with classroom games

Get in the game: Winning isn't the only goal with classroom games

10/01/2015

Topics: Gamification, Gaming

School isn’t fun when you’re failing. However, failure is part of learning, so every student needs to learn how to fail positively and find ways to use the…

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Start your own online student competition

Start your own online student competition

09/25/2015

Topics: Gamification, STEM & STEAM

Students are easy to get engaged. Many will watch videos and play games online all day long when given the chance. Getting them to create meaningful products rather than just mindlessly consuming, however, can sometimes be a challenge.

One way to inspire even the most reluctant…

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EdTekTalk: Sergei Lupashin makes a case for challenge-based learning

EdTekTalk: Sergei Lupashin makes a case for challenge-based learning

09/08/2015

Topics: Gamification, ISTE Conference & Expo, Robotics, STEM & STEAM

Contrary to popular belief, not all engineers were born with an affinity for math. Some have to find the right inspiration.

Take Sergei Lupashin. The Russian aerial robotics researcher, inventor, businessman and…

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Teach students to learn from their failures

Teach students to learn from their failures

08/10/2015

Topics: Assessment, Gamification

By the end of this post, there’s a good chance that you may fail to get the point.

That’s because the education world — and society in general — falls short on understanding failure. Dictionaries define it as “not meeting a desirable or intended objective.” Thesauruses list it as…

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Chart students' ' growth with digital badges

Chart students' growth with digital badges

02/26/2015

Topics: Assessment, Gamification

Remember turning in your grades at the end of the school year? Did Zack’s B in geometry tell you enough about his mastery of the Pythagorean theorem or the area of a rectangle? What about Laura’s state test scores? Did they fully represent who she was as a critical thinker and creative…

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Wegner' 's ed tech accomplishments get nod from Obama and peers

Wegner's ed tech accomplishments get nod from Obama and peers

01/14/2015

Topics: Advocacy, Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, Standards, STEM & STEAM

There she was in the White House, along with 120 other school superintendents, and there was President Obama, at the podium. And then there was this:

" "And then you got Mary Wegner, superintendent of the Sitka, Alaska, School District. Where's Mary?" " Obama said. " "She came a long…

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9 resources for teaching digital citizenship

9 resources for teaching digital citizenship

12/23/2014

Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools

How can we teach kids to use technology responsibly when the technology is changing faster than we can keep up? How do we foster the values of good digital citizenship in students who are old enough to scoff at the “thou shalts” and “thou shalt nots”?

Grappling with these questions is…

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