Recent articles

Teach students to learn from their failures
11/13/2019
Topics: Assessment, Gamification
By the end of this post, there’s a good chance that you may fail to get the point.
That’s because the education world — and society in general — falls short on understanding failure. Dictionaries define it as “not meeting a desirable or intended objective.” Thesauruses list it as an…

Chart students' growth with digital badges
02/26/2015
Topics: Assessment, Gamification
Remember turning in your grades at the end of the school year? Did Zack’s B in geometry tell you enough about his mastery of the Pythagorean theorem or the area of a rectangle? What about Laura’s state test scores? Did they fully represent who she was as a critical thinker and creative…

Wegner's ed tech accomplishments get nod from Obama and peers
01/14/2015
Topics: Advocacy, Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, Standards, STEM & STEAM
There she was in the White House, along with 120 other school superintendents, and there was President Obama, at the podium. And then there was this:
" "And then you got Mary Wegner, superintendent of the Sitka, Alaska, School District. Where's Mary?" " Obama said. " "She came a long…

Simulation game helps students understand traumatic brain injury
11/07/2014
Topics: Gamification, Gaming, Standards
From a tackle in a football game to a fall on an icy sidewalk or a car accident, the dangers of traumatic brain injury are real and sometimes even fatal. To help educate students about traumatic brain injury and heighten their awareness and ability to make informed decisions,…

What is the future of gaming in education?
07/01/2014
Topics: Gamification, Gaming, STEM & STEAM
After asking around the ISTE 2014 conference floor, I discovered some great predictions and big dreams for the future of digital gaming and virtual environments in learning.
Educators discussed the potential of wearable technology with excitement. Improved efficiency and access to…