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Gamify any lesson, class or curriculum

Gamify any lesson, class or curriculum

02/07/2019

Topics: Gamification, Gaming

I'm not a gamer, never even owned a console. That's probably why I'd never been very interested in game-based learning and was not excited when I found myself…

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Digital citizenship starts with the person  not the tool!

Digital citizenship starts with the person not the tool!

01/03/2019

Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Learning sciences, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools

Why do we do what we do? It's an age-old question. From getting too close to a fire to getting online excessively, our decisions aren't always good for us.

There is a model for understanding that irrational, sometimes frustrating, human behavior. It's…

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There' 's more to digital equity than devices and bandwidth

There's more to digital equity than devices and bandwidth

10/03/2018

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Education leadership, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

The past decade has seen a narrowing of the digital divide when it comes to two things: the number of devices in classrooms and the Wi-Fi that transforms these devices into powerful learning tools.

But it’s premature to say the digital playing field has been leveled.…

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Conquer ISTE 2018 as a team

Conquer ISTE 2018 as a team

05/29/2018

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

It’s one thing to revolutionize a single classroom. But ushering in large-scale change to a school or district requires a deep cultural shift.

That’s why many education leaders choose to send an entire team to the…

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Students build coding skills block by block

Students build coding skills block by block

04/19/2018

Topics: Coding & robotics, Computational Thinking, Gaming, Robotics

New knowledge is constructed by building on what we already know, making connections by tinkering with new combinations of familiar blocks.

In the same way that a musician improvises new melodies, or a poet constructs new juxtapositions of sounds, words and images, students…

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Use Dungeons & Dragons to engage all students!

Use Dungeons & Dragons to engage all students!

03/14/2018

Topics: Assistive and adaptive technologies, Gaming

Groog's dark knuckles turned white as he tightened his grip around the handle of his war hammer. Battle. He could smell it coming. He had followed his compatriots into deadly situations before and they had always been victorious. Would this time be any different?

A kidnapped prince, a…

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Can Minecraft teach team building?

Can Minecraft teach team building?

02/13/2018

Topics: Digital Citizenship, Gaming

It was October. My Introduction to Computer Science class had been meeting for two months, and we were deep into a discussion about game design. One of my students gestured casually at the student across the room. “That’s right! I agree with what… what’s-his-name said over there.”…

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Top 13 ISTE Blog posts of 2017

Top 13 ISTE Blog posts of 2017

12/29/2017

Topics: Augmented reality, Gaming

Untitled Document

2017 has been quite a year. Virtual reality, global citizenship, a solar…

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