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3 powerful words can unlock computer science success

3 powerful words can unlock computer science success

07/31/2019

Topics: Coding & robotics, Computational Thinking, Gaming, Robotics

I was reminded recently of the three powerful words that capture the everyday miracles of learning and teaching. It happened as my sixth graders were just beginning to create ordered and unordered lists during their first lessons in HTML. All at once, I heard a chorus of voices exclaim…

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Try game-based learning to teach multiculturalism

Try game-based learning to teach multiculturalism

09/08/2017

Topics: Digital Citizenship, Gaming

In many classrooms, educators use games to teach math or science concepts in the cognitive domain – learning focused on acquiring knowledge about processes, procedures and principles.

But educators are discovering the benefit of educational games that help students…

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Learning happens in a zigzag  and that' 's OK

Learning happens in a zigzag and that's OK

06/24/2017

Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM

Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.

Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.

Abumrad, host and creator…

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Getting at the heart of the empowered learner

Getting at the heart of the empowered learner

06/23/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Standards, Technology infrastructure, Tools

The ultimate goal of our educational system is to develop students as college-, career- and life-ready individuals who can thrive in a global, high-tech world. This goal can be supported or discouraged based on the learning environment, materials and instructional choices that are made for…

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Minecraft + creative passion = innovative learning

Minecraft + creative passion = innovative learning

06/20/2017

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, professional learning

It’s no secret that Minecraft taps into students’ passions. What better way to learn than by playing your favorite game?

But Minecraft doesn’t just fuel their passion for video games. Its design-oriented gameplay allows kids to explore a wide variety of interests within the…

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Here' 's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

Here's what the ISTE Standards for Students look like in 5 #RemakeLearning projects

06/19/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Project-based learning, STEM & STEAM, Technology infrastructure, Tools

The new ISTE Standards for Students, released in 2016, were developed to empower student voice and ensure that learning is a student-driven process of exploration, creativity and discovery no matter…

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Artificial intelligence has infiltrated our lives. Can it improve learning?

Artificial intelligence has infiltrated our lives. Can it improve learning?

06/14/2017

Topics: 1:1, Assessment, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

When third grade teacher Brad Upshaw brought an Amazon Echo into his classroom, students spotted it immediately. Like reporters at a press conference, they swarmed the device and began shouting out questions.

“It was plugged in behind my interactive…

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Digital Technologies: Australia' 's answer to discipline-based computer education

Digital Technologies: Australia's answer to discipline-based computer education

06/14/2017

Topics: 1:1, Advocacy, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Globally, computer education is a focus of many national strategies as awareness grows of the impact of automation and technology. Australia took the opportunity when developing a national curriculum to reframe computer education away from a subset of design and technology to become a…

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3 steps to creating student design teams

3 steps to creating student design teams

05/08/2017

Topics: Computational Thinking, Gaming, Project-based learning

Walk into any game development studio and you’ll see people troubleshooting their own creations, testing each other’s work and iterating again and again.

Walk into Steve Isaacs’s eighth-grade classroom, and you’ll see the same thing.

It’s “an extremely lively…

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