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Digital Technologies: Australia' 's answer to discipline-based computer education

Digital Technologies: Australia's answer to discipline-based computer education

06/14/2017

Topics: 1:1, Advocacy, BYOD, Coding & robotics, Computational Thinking, Curriculum, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Globally, computer education is a focus of many national strategies as awareness grows of the impact of automation and technology. Australia took the opportunity when developing a national curriculum to reframe computer education away from a subset of design and technology to become a…

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3 steps to creating student design teams

3 steps to creating student design teams

05/08/2017

Topics: Computational Thinking, Gaming, Project-based learning

Walk into any game development studio and you’ll see people troubleshooting their own creations, testing each other’s work and iterating again and again.

Walk into Steve Isaacs’s eighth-grade classroom, and you’ll see the same thing.

It’s “an extremely lively…

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6 ways parents can foster good technology habits

6 ways parents can foster good technology habits

05/03/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Digital Citizenship, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools

The hit Netflix show " "13 Reasons Why" " based on the Jay Asher novel of the same name has captivated teens. While the subject is about teen suicide, a great deal of the story interweaves the use of technology and social media with our youth and the effect it has on them emotionally…

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Reshan Richards: ISTE 2017 is a networking amplifier

Reshan Richards: ISTE 2017 is a networking amplifier

04/26/2017

Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools

Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and the electric atmosphere.

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Use badges to create self-paced learning experiences

Use badges to create self-paced learning experiences

04/21/2017

Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools

Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.

“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…

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Gamify any lesson, class or curriculum

Gamify any lesson, class or curriculum

03/15/2017

Topics: Gamification, Gaming

I’m not a gamer, never even owned a console. That's probably why I'd never been very interested in game-based learning and was not excited last spring when I found myself sitting in a…

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Infographic: Make your learning fun and games

Infographic: Make your learning fun and games

12/21/2015

Topics: Gamification, Gaming, ISTE Conference & Expo

This is an updated version of a post that was originally published on June 30, 2015. 

Game-based learning is moving into the mainstream as more platforms become available and more educators recognize the benefits of increased student engagement and achievement. On top of…

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Gamify your classroom and empower students

Gamify your classroom and empower students

12/01/2015

Topics: Gamification, Gaming

Games are a popular — and effective — classroom tool. Educators can use them to immerse kids in content, assess learning and modify behavior. They can teach life skills, such as collaboration and…

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Teach locally, share globally on a multilingual Twitter chat

Teach locally, share globally on a multilingual Twitter chat

11/18/2015

Topics: Gaming, professional learning, Tools

Global project-based learning allows students to collaborate with experts and other learners around the world. Hailed as way to…

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