Walk into any game development studio and you’ll see people troubleshooting their own creations, testing each other’s work and iterating again and again.
Walk into Steve Isaacs’s eighth-grade classroom, and you’ll see the same thing.
It’s “an extremely lively…
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and electric atmosphere.
Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools
Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and the electric atmosphere.
Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.
“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…
This is an updated version of a post that was originally published on June 30, 2015.
Game-based learning is moving into the mainstream as more platforms become available and more educators recognize the benefits of increased student engagement and achievement. On top of…
Embedding game-based learning into the curriculum is a playful way to help students embrace the idea of failing forward.
Not only do games present failure as a challenge to…
School isn’t fun when you’re failing. However, failure is part of learning, so every student needs to learn how to fail positively and find ways to use the…