Recent articles

Game-based learning takes the sting out of failure

Game-based learning takes the sting out of failure

11/12/2015

Topics: Gamification, Gaming

Embedding game-based learning into the curriculum is a playful way to help students embrace the idea of failing forward.

Not only do games present failure as a challenge to…

MORE

Get in the game: Winning isn' 't the only goal with classroom games

Get in the game: Winning isn't the only goal with classroom games

10/01/2015

Topics: Gamification, Gaming

School isn’t fun when you’re failing. However, failure is part of learning, so every student needs to learn how to fail positively and find ways to use the…

MORE

Use Minecraft to teach math

Use Minecraft to teach math

09/25/2015

Topics: Gaming, STEM & STEAM

We know that kids love computer games and will spend hours on end totally engrossed in them. But “education games” are often neither educational nor much fun. The challenge is to find a way to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep…

MORE

The complete guide to using machinima in the classroom

The complete guide to using machinima in the classroom

08/25/2015

Topics: Gaming, Project-based learning, Video

Ask any fifth grader to show you their favorite video, and you will likely see a Minecraft LP (which stands for “let’s play”) video. Chances are, when they aren’t playing games on their computers and phones, they are probably watching…

MORE

Grab your pickax and learn how to use Minecraft in the classroom

Grab your pickax and learn how to use Minecraft in the classroom

06/27/2015

Topics: Digital Citizenship, Gaming, ISTE Conference & Expo

If you’re an educator, this will not be news to you: Kids love Minecraft.
In fact, you’ve probably even thought to yourself, wouldn’t it be great if students could get as excited about science, math or social studies as they do about mining for emeralds and building…

MORE

Maker-Minecraft mashup brings social studies to life

Maker-Minecraft mashup brings social studies to life

03/23/2015

Topics: Gaming, Makerspaces

Making allows students to learn by doing and solve problems by tinkering, trial and error. Minecraft is a 3D sandbox game, which has made its way into classrooms because it engages students across a range of subjects. Imagine the learning that happens when these two popular education movements…

MORE

Engaging girls in games and coding

Engaging girls in games and coding

03/11/2015

Topics: Coding & robotics, Computational Thinking, Gaming, STEM & STEAM

Tanya Martin is a mother, an educator and a World of Warcraft aficionado. As a gamer, she is exposed to a lot of stereotypes about women and gaming as well as notions that girls aren't as good at computer skills and coding as boys. 

" "We need to get rid of those stereotypes," " she…

MORE

Wildly popular, then off the grid, virtual worlds are back in ed tech

Wildly popular, then off the grid, virtual worlds are back in ed tech

02/18/2015

Topics: Gaming

Ask almost any elementary-aged child about Minecraft, and his or her face will light up, describing more about the video game than you ever wanted to know. It's this enthusiasm for virtual-world play that could add a whole new dimension for educators…

MORE

8 classroom uses for holographic technology

8 classroom uses for holographic technology

01/22/2015

Topics: Gaming, STEM & STEAM

Eliciting engagement and creating excitement among learners is every educator's raison d'tre. One emerging technology, still in its infancy but moving quickly toward classroom application, are holograms.

As you may recall from science class — or your favorite sci-fi film —…

MORE

Wegner' 's ed tech accomplishments get nod from Obama and peers

Wegner's ed tech accomplishments get nod from Obama and peers

01/14/2015

Topics: Advocacy, Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, Standards, STEM & STEAM

There she was in the White House, along with 120 other school superintendents, and there was President Obama, at the podium. And then there was this:

" "And then you got Mary Wegner, superintendent of the Sitka, Alaska, School District. Where's Mary?" " Obama said. " "She came a long…

MORE