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Engaging girls in games and coding

Engaging girls in games and coding

03/11/2015

Topics: Coding & robotics, Computational Thinking, Gaming, STEM & STEAM

Tanya Martin is a mother, an educator and a World of Warcraft aficionado. As a gamer, she is exposed to a lot of stereotypes about women and gaming as well as notions that girls aren't as good at computer skills and coding as boys. 

" "We need to get rid of those stereotypes," " she…

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Wildly popular, then off the grid, virtual worlds are back in ed tech

Wildly popular, then off the grid, virtual worlds are back in ed tech

02/18/2015

Topics: Gaming

Ask almost any elementary-aged child about Minecraft, and his or her face will light up, describing more about the video game than you ever wanted to know. It's this enthusiasm for virtual-world play that could add a whole new dimension for educators…

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8 classroom uses for holographic technology

8 classroom uses for holographic technology

01/22/2015

Topics: Gaming, STEM & STEAM

Eliciting engagement and creating excitement among learners is every educator's raison d'tre. One emerging technology, still in its infancy but moving quickly toward classroom application, are holograms.

As you may recall from science class — or your favorite sci-fi film —…

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Wegner' 's ed tech accomplishments get nod from Obama and peers

Wegner's ed tech accomplishments get nod from Obama and peers

01/14/2015

Topics: Advocacy, Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Education leadership, Gamification, Gaming, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, Standards, STEM & STEAM

There she was in the White House, along with 120 other school superintendents, and there was President Obama, at the podium. And then there was this:

" "And then you got Mary Wegner, superintendent of the Sitka, Alaska, School District. Where's Mary?" " Obama said. " "She came a long…

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Minecraft: A primer for teachers

Minecraft: A primer for teachers

11/20/2014

Topics: Gaming

Want to strike up a conversation with your younger relatives this Thanksgiving? Ask them about Minecraft.

If they don't play themselves, they'll know friends who do. And maybe, just maybe, they're even using it in the classroom.

More and more teachers are finding ways to…

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Simulation game helps students understand traumatic brain injury

Simulation game helps students understand traumatic brain injury

11/07/2014

Topics: Gamification, Gaming, Standards

From a tackle in a football game to a fall on an icy sidewalk or a car accident, the dangers of traumatic brain injury are real and sometimes even fatal. To help educate students about traumatic brain injury and heighten their awareness and ability to make informed decisions,…

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Minecraft 101: The Underwater Dome Project

Minecraft 101: The Underwater Dome Project

09/27/2019

Topics: Gaming

At Punahou School in Honolulu, Hawaii, where I teach high school computer science, I gave my students an assignment to play Minecraft together, hoping it would…

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What is the future of gaming in education?

What is the future of gaming in education?

07/01/2014

Topics: Gamification, Gaming, STEM & STEAM

After asking around the ISTE 2014 conference floor, I discovered some great predictions and big dreams for the future of digital gaming and virtual environments in learning.

Educators discussed the potential of wearable technology with excitement. Improved efficiency and access to…

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Student hacking: Awesome or awful? Awesome

Student hacking: Awesome or awful? Awesome

06/09/2014

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Education leadership, Gaming, Robotics

While hackers appear frequently in the news and other media as criminals who steal vast amounts of data ranging from email passwords to Social…

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Teach kids to find the math in video games

Teach kids to find the math in video games

10/22/2013

Topics: Gaming, STEM & STEAM

Imagine: Students take turns bowling a frame on the Nintendo Wii. The teacher then asks how the score can be represented as a fraction. As a class, they discuss what each digit in the fraction represents and reach the conclusion that the numerator represents the number of pins knocked down…

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