Topics: ISTE Conference & Expo
As Apple Distinguished Educators (ADEs), we were among thousands of education professionals who weighed in during the past year on the refresh of what would become the ISTE Standards for Educators. This effort to refresh the…
Topics: Assistive and adaptive technologies, Augmented reality, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Gamification, Gaming, ISTE Conference & Expo, Literacies, Makerspaces, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM
Jad Abumrad is quick to say he doesn’t feel comfortable giving educators advice, and yet his career in radio touches on many topics educators are familiar with.
Tinkering. Curiosity. Messy experiences. Failing forward. Transformation.
Abumrad, host and creator…
Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Standards, Technology infrastructure, Tools
The ultimate goal of our educational system is to develop students as college-, career- and life-ready individuals who can thrive in a global, high-tech world. This goal can be supported or discouraged based on the learning environment, materials and instructional choices that are made for…
Topics: ISTE Conference & Expo
Educators in myriad roles are often called on to coach their colleagues, whether or not they officially hold the title of tech coach. In fact, in many districts and organizations, lots of different educators fulfill the tech coaching role, Julia Osteen has found.
As a teacher, do you ever wish you could clone yourself? Do you fantasize about all the creative interactive lessons you could create if you had more time?
Screencasting, although not a cloning tool, does offer a way to customize and create personalized learning…
Where will you be on August 21, 2017? If you are lucky enough to be in the path of the solar eclipse, we hope you plan to take some time to view this extraordinary and rare phenomenon. And if you aren't in the path, consider watching it live on NASA TV…
It’s no secret that Minecraft taps into students’ passions. What better way to learn than by playing your favorite game?
But Minecraft doesn’t just fuel their passion for video games. Its design-oriented gameplay allows kids to explore a wide variety of interests within the…
Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Project-based learning, STEM & STEAM, Technology infrastructure, Tools
The new ISTE Standards for Students, released in 2016, were developed to empower student voice and ensure that learning is a student-driven process of exploration, creativity and discovery no matter…
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, ISTE Conference & Expo, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools
This year’s EdTekTalks at ISTE 2017 will feature edtech thought leaders who will share their creativity and insights in a series of mini-keynotes.
In the past three years, filmmaker Laney Blair has made nine short films. Her work has appeared at multiple film festivals across the United States. She also co-founded the successful #IAmMyBeautiful body positivity campaign in her spare time.
A veteran presenter at global…