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9 resources for teaching digital citizenship

9 resources for teaching digital citizenship

12/23/2014

Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools

How can we teach kids to use technology responsibly when the technology is changing faster than we can keep up? How do we foster the values of good digital citizenship in students who are old enough to scoff at the “thou shalts” and “thou shalt nots”?

Grappling with these questions is…

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Get inspired: Top 5 videos from ISTE 2014

Get inspired: Top 5 videos from ISTE 2014

12/17/2014

Topics: Makerspaces, professional learning, Project-based learning, STEM & STEAM

It's hard to pin down what makes the ISTE Conference & Expo such fertile ground for inspiration. Maybe it's the constant hum of excitement and passion that permeates the environment. Maybe it's the steady exchange of new ideas and information.

Whatever the case, if you haven't…

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Should we teach computer science in elementary school? Yes

Should we teach computer science in elementary school? Yes

11/14/2014

Topics: Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Literacies, Makerspaces, professional learning, STEM & STEAM

We should definitely be teaching computer science (CS) in elementary school. Why?

The most common answer to this question is jobs — but not necessarily traditional computing or programming jobs. Our nation's current trajectory points to a lasting digital era, and we'll need people…

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Making and learning with real artifacts

Making and learning with real artifacts

10/29/2014

Topics: Makerspaces, STEM & STEAM

Making has the potential to open students' minds by giving them tools for putting objects together and taking them apart. In the maker classroom,…

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The why behind 3D printing

The why behind 3D printing

10/17/2014

Topics: Makerspaces

In case you haven't already heard: We're 3D printing ourselves a whole new world. Computer-controlled fabrication is already revolutionizing a broad swath of industries, from health care to food technology.

But will it transform your classroom? That depends, says…

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Does this count as making?

Does this count as making?

08/06/2014

Topics: Makerspaces

What is making? How is it different from other activities? What are maker qualities and values?

These were the big questions tackled at the recent Research Meeting on Making and Learning, a gathering of people involved in researching and implementing maker experiences. The conversation…

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The maker movement: A learning revolution

The maker movement: A learning revolution

07/21/2014

Topics: Makerspaces, Project-based learning

The impulse to create is one of the most basic human drives. As far back as the Stone Age, we were using materials in our environment to fashion tools for solving the problems we encountered. And in the millions of years since then, we have never stopped creating. In fact, the rise of…

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How might we  create the next great innovator?

How might we create the next great innovator?

07/01/2014

Topics: Makerspaces, STEM & STEAM

Empowering students to be critical thinkers, to design, develop and devise solutions to both local and global problems, to be coders, writers…

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Engage girls in STEM by starting early

Engage girls in STEM by starting early

06/30/2014

Topics: Coding & robotics, Makerspaces, Robotics, STEM & STEAM

Schools that want to improve learning outcomes for girls in science, technology, engineering and math classes may want to stop lecturing and start using active learning models.…

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5 visionary lessons from beyond the world of ed tech

5 visionary lessons from beyond the world of ed tech

06/30/2014

Topics: Makerspaces, Project-based learning, STEM & STEAM

If education is to evolve to meet the needs of a digital world, we can't afford to keep drinking from the same pool of ideas. Technologies and innovations from beyond the realm of academia — 3D printers and video games, mobile devices and the maker movement — have already had a profound…

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