Topics: 1:1, BYOD, Computational Thinking, Curriculum, Digital Citizenship, Flipped learning, Gaming, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
The hit Netflix show " "13 Reasons Why" " based on the Jay Asher novel of the same name has captivated teens. While the subject is about teen suicide, a great deal of the story interweaves the use of technology and social media with our youth and the effect it has on them emotionally…
Topics: 1:1, BYOD, Computational Thinking, Curriculum, Flipped learning, Gaming, ISTE Conference & Expo, Learning spaces, Mobile learning, Online learning, professional learning, Technology infrastructure, Tools
Many of our presenters come to the ISTE Conference & Expo for the same reason that other attendees come: They love the engagement, learning from peers and the electric atmosphere.
Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
Awarding badges is more than a way to recognize student accomplishments. For educator Michele Haiken, badges also offer a way to give students a self-paced learning experience.
“I looked to my gaming experience and I borrowed the idea of badging as I re-examined my curriculum…
Topics: Mobile learning
Two teachers have incorporated mobile devices into their lesson plans. The first wheels a cart of iPads into the classroom, sets it aside for later and begins lecturing. The second hands out the devices immediately and says, " "You have all the knowledge I have on your iPad. Now go." "
Student-driven learning isn’t just good for students. When we give students control of how they learn, when they learn and even what they learn, they become more…
No one doubts that technology has changed the world. And now more than ever, educational technology is changing the way students learn.
Today’s students are entering a workforce — and a world — that demands critical thinking, creativity, problem solving, collaboration and tech…
The arguments for jumping on the open educational resource (OER) bandwagon are convincing.
For one, they bring down the high cost of textbooks, from as much as $150 per book per student to $0. Consider this impact in specialty subjects like music and art, where you could access…
Cell phones have had a checkered past in schools. When students first started bringing them to class, educators were fairly united in their opposition to the devices on grounds that they were a distraction and a means for easy cheating.
But thanks to an exponential increase in…