WASHINGTON, DC - Findings from the Teaching and Learning International Survey, coordinated by the Organization for Economic Cooperation and Development (OECD), released today show that preparing teachers to effectively use technology for learning remains a challenge for countries around the…
Power Up Your Learning Network to Move Your School Forward
Product code: NETWRK
Expected publication date: 06/2019
Topics: Education leadership, Curriculum, Professional learning
Length: 152 pages…
Have you ever been to a professional learning (PL) session and loved the ideas presented but left thinking, “There is already too much on my plate. How am I ever going to implement this?” As educators we…
Topics: 1:1, Assessment, Augmented reality, BYOD, Coding & robotics, Computational Thinking, Digital Citizenship, Digital storytelling, Flipped learning, Gamification, Gaming, Learning sciences, Makerspaces, Online learning, professional learning, Technology infrastructure, Tools
Why do we do what we do? It's an age-old question. From getting too close to a fire to getting online excessively, our decisions aren't always good for us.
There is a model for understanding that irrational, sometimes frustrating, human behavior. It's…
New Book from ISTE Shows Educators How to Help Students Distinguish Between Fact and Fiction in the Age of Fake News
WASHINGTON – December 19, 2018 – The International Society for Technology in Education, the premier source for books about education technology, is releasing a new book, …
Topics: Assessment, BYOD, Computational Thinking, Curriculum, Flipped learning, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
Computational thinking (CT) is riding a strong current in the edtech world that teaching K-12 students to think like computer scientists will better prepare them for life in the digital age.
But bringing CT to K-12 classrooms isn’t something that can be done…
Topics: 1:1, Assistive and adaptive technologies, Augmented reality, BYOD, Computational Thinking, Curriculum, Education leadership, Gamification, Gaming, Makerspaces, Mobile learning, Personalized Learning, professional learning, Project-based learning, Robotics, STEM & STEAM, Technology infrastructure, Tools
The past decade has seen a narrowing of the digital divide when it comes to two things: the number of devices in classrooms and the Wi-Fi that transforms these devices into powerful learning tools.
But it’s premature to say the digital playing field has been leveled.…
Topics: Assessment, BYOD, Computational Thinking, Curriculum, Digital Citizenship, Flipped learning, ISTE Standards for Educators, ISTE Standards for Students, Learning spaces, Mobile learning, Online learning, Parent engagement, professional learning, Technology infrastructure, Tools
Helping students manage smartphone use might not seem like the type of subject that schools should be teaching. But given how widespread cell phone use is among teens and how broadly devices…